[ReactorCraft] Fission Reactor Simulator!

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RavynousHunter

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Jul 29, 2019
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If memory serves, the typical environmental temperature is around 30C. Getting to 0C either requires high altitudes or cold biomes. Also, lack of insulation can cause heat to leak into the environment.
 
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yuyuyzl

Guest
If memory serves, the typical environmental temperature is around 30C. Getting to 0C either requires high altitudes or cold biomes. Also, lack of insulation can cause heat to leak into the environment.
yeah i know that...fix that will lead to a little more steam produce...
i ignored it because i don't think we have to change the design of the reactor to keep up with the global warming or something like ±30 degrees...well it's quite easy to add thougho_O
and i think your reactor in simulation is well insulated because i don't want to cover it with concrete every time i change the design, so i have a heat-transfer code with the 0℃ environment, 1/64 each time.
 

Someone Else 37

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Feb 10, 2013
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yeah i know that...fix that will lead to a little more steam produce...
i ignored it because i don't think we have to change the design of the reactor to keep up with the global warming or something like ±30 degrees...well it's quite easy to add thougho_O
and i think your reactor in simulation is well insulated because i don't want to cover it with concrete every time i change the design, so i have a heat-transfer code with the 0℃ environment, 1/64 each time.
What you could do is add a slider for the environmental temperature, and then add a checkbox to automatically insulate everything so you don't have to surround everything with concrete all the time. There most likely are some designs that will run hot but safely when insulated in cold environments, yet will explode in hot environments if you don't remove some insulation.

Heck, it might be worthwhile to add separate sliders for the ambient temperatures above/below the reactor as well as on the sides. If the above/below temperature could be locked to the average temperature of the reactor, it'd make for a decent (although not perfect) approximation of the conditions in the middle of a reactor stacked several layers high.
 
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Azzanine

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Jul 29, 2019
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yeah i know that...fix that will lead to a little more steam produce...
i ignored it because i don't think we have to change the design of the reactor to keep up with the global warming or something like ±30 degrees...well it's quite easy to add thougho_O
and i think your reactor in simulation is well insulated because i don't want to cover it with concrete every time i change the design, so i have a heat-transfer code with the 0℃ environment, 1/64 each time.
That's fine if you want your tool to be completely worthless to those who feel the need to straddle the very edge of efficiency. Reactor designs so reckless that they'd blow up if made in a desert.

Sent from my GT-I9100 using Tapatalk
 
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yuyuyzl

Guest
That's fine if you want your tool to be completely worthless to those who feel the need to straddle the very edge of efficiency. Reactor designs so reckless that they'd blow up if made in a desert.

Sent from my GT-I9100 using Tapatalk

noooooooo, i told u i'll add this feature lol, in 4 hrs i promise

usually you won't see a reactor reach 1000 degree, if one does then it is actually a time bomb which needs to be redesigned like remove a core or reflector, add some shield block inside.
 
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yuyuyzl

Guest
wow, got exactly 100 users now lol
this data is from google analytics.
 
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Zimbul

Guest
Hello, I know this is kind of an old thread from earlier this year, but finding any recent information on reactorcraft is proving to be rather difficult. I'm playing around reactorcraft and trying to get started. I stumbled upon this simulator while searching for information (there seems to be very little helpful information about design principals to these reactors out there). Is this tool still maintained at all? I ask because it gives vastly different results from a couple test reactors I built in game. I'm having a problem designing a reactor that will stay at a usable heat level, most of the designs I've experimented with cool off back under 100c quite often giving a very sporadic steam flow to turbines. One design I found in game that I ran for about 30 minutes seemed to fluctuate between 80c and 300c for the most part. But in this tool the same exact design overheats and explodes within 1000 ticks every time. The temperatures predicted by this tool also far exceed actual results I'm seeing in game on all the designs I've tested.

I should note I'm trying to build a fission reactor atm.

I see Reika's earlier posts in this thread with concern for the tool, but honestly there seems to be so little information out there I'd welcome the tool if it were reliable lol. I mean no offense to Reika, but if he wants to have the attitude that it should force people to think, he should make sure there is information out there for people to learn with and be able to think about. Maybe there is and I'm just utterly failing to find it, but from what little information I can find about how the reactors actually work, the only type of "thinking" I can do is randomly putting pieces together and hoping they don't go boom at some point. Learning only by trial and error is not my preferred learning method lol.
 

Reika

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Sep 3, 2013
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Hello, I know this is kind of an old thread from earlier this year, but finding any recent information on reactorcraft is proving to be rather difficult. I'm playing around reactorcraft and trying to get started. I stumbled upon this simulator while searching for information (there seems to be very little helpful information about design principals to these reactors out there). Is this tool still maintained at all? I ask because it gives vastly different results from a couple test reactors I built in game. I'm having a problem designing a reactor that will stay at a usable heat level, most of the designs I've experimented with cool off back under 100c quite often giving a very sporadic steam flow to turbines. One design I found in game that I ran for about 30 minutes seemed to fluctuate between 80c and 300c for the most part. But in this tool the same exact design overheats and explodes within 1000 ticks every time. The temperatures predicted by this tool also far exceed actual results I'm seeing in game on all the designs I've tested.

I should note I'm trying to build a fission reactor atm.
Read my posts above.

I see Reika's earlier posts in this thread with concern for the tool, but honestly there seems to be so little information out there I'd welcome the tool if it were reliable lol. I mean no offense to Reika, but if he wants to have the attitude that it should force people to think, he should make sure there is information out there for people to learn with and be able to think about. Maybe there is and I'm just utterly failing to find it, but from what little information I can find about how the reactors actually work, the only type of "thinking" I can do is randomly putting pieces together and hoping they don't go boom at some point. Learning only by trial and error is not my preferred learning method lol.
The information you claim is lacking is all in the book, unless your definition of information is recommended builds.
 
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Zimbul

Guest
Read my posts above.

I did read your posts above, that question was for the tool author. I didn't submit a bug report to you with concerns over differences in the tool and actual in game results, and I wouldn't do that anyway since I know the tool is written by a completely different developer. I don't know if he updated the code for the environmental heat transfer effects or not.

Reika said:
The information you claim is lacking is all in the book, unless your definition of information is recommended builds.

Again I mean no offense, I'm a developer myself and I know the pains and how little fun it is to have to write documentation. However, the in game book is severely lacking in any real information. It is inaccurate in some parts (simply outdated mostly is my guess), and completely missing some things (all thorium stuff). The book gives a very basic overview of the parts, but nothing about their interactions with each other, the environment, or things like that. It's basically the equivalent of a parts list in an assembly guide with slightly more information about each part.

There is nothing stated anywhere in the book about escaping neutrons, different materials absorption rates, stats on turbines, how much steam a single boiler can produce as well as how much water it consumes to produce it, things like that. Lots of technical data that you need to know to really be able to design and build a safe reactor. I had to look in your code to determine how much steam a high pressure turbine requires to work for example before I wasted a large investment of resources building it just to test (kudos on your code btw, it's fairly clean and well structured, don't see that often with a lot of mods that people just throw together). That should be just basic technical data readily available for the components and not require trial and error of building a bigger reactor to see if it produces enough steam yet. It's complete guesswork on how big of a reactor I actually need for what I want, and how many boilers I need to produce enough steam as well as keep the reactor from overheating. Not to mention how much water I need to provide.

It doesn't have to specify recommended builds, it just needs to give enough information that one can build one without so much guess work. As it is now, like I said it's like being given a parts list without even a picture of what the parts are going to assemble into or information on how the assembled device works.

With the amount of information available, you aren't forcing people to think, you are forcing people to guess.
 
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RavynousHunter

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Jul 29, 2019
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If ya want, I've started a thread to discuss ReC's mechanics. I've added some of what I know of the mod, and its open for anyone else to add what they know, with the one request being that posters refrain from posting builds, so as to keep the onus of actually formulating working designs on the player.