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yuyuyzl
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Also, I just found a major disconnect between ingame and simulation reactor behavior.
so let me know more plz it's my pleasure to have the first issue yours lol
Also, I just found a major disconnect between ingame and simulation reactor behavior.
You do not simulate environmental heat transfer.so let me know more plz it's my pleasure to have the first issue yours lol
i have to admit i didn't.... would you mind if i ask why is that thing so important? i assume that the environment temp is 0.You do not simulate environmental heat transfer.
When you assume, you make ass of u and me and your base and your neighbour's base (teasing)i have to admit i didn't.... would you mind if i ask why is that thing so important? i assume that the environment temp is 0.
yeah i know that...fix that will lead to a little more steam produce...If memory serves, the typical environmental temperature is around 30C. Getting to 0C either requires high altitudes or cold biomes. Also, lack of insulation can cause heat to leak into the environment.
What you could do is add a slider for the environmental temperature, and then add a checkbox to automatically insulate everything so you don't have to surround everything with concrete all the time. There most likely are some designs that will run hot but safely when insulated in cold environments, yet will explode in hot environments if you don't remove some insulation.yeah i know that...fix that will lead to a little more steam produce...
i ignored it because i don't think we have to change the design of the reactor to keep up with the global warming or something like ±30 degrees...well it's quite easy to add though
and i think your reactor in simulation is well insulated because i don't want to cover it with concrete every time i change the design, so i have a heat-transfer code with the 0℃ environment, 1/64 each time.
That's fine if you want your tool to be completely worthless to those who feel the need to straddle the very edge of efficiency. Reactor designs so reckless that they'd blow up if made in a desert.yeah i know that...fix that will lead to a little more steam produce...
i ignored it because i don't think we have to change the design of the reactor to keep up with the global warming or something like ±30 degrees...well it's quite easy to add though
and i think your reactor in simulation is well insulated because i don't want to cover it with concrete every time i change the design, so i have a heat-transfer code with the 0℃ environment, 1/64 each time.
That's fine if you want your tool to be completely worthless to those who feel the need to straddle the very edge of efficiency. Reactor designs so reckless that they'd blow up if made in a desert.
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Read my posts above.Hello, I know this is kind of an old thread from earlier this year, but finding any recent information on reactorcraft is proving to be rather difficult. I'm playing around reactorcraft and trying to get started. I stumbled upon this simulator while searching for information (there seems to be very little helpful information about design principals to these reactors out there). Is this tool still maintained at all? I ask because it gives vastly different results from a couple test reactors I built in game. I'm having a problem designing a reactor that will stay at a usable heat level, most of the designs I've experimented with cool off back under 100c quite often giving a very sporadic steam flow to turbines. One design I found in game that I ran for about 30 minutes seemed to fluctuate between 80c and 300c for the most part. But in this tool the same exact design overheats and explodes within 1000 ticks every time. The temperatures predicted by this tool also far exceed actual results I'm seeing in game on all the designs I've tested.
I should note I'm trying to build a fission reactor atm.
The information you claim is lacking is all in the book, unless your definition of information is recommended builds.I see Reika's earlier posts in this thread with concern for the tool, but honestly there seems to be so little information out there I'd welcome the tool if it were reliable lol. I mean no offense to Reika, but if he wants to have the attitude that it should force people to think, he should make sure there is information out there for people to learn with and be able to think about. Maybe there is and I'm just utterly failing to find it, but from what little information I can find about how the reactors actually work, the only type of "thinking" I can do is randomly putting pieces together and hoping they don't go boom at some point. Learning only by trial and error is not my preferred learning method lol.
Read my posts above.
Reika said:The information you claim is lacking is all in the book, unless your definition of information is recommended builds.