Reactor simulations run even when the chunks are unloaded.
I didn't expect that. I thought it was driven by neutron events.
Reactor simulations run even when the chunks are unloaded.
I didn't expect that. I thought it was driven by neutron events.
This distresses me.
Forgive the tone here friends; I'm about as perturbed as I actually ever get.
If I build an IC2 nuclear reactor in one chunk, and its safety depends on infrastructure from another chunk, and I negligently chunkload the reactor but not the safety infrastructure, I deserve what happens.
But if they're both in the same chunk, then whether I chunkload it or not, I'm not going to experience problems.
I have a major, serious gripe with how this is managed with ReC. And its why I cannot recommend enough that players avoid this mod on servers.
If the mechanics do not support chunk unloading (which they should), and the mod does not provide a chunkloader, then the fact that people could theoretically abuse forced-loading is completely, absolutely irrelevant in the face of the game-destroying alternative.
This is...its just not right.
Absolutely no mod for MC should ever...ever...require constant force-loading to prevent catastrophes of this scale. Period. And as much as I like very many aspects of the mod, it stays at the top of my recommend-against list as long as this is an issue for the players.
The TileEntity simulation code always runs, no matter what. I cannot make it selectively called, nor is there a way to know if the machine's chunks are unloaded, because all "does chunk exist" functions are hardcoded to return true.
And I do not appreciate being blamed for being unable to fix behavior in a state I cannot even detect.
And I do not appreciate being blamed for being unable to fix behavior in a state I cannot even detect.
You already know that I'm aware of all of this And from a game design perspective, I agree with you, and I give all of my support to Reika: its excellent, all around fun.@Pyure: Despite the IC2 reactor sharing a technology name, there's nothing in common here. The IC2 one is a magic block with all hardcoded internal processing, where Reika's reactors are based on emergent behavior of many components. That's why they are so fun, you have to design it right. I think the point here is that because its a multiblock emergent behavior, it is more sensitive to world processing and the strange ways modded MC hacks worlds.
That was aimed at @Pyure's rant about how ReC suffers from a severe design problem and how he "cannot recommend enough people avoid that mod on servers".I hadn't assigned blame. I attributed the issues to MCPC + RoC.. MCPC causes all kinds of problems and I know it.
I may be able to look into this.This is why I refuse to use MCPC any more...I used to back with unleashed and it caused all sorts of strange issues. Now I just chunkload the heck out of everything; my friend found out the hard way when her breeder went kerblooie. Good thing we built it under the surface of the ocean, helped mitigate some of the damage. We then added a chunkloader, no problems since.
The radiation is really dangerous to performance btw...leave a few pieces of waste lying on the ground for 24H and they can spawn a few thousand radiation entities, not good. Is there any way to change this so radiation just makes one entity where the source is and increases its range of effect/damage dealt as long as the source remains? Also interesting that it spreads equally underwater (bottom of the ocean) as out of water.
Absolutely unacceptable.It may mean surrendering large emergent behaviors of the reactor.
This is why I refuse to use MCPC any more...I used to back with unleashed and it caused all sorts of strange issues. Now I just chunkload the heck out of everything; my friend found out the hard way when her breeder went kerblooie. Good thing we built it under the surface of the ocean, helped mitigate some of the damage. We then added a chunkloader, no problems since.
I understand that any criticism, earned or otherwise, directed at your mod, will to some degree be regarded as personal. But if you can refrain from referring to said criticism as Pyure's "rant", or lumping me with completely other detractors in an illogical and unethical straw man argument, we can likewise avoid things such as this:That was aimed at @Pyure's rant about how ReC suffers from a severe design problem and how he "cannot recommend enough people avoid that mod on servers".
This is particularly irritating to me because it is the exact same phrase used by people who recommend against RC because "it's laggy"/"it's OP"/"it's too hard"/"it's noisy". That mentality is why it took almost a year after RC's initial publicization that anyone installed it on their server, because everyone was telling everyone else to avoid it, all based on what they heard from someone else.
Or ReactorCraft in Horizons, which for the first few months was almost universally removed because "what's this mod adding ores that I've never heard of".
Logically: Totally acceptable. Functionally: totally acceptable. Ethically: totally acceptable.Absolutely unacceptable.
The fact you are not normally groupable with such people makes it all the more worrying when you start to sound like them.lumping me with completely other detractors in an illogical and unethical straw man argument
Thank you, very kind, sort of :\The fact you are not normally groupable with such people makes it all the more worrying when you start to sound like them.
Sorry to interrupt your discussion, but I have a very simple question which I don't know where to ask.. I've gotten to the point where I have to refuel my reactor, and doing it manually is simply horrible. Is there a way to automatically inject the pellets into the fuel core? I have tried ET, EIO and what not.. it simply won't work for me! Is there a special way of doing this?
I just tried it quickly in SP.. but the extractor end at a chest with pellets, a servo in it, it ran. The other end into the top of the fuel core, and nothing happened. If I connected it to another chest, it would transfer - but not to the core!I've been using TE itemducts fine. I've also used them to pull waste out.
Reika said older versions may cause issues with unwanted and explosive stacking behavior, but I haven't seen it in v23 and up.
I just tried it quickly in SP.. but the extractor end at a chest with pellets, a servo in it, it ran. The other end into the top of the fuel core, and nothing happened. If I connected it to another chest, it would transfer - but not to the core!
Playing a multiplayer Monster server with a friend - in the "Mods" menu, the only info I can get is this: 2919834E4F328457FF9339BWhat version are you running?
If you look in your mods folder (<FTB directory>/Monster/minecraft/mods if memory serves), find the Reactorcraft file and it'll have the version number on the endPlaying a multiplayer Monster server with a friend - in the "Mods" menu, the only info I can get is this: 2919834E4F328457FF9339B
Playing a multiplayer Monster server with a friend - in the "Mods" menu, the only info I can get is this: 2919834E4F328457FF9339B
V19b.If you look in your mods folder (<FTB directory>/Monster/minecraft/mods if memory serves), find the Reactorcraft file and it'll have the version number on the end