I am aware of the fact that it's coded differently, I mean code it so that it respects blast resistance, so that the percentage chance of destruction is lowered with higher blast resistance. I wouldn't imagine it would be difficult to do, since you're already telling the blocks to move/be destroyed.The explosion is of a fundamentally different type, where blast resistance has little meaning. Also, the main problem is in how to deal with this "feedback loop".
If you do this, it will give players a way to reduce/prevent the feedback loop themselves, which would make sense that one would want to prepare for the worst.
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