Hello world, just wanted to point out a few things about seeds and extrabiomes XL
Using an external viewer designed for vanilla worlds that only scans the seed and estimates where the terrain would go, called amidst, I have discovered that basic terrain generation does not particularly differ between vanilla and EB XL.
This is great, because maybe there would be some hope for porting gargamel and the like for our FtB world!
To prove it, I have made some screenshots of my survival world compared to amidst.
AMIDST:
IN-GAME:
(excuse the chunk errors on this one )
AMIDST:
IN-GAME:
I have also used this to find the locations of vanilla villages and strongholds to ~25-30 blocks accuracy!
Conclusion: the mod Extrabiomes XL only modifies tree generation, materials used, etc., and still maintains the basic vanilla land formation for vanilla seeds. IF somebody could dive into the source code and check it out to prove me right/wrong, would be greatly appreciated!
Cheers
Using an external viewer designed for vanilla worlds that only scans the seed and estimates where the terrain would go, called amidst, I have discovered that basic terrain generation does not particularly differ between vanilla and EB XL.
This is great, because maybe there would be some hope for porting gargamel and the like for our FtB world!
To prove it, I have made some screenshots of my survival world compared to amidst.
AMIDST:
IN-GAME:
(excuse the chunk errors on this one )
AMIDST:
IN-GAME:
I have also used this to find the locations of vanilla villages and strongholds to ~25-30 blocks accuracy!
Conclusion: the mod Extrabiomes XL only modifies tree generation, materials used, etc., and still maintains the basic vanilla land formation for vanilla seeds. IF somebody could dive into the source code and check it out to prove me right/wrong, would be greatly appreciated!
Cheers