No hostility perceived at all, and thanks for being cautious about itBut... they are... simple and reasonable.
I'll be frank with you, and it might comes across as hostile over the internet, but it doesn't make any sense to be against the rules put in place, nor to be against the negligible effort of writing 5 short phrases in your own words. Phrases you can message him at any time you like and through PM, a post on a thread, and even other sites plus you only have to write them out if you plan on making a public pack. As I have said, you aren't handing over any of your rights... you are just saying essentially that you will not commit a 'crime', so to speak.
It could not be more easier to do and the effort required is so small that I need scientific notation to express it. Personally, I feel like we are turning a mole hill into a mountain on this case.
On the other case on modifying the mods using tools like minetweaker, the rules thus far are both reasonable and good-willed. These rules also, as far as I understand it, only need to be complied with if you plan on making a public pack and/or add documentation on wikis or whatnot. In addition, it shouldn't be unreasonable for a mod author to disallow the altering of his work past the tools he provides. Since they are not public domain, we cannot assume that anybody can make changes to the work in any they see fit in every situation just because the work is available for download on the internet... it does not work like that.
I think the underlying problem here is that many just do not understand the unique situation that both Reika and his mods fall under. Changing recipes on certain items or machines can negatively impact the mod drastically and you can easily unbalance for the worse the entire mod with a single change. To combat this, there are restrictions put in place not to be there for the sake of restriction or some other negative purpose, but rather meant to prevent unintended screw-ups that can quite literally destroy the entire pack and worlds people play on. It requires effort on both ends and for good reason. Reika's big mods aren't Thermal Expansion Pt2 or Thaumcraft Color Edition, they are totally unique experiences and must be treated using different methods.
To end this, I want to reiterate that I am not going for a hostile tone of voice here. I think that we should be discussing how to better implement these upcoming changes and making them as good as possible, instead of turning this thread into a massive argument over the virtue of the rules.
Stuff like what is on the bottom of Psy's post #207.
You can certainly make the argument that the rules are simple and reasonable. To me the problem is that they're making me perform a ritual on something I'm not accustomed to performing a ritual about. That said, I can get over that so long as Reika's the only privileged modder who does it.
Pointform problems with the rules:
1) Rules that impede modding in a modding community are unfriendly to the community
2) Reika sometimes has a sketchy view of game design that he doesn't like to lighten up on. Changes in these areas are critically necessary to some packs.
3) Reika risks losing control over this niche.
Regarding #2: This is specifically game design. Not simulation, nor coding, nor any number of other things at which he excels.
Regarding #3: There are at least a couple of modders I'm aware of who have been floating the notion of forgoing the whole ordeal and rebuilding Reactor/RotaryCraft from scratch as an open mod.
When I say rebuilding those mods, I mean creating a mod that has rotational power, boring machines, extractors, reactors, and most of the rest of the RoC/ReC machines we're familiar with, but with an open codebase and community-friendly rules. This whole notion is the worst-case scenario because I dislike the idea of division in the rotational-power niche.
That said, an argument I sometimes hear is "if you don't like the mod the way it is, don't use it", to which I have to reply, "If you're not providing what I want, don't be upset when I create what I want." And imitation is a fine form of flattery of course.
That's an amazing thing about modding, and game design in general: stubbornness is never, ever allowed to stifle creativity.