You touch on another point, though:
Where does it end? Remember, unlike some mods, RC has a very strong design ethic, even if backlash were not an issue, that I do not want compromised - both the balancing structure, the powerful endgame, and the realistic design. While a person could theoretically change all the recipes and still leave it balanced if they really knew what they were doing, that design could be severely hampered.
I am well aware that this argument of artistic vision carries a lot less influence with most people, but it still is something I consider strongly.
You are right, it would be difficult to limit how much modification would be done to the mod, and too much modification would essentially ruin the mod. I would like to think that wouldn't happen a whole lot, and the people who do make larger than average changes would do so with plenty of foresight. After all, why even bother with this mod if you don't like a challenge?
edit: Redacted. I might have had a bit of wishful thinking. I suddenly remembered that most people are content with Big Reactors. But the following solution might work.
One thing that might work, in your license, you could explicitly allow MineTweaker, but set a limit to the number of recipes changed, with removing and adding counting as 2. This would enforce only minimal changes. You could also make a blacklist of recipe changes that are disallowed. For example, anything regarding bedrock.
As for anyone else that needs more complicated editing, you force them to follow #2. You'd probably find that would reduce your workload tenfold.
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