Hey all. Prior to 1.6, the high pressure steam boilers were the go-to solution for energy production. I always put up a full sized one and ran fuel into it to keep my whole base operating. Once it was up to 1000 degrees, it consumed fuel rather slowly and I was able to keep it going with relatively little effort and it could power 18 industrial steam engines which each produced 8MJ/t totaling 144MJ/t. I used this to power genetic bee machines and anything else.
Now with 1.6 I feel totally in the dark as far as what to do. In a testworld, I noticed that the same steam boiler still consumes fuel rather quickly at 1000 degrees. I tested with charcoal, thinking it'd slow down but it never appeared to. I remember hearing in a video something about its output increases rather than its consumption slowing.
So, my question is whether this is still worthwhile to build in the same context as I used to build them. I'm looking for a big central power plant that's efficient, that I can power a medium to large base with. I generally use Thermal Expansion machines, and I am adapting to the new "RF" energy unit. However the new MJs totally confuse me and I don't have any idea why Buildcraft decided to change it up so much. Since Buildcraft has no energy storage, I tend to shy away from it. I prefer to have a big buffer of energy stored in a bank of redstone energy cells. So the bank of cells gets powered by the boiler, and then everything else runs off the cells. This way if I happen to need a huge burst of energy for a short while, the batteries can handle it. That's what buffers are for. Now it seems to be all different. Can someone point out the changes and how I can compensate for them?
Now with 1.6 I feel totally in the dark as far as what to do. In a testworld, I noticed that the same steam boiler still consumes fuel rather quickly at 1000 degrees. I tested with charcoal, thinking it'd slow down but it never appeared to. I remember hearing in a video something about its output increases rather than its consumption slowing.
So, my question is whether this is still worthwhile to build in the same context as I used to build them. I'm looking for a big central power plant that's efficient, that I can power a medium to large base with. I generally use Thermal Expansion machines, and I am adapting to the new "RF" energy unit. However the new MJs totally confuse me and I don't have any idea why Buildcraft decided to change it up so much. Since Buildcraft has no energy storage, I tend to shy away from it. I prefer to have a big buffer of energy stored in a bank of redstone energy cells. So the bank of cells gets powered by the boiler, and then everything else runs off the cells. This way if I happen to need a huge burst of energy for a short while, the batteries can handle it. That's what buffers are for. Now it seems to be all different. Can someone point out the changes and how I can compensate for them?