I'm not sure you're aware of this, but quests are not something that are shipped already made with a questing mod - the modpack maker has to create the quests themselves, including requirements and rewards and so on. You don't "add quests", you add a questing mod like HQM or Better Questing, and create the quests yourself, if you want to do that.I know what kind of pack this is, i play FTB packs since day one. But still i prefer kitchen sink packs with quests that's why i ask if someone know for quest that i can use in this pack.
Very true, but again that had to be made by somebody first, and it wasn't native to the quest mod itself.It is actually possible to copy quests from one pack to another, if you have the same questing mod in both, and have the mods required for the quests. No quest-making required there. However, there are very few people who would make a questline for a pack like DW20 in the first place, so that is where the problem is with this one.
I actually do something similar but with an actual real life notebook! Its done wonders for my productivity while I'm playing.I always treat my problems as quests. I make a BiblioCraft Clipboard (even a written book will suffice in a pinch). I write down all my ambitions, then detail the infrastructure needed to accomplish the task. Any task I don't like to do manually, I add automation of that task to the list. As i progress, I add new challenges to the list while checking off tasks that have been finished. It doesn't take long to have a substantial to-do list, and it feels good to look back at the progression I'm making.
The projects on the list can range from simple but necessary (build a hut to sleep in and store my crap) to the grandiose (build a spaceship and explore the galaxy), or anywhere in between. Don't be afraid to add small steps to the list (make a cobble gen, automate lumber, automate food), as they are needed steps for ultimate progression, and checking off small things can often drive you forward when large projects get you down.