Question Regarding Rednet Cable and Engines

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Frized

New Member
Jul 29, 2019
33
0
0
Hello.

I am having an issue with electric and biomass engines and wondered if anyone here might shed some light as to why this is happening.

I have a row of 6 biomass engines. They are hooked up properly and are fueled properly. They feed into redstone energy conduit which feeds into a tesseract. I want to make it so that all I have to do is flip one lever to turn these engines on or off.

So I hook the rednet cable up to each engine and then connect the line of cable to a lever. Now when I turn the lever, the engines start up fine. The problem is this - according to the energy information tab in the engine's GUI, it is sending out 0 MJ's, yet the engines visually appear to be functioning properly (moving back and forth).

Now, when I take away the rednet cable and just hook up a lever to each engine, they each produce 5 MJ's. This same thing happens for electric engines.

I have a similar setup with Industrial steam engines, but they function properly when hooked up to rednet cable so I am able to switch each of my 3 18-engine clusters on and off with one switch.

I, for the life of me, cannot figure out why this is happening. Does anyone have any ideas? Is there a viable alternative to rednet cable? Thanks for any constructive input.
 

Wekmor

New Member
Jul 29, 2019
939
0
1
1. Are they engines producing power (REC fills up) and just don't show it?
2. If not, remove Rednet cables, place a row of cobblestone where the rednet was, place redstone on the cobblestone. Problem solved :b
 

Frized

New Member
Jul 29, 2019
33
0
0
Okay, figured it out, I think. They are producing power, the GUI just doesn't show it for some reason when rednet cables are hooked up to it. I discovered this by hooking them to an empty Redstone Energy Cell and flipping them on and sure enough it began filling with power. Thanks for the idea, Wekmor.:)