Question Regarding Rednet Cable and Engines

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Frized

New Member
Jul 29, 2019
33
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Hello.

I am having an issue with electric and biomass engines and wondered if anyone here might shed some light as to why this is happening.

I have a row of 6 biomass engines. They are hooked up properly and are fueled properly. They feed into redstone energy conduit which feeds into a tesseract. I want to make it so that all I have to do is flip one lever to turn these engines on or off.

So I hook the rednet cable up to each engine and then connect the line of cable to a lever. Now when I turn the lever, the engines start up fine. The problem is this - according to the energy information tab in the engine's GUI, it is sending out 0 MJ's, yet the engines visually appear to be functioning properly (moving back and forth).

Now, when I take away the rednet cable and just hook up a lever to each engine, they each produce 5 MJ's. This same thing happens for electric engines.

I have a similar setup with Industrial steam engines, but they function properly when hooked up to rednet cable so I am able to switch each of my 3 18-engine clusters on and off with one switch.

I, for the life of me, cannot figure out why this is happening. Does anyone have any ideas? Is there a viable alternative to rednet cable? Thanks for any constructive input.
 
1. Are they engines producing power (REC fills up) and just don't show it?
2. If not, remove Rednet cables, place a row of cobblestone where the rednet was, place redstone on the cobblestone. Problem solved :b
 
Okay, figured it out, I think. They are producing power, the GUI just doesn't show it for some reason when rednet cables are hooked up to it. I discovered this by hooking them to an empty Redstone Energy Cell and flipping them on and sure enough it began filling with power. Thanks for the idea, Wekmor.:)