Question before I start up bees

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Bagman817

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Jul 29, 2019
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Ok so you're saying basically genetic machines still use MJ (rather than RF) but that the redstone energy conduit will automatically convert RF to MJ behind the scenes?
So if I wanted to set up say, a fuel boiler I could either use steam dynamos or industrial steam engines and either of them could pipe energy into energy conduits and store the result in RF energy cells?
Back up briefly. Industrial Steam engines (or any MJ producing engine) will NOT connect to Energy Cells. The conversion from RF to MJ is one-way only. So yes, you can (and probably should) use steam boilers, but you must use Steam Dynamos, not ISEs. Feed the Dynamos to Energy Cells, and then use conduits to power both RF and MJ machines. Good news is Dynamos now produce 80 RF/t (8 MJ/t) instead of 40, and don't require steel, so it's a win for everyone.
 

Dodge34

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Somewhere over the rainbow.
Back up briefly. Industrial Steam engines (or any MJ producing engine) will NOT connect to Energy Cells. The conversion from RF to MJ is one-way only. So yes, you can (and probably should) use steam boilers, but you must use Steam Dynamos, not ISEs. Feed the Dynamos to Energy Cells, and then use conduits to power both RF and MJ machines. Good news is Dynamos now produce 80 RF/t (8 MJ/t) instead of 40, and don't require steel, so it's a win for everyone.


Did you see the latest changes in Railcraft, you will hate the new boilers mechanic, basically if I understood everything correctly, the more hot the boiler his, the faster he runs through the thing you put inside of it, so now its a useless power source that sucks everything you put inside of it, clearly, no way to have any automated power source from a boiler at this stage...
 

Bagman817

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Did you see the latest changes in Railcraft, you will hate the new boilers mechanic, basically if I understood everything correctly, the more hot the boiler his, the faster he runs through the thing you put inside of it, so now its a useless power source that sucks everything you put inside of it, clearly, no way to have any automated power source from a boiler at this stage...
Fuel efficiency was nerfed, particularly solid fuel, yes. That's a long way from "no way to have any automated power." It's perfectly possible to automate steam boilers, even now.
 

hiroshi42

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To get enough fuel to sustain a new boiler, it will cost more MJ than what the boiler can produce, or I missed something here
There were some nerfs there were some un nerfs, there was a redo of how the boiler works. At no point that I know of did the situation you describe exist outside of maybe an unreleased version.
 

Dodge34

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Somewhere over the rainbow.
I need to do some tests but I want to see some setups that can work with the new boiler first, not going to loose a lot of iron or steel to produce a boiler that consume more than what I can feed him with a MFR 9x9 tree farm (tin upgrade in it) I will produce Biofuel from the saplings in a MFR BioReactor and see what happens after that...
 

Adonis0

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To get enough fuel to sustain a new boiler, it will cost more MJ than what the boiler can produce, or I missed something here

I currently have 7 HP boilers running off of a tree farm -> Charcoal set-up with plenty of power left over to run a MFR laser drill. They've just nerfed it so you can't run 20 off of the same set-up.

But to be honest, it's not a nerf, it's a rebalance towards liquid fuels away from solid fuels, which is how it should be. Fuel is so much better than burning charcoal in producing heat/volume/time

EDIT: My tree farms set-up is an emerald upgraded MFR + Fertiliser + 3 harvesters running off MFR rubber trees. If I changed those out for jungle trees, I'm sure I could run many more boilers still
 
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Dodge34

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Somewhere over the rainbow.
I currently have 7 HP boilers running off of a tree farm -> Charcoal set-up with plenty of power left over to run a MFR laser drill. They've just nerfed it so you can't run 20 off of the same set-up.

But to be honest, it's not a nerf, it's a rebalance towards liquid fuels away from solid fuels, which is how it should be. Fuel is so much better than burning charcoal in producing heat/volume/time

EDIT: My tree farms set-up is an emerald upgraded MFR + Fertiliser + 3 harvesters running off MFR rubber trees. If I changed those out for jungle trees, I'm sure I could run many more boilers still

The key is the Fertilizer part I'm quite sure, I've just started my first MFR tree farm using oak wood on a tin upgrade (making it a 9x9) and I'm quite surprised how much wood I get from that, but I don't think I would have enough saplings to produce biofuel for a boiler, I may have to try the charcoal boiler trick, not so sure what to use to burn them to charcoal, obviously coke oven are too slow for this, and redstone furnaces are also slow, only solution is to use the IC2 Induction Furnace, but the new recipes in IC2Exp turn that option to off for me, they added the most gregtech system they could to encourage people to never ever use IC2 again...
 

Adonis0

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The key is the Fertilizer part I'm quite sure, I've just started my first MFR tree farm using oak wood on a tin upgrade (making it a 9x9) and I'm quite surprised how much wood I get from that, but I don't think I would have enough saplings to produce biofuel for a boiler, I may have to try the charcoal boiler trick, not so sure what to use to burn them to charcoal, obviously coke oven are too slow for this, and redstone furnaces are also slow, only solution is to use the IC2 Induction Furnace, but the new recipes in IC2Exp turn that option to off for me, they added the most gregtech system they could to encourage people to never ever use IC2 again...
I have been using mekanism
Else you'll have to wait until thermal expansion adds upgrades or make a bank of furnaces (Possible with TE itemducts set to round robin sending mode)
 

hiroshi42

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you could try railcraft's steam oven attached directly to the furnace(or another source of steam). I have no idea if it will keep up but it might be worth a shot.
 

Recon

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Ok I get the idea that solid fuel boilers are seriously nerfed but liquid boilers are still viable. In past versions I used liquid anyway, so this is a good thing for me. Typically I would set up bees to produce fuel perpetually and feed that into the boiler. That's more of a late game thing, but it works on a very large scale quite nicely.

I'm curious though - the new "firestone" is for heating up a solid fuel boiler quickly. Is there any way to heat up the liquid boiler just as fast?
 

MigukNamja

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Ok I get the idea that solid fuel boilers are seriously nerfed but liquid boilers are still viable. In past versions I used liquid anyway, so this is a good thing for me. Typically I would set up bees to produce fuel perpetually and feed that into the boiler. That's more of a late game thing, but it works on a very large scale quite nicely.

I'm curious though - the new "firestone" is for heating up a solid fuel boiler quickly. Is there any way to heat up the liquid boiler just as fast?

Boiler start-up has completely changed in Railcraft 8.3 . The fuel and amount of steam scales with the temperature. But, there is no way to force a liquid boiler to reach max. temp quicker. The only downside to the change in RC 8.3 boiler heat-up is it takes longer to get max. steam. In RC 8.2 and prior, max. steam was at 100C and beyond. In 8.3, it's only at max. temp that you reach max. steam.

And, yes, if you're using Refined Bees in 1.6.4 with RC 8.3, you will be able to generate massive amounts of power from 1 Queen w/Fastest in a Alveary with multiple Impregnated Frames. One such queen should be worth at least 200 MJ/t (2,000 RF/t).
 

Recon

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Well, having started the bees up by running around collecting a bunch of hives, I built an indexer to put them in as usual. I noticed two new bugs with the indexer:
1 - if you break the indexer, all the bees inside it are LOST. (bad bad bug)
2 - No pipes will connect to the indexer - nor does the apiarist's backpack work with it. Its like the game does not even recognize it as an inventory.
 

Recon

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Does anyone know if the indexer breaking situation is a bug or intended? Also about piping into it. Is it meant to be manual only now?
 

Dodge34

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Somewhere over the rainbow.
Does anyone know if the indexer breaking situation is a bug or intended? Also about piping into it. Is it meant to be manual only now?


I don't know if this is a bug or not, but don't even think someone will fix this, the mod is now dead, no news since september from Binnie, that means this mod won't receive any fix of any kind, and I wouldn't be surprised if the FTB team start to remove threads that are related to it if the thread is related to any FTB 1.6.4 edition...
 

MigukNamja

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I don't know if this is a bug or not, but don't even think someone will fix this, the mod is now dead, no news since september from Binnie, that means this mod won't receive any fix of any kind, and I wouldn't be surprised if the FTB team start to remove threads that are related to it if the thread is related to any FTB 1.6.4 edition...

Binnie is back and he said he's updating EB/ET. Patience, young Dodge34.

In the meantime, enjoy a Gendustry cookie. I kicked the tires on it and it's very good. Bdew has done a good job.
 
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