Question about item/biome ids

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Brian Cherrick

Well-Known Member
Jul 5, 2013
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Just some general questions

I am in the process of putting several different mods on my server. First I am working to resolve conflicts with the item id's.

In regards to biome conflicts (what I assume is a biome conflict), this was the first line I got


Initializing game

java.lang.RuntimeException: Biome Dunes is overwriting LOTR biome River at index 190, please check your config files to resolve conflicts

That being said, when I switched the item id for the biome it still crashed (the id i used didn't work), which I felt was wierd since the item idconflict log I used on another mod was calling it a valid item id. So I got a few questions.

With all that being said, when resolving conflicts with item ids that have to be at, or below 256 (cause there are a few in some mods), how do you go about resolving these?

How do ya resolve the biome conflicts?

Lastly, do certain things have to be in certain ranges? What happens when those ranges are used up?


Thanks much,

B
 

UniZero

Popular Member
Oct 3, 2012
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Scotland, UK
I believe that block id's have to be below 255 and items id's go all the way upto 32000. When you get a id conflict the launcher will tell you what id's are free. It creates a text file with it id's that you can use.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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Well the launcher crashed while launching the game, it didn't generate a file for conflicts to go along with the crash log. So I'm kinda peeing into the wind here and trying not to get wet while fixing it.

When I initially installed the mod it generated an id conflicts text file, which I then changed the 8 or 9 conflicts that were there, which the above mentioned one wasn't one of them. After I fixed them and launched the game again, the client crashed, generating the following crash log http://pastebin.com/qtcWy3a3

I have since changed the 190 to 238, relaunched, and a new one, this time with 191 pops up. Not sure how long it will go on for. Does anyone know a better way to clear these (what I assume are) biome conflicts? or am I totally missing something?
 
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Brian Cherrick

Well-Known Member
Jul 5, 2013
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I kind of figured as much. Can there only be a certain number of biomes, or are biome id's kind of endless like item id's.

I know how to fix them, just not sure what the limit is if any so I can correct them.


On a side note, is there a way to check which ones are in use?
 
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Tristam Izumi

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Jul 29, 2019
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The Biome ID range is from 0 to 256, if my memory serves. 0-22 are vanilla biomes in 1.6.4, leaving 23-256 open for mods. In 1.7.2, this is expanded to 0-39 and 129-167 for vanilla biomes.

Which is why it sometimes takes fandangling to get the big biome mods running nicely side by side, as they are limited by the total number of IDs you can set. And it's probably going to be even harder come 1.7.2 modpacks for the big biome mods to coexist.

Most mods that add biomes also add configs for said biomes. So that's a good place to start to see which biome IDs are in use.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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I will go back to looking at that, maybe I was overlooking something. So the game only allows for 257 biomes (including vanilla ones), so just so I am understanding you, once you have those biome ids filled, you can't add anymore mods that add new biomes? Is there a way to disable that, or does the biome need an id, regardless of whether generation is set to false or not?