Question about a mod that uses F7 Key.

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Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
When I press the F7 Key, a red grid is displayed on the ground. What mod is responsible for this?
 

Heliomance

New Member
Jul 29, 2019
306
0
0
It shows the squares that can spawn monsters. For some reason, I can't bring mine up, which is somewhat irritating.
 

Freakscar

New Member
Jul 29, 2019
575
0
1
I am, yes. Why does that stop it?
The reason itself is probably some java voodoo. But the helmet is known for such 'errors' - its the same with F9 (displaying chunk borders). In short: Some kind of conflict between MPS and NEI. Detailed why? Ask MachineMuse or / and chicken_bones. :)
 

SpoonsV

New Member
Jul 29, 2019
42
0
0
Thats what it is! I thought I was getting a graphical glitch and kept relogging! *Facepalm*

I was used to spamming F7 on login to disable Matmos in Tekkit.
 

Demi

New Member
Jul 29, 2019
17
0
0
The reason itself is probably some java voodoo. But the helmet is known for such 'errors' - its the same with F9 (displaying chunk borders). In short: Some kind of conflict between MPS and NEI. Detailed why? Ask MachineMuse or / and chicken_bones. :)

if i remember correctly (read it in some forum post or heard muse talk 'bout it in a FTB staff member's stream) it's not the helm itself, but the goggles of reavealing-addon.
mmMPS needs to sorta hack into the TC3 api do enable the goggle's HUD and as a side-effect disables F9 and F7 overlays. can't be bugfixed until tc3 offers a api for other mods to hook into the goggle's visuals or something