Quarry running too slow in my opinion.

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b0bst3r

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Jul 29, 2019
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Yeah there's a real big downside to having a quarry go that fast, there's gonna be a lot of holes everywhere real quick and getting resources isn't going to be much of a real challenge anymore which is the whole point to MC.
 

DrCeph

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Jul 29, 2019
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I agree with Bobster RE the 1.4.5 speed update. I honesty don't mind if quarries run slowly - it should take a while to automatically clear out several chunks of earth!
 

Golrith

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Nov 11, 2012
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Agreed. If you are waiting on a quarry to dig up some resources you need, just go out exploring and find those resources. Quarries are supposed to be a passive way to obtain resources while you do something else. Running at super speed is almost like flicking a switch and giving you the 62x62 area of resources instantly.

It does have pros and cons though. Faster quarry means you need less of them to get your resources, so less server strain. But, having less of them means you need less infrastructure to support multiple quarries, so smaller builds and less resources used.
 

Bluehorazon

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Well the energy-consumption of a quarry is way too low. Even with a 10 times higher consumption it would be pretty easy to run a quarry on a decent speed.
 

Omicron

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Jul 29, 2019
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It's less that the energy consumption is too low (it was actually increased already - block dig cost went from 30 MJ to 50 MJ, IIRC), but that energy generation is being increased exponentially by other mods that are trying to one-up each other to stay attractive to players.

- Railcraft's solid fueled steam boilers produce anywhere between 10-20 times the energy from charcoal than classic Buildcraft does, 20-40 times as much when using coal, and the coke oven allows you to double the fuel value of coal again on top of that.
- Thermal Expansion lets you make significant energy out of netherrack, a block that's about as valuable (and plentiful) as cobblestone.
- Forestry doesn't even bother with numbers and just generates infinite fuel out of thin air, while at the same time allowing you to hook up IC2 solar panels to electric engines for yet more neverending energy.

Try fueling your quarries with classic Buildcraft only. That means stirling engines producing 2,400 MJ per unit of coal, not 40,000-80,000. Or lava-based engines running at 1 MJ/t instead of 4 MJ/t while requiring massive cooling - with pumps, sir, not aqueous accumulators. In fact, the only thing in classic Builcraft running faster than 1 MJ/t is running off a rare, very much finite resource that you have to put effort into procuring, refining and moving around. Now consider providing 50 MJ/t to a quarry in that environment... suddenly that becomes a very serious project, not something you throw down effortlessly on day one.

Also remember that the quarry, too, must step up its game to compete with other mods introducing cheaper, easier methods. Mining turtle, anyone?
 

Bluehorazon

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Jul 29, 2019
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Well it basically is the other side of the same medal. Thats one of the reason why I like Gregs and factorization. Instead of further overpowering machines that are already strong enough they did a different approach. Even if Factorization can triple your output it is far more costly and time-consuming. Even the doubling process is really costly. Also I do not understand why Liquiducts need to beat golden pipes in efficiency, it would be enough to make them the same or even a bit less by still making them a lot more comfortable.
 

b0bst3r

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I agree entirely Omicron that the quarry was beefed like this to gain more attraction, but there's a limit, you go beyond that limit and server owners will start chopping your ass (in this case banning the quarry).
 

Hoff

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Oct 30, 2012
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Yeah there's a real big downside to having a quarry go that fast, there's gonna be a lot of holes everywhere real quick and getting resources isn't going to be much of a real challenge anymore which is the whole point to MC.

I wholeheartedly disagree with this statement. I understand it may be what you use as your goal or whatever but with the mods implemented it no longer has to be that goal. Gathering resources is a means to an ends which is why so much automation is possible or made possible by users. Their goal is to build machines; what the machines do is a moot point most of the time unless they make it to gather more of what they need faster to build a better machine.

I agree entirely Omicron that the quarry was beefed like this to gain more attraction, but there's a limit, you go beyond that limit and server owners will start chopping your ass (in this case banning the quarry).

The quarry isn't the problem; other mods making the quarry OP is the problem. Why ban something for being overpowered when it really isn't, everything else you're using to power it is?
 

b0bst3r

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Jul 29, 2019
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I guess you haven't seen the new changes to the quarry where the more power you give it the faster it goes?

It has an upper limit but at max speed it's ridiculously fast.
 

Hoff

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Oct 30, 2012
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I guess you haven't seen the new changes to the quarry where the more power you give it the faster it goes?

It has an upper limit but at max speed it's ridiculously fast.

I have and have no problem with it. If you find resource gathering to be your main goal in minecraft don't mix mods to create an overpowered method of doing it. For example in DW20's case he only gathers materials to make more machines to gather more materials to make more machines.I would hazard a bet that his frame quarry is still ~5 or more times faster and can be easily sped up. Not to mention if you were to power a quarry with generic BC it probably would take less time to make the frame quarry.
 

noah_wolfe

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Jul 29, 2019
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I guess you haven't seen the new changes to the quarry where the more power you give it the faster it goes?

It has an upper limit but at max speed it's ridiculously fast.

I plopped my trusty redstone energy cell down next to a 1.4.5 quarry to clock the rate. It caps out at 50MJ/t (burning 1000MJ/s). This mines exactly 5 blocks per second. It's a beautiful thing.
 

Edoc

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Jul 29, 2019
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I plopped my trusty redstone energy cell down next to a 1.4.5 quarry to clock the rate. It caps out at 50MJ/t (burning 1000MJ/s). This mines exactly 5 blocks per second. It's a beautiful thing.

Well, it doesn't really cap there.. you can test it with one next to each other, one running at 50 and the other at 100, it will be quite obvious after a while.. is just that the speed price starts getting to high after ~40mj/t
 

noah_wolfe

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Jul 29, 2019
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Well, it doesn't really cap there.. you can test it with one next to each other, one running at 50 and the other at 100, it will be quite obvious after a while.. is just that the speed price starts getting to high after ~40mj/t

That would be interesting if true, unless there's something else going on that is unintended (should really test with an engine array). The MJ output of the cell does not increase past 1000MJ/s, regardless, once you reach 50MJ/t. You can clock it watching the energy bar. Anything beyond that (up to the max of 100) stays consistent - as does the audible tick of the quarry drill.

Edit: These results with BC 3.2.2 / TE 2.1.5 for clarity.
 

TheLoneWolfling

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Jul 29, 2019
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Hmm...
When the quarry digs a block it uses 60MJ. Every update when the quarry is moving, it uses (2 + stored / 500) MJ, and moves (0.05+energy/200) blocks. Max stored energy is 15000MJ. This will mean that (assuming that it doesn't skip any blocks), it will move 0.21 blocks/tick at max speed for 4 ticks (it snaps to a block if the distance remaining is < 2x the amount it can move, oddly enough), using 32MJ/t, and dig after the last move, using an additional 60MJ, for an average of 47MJ/t, assuming that I have done my math right, etc. Note, however, that that is the average - if you do not have an external energy buffer it won't run at this speed without a higher average energy input, as the internal buffer will momentarily dip below max.

Also, something may be wrong with this, as I seem to be getting 3MJ/t less than what actually happens.
 

Furious1964

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Nov 10, 2012
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I updated Buildcraft to 3.2.2 and still the Quarry goes incredibly slow. Not seeing the speed boost at all.
 

Omicron

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Jul 29, 2019
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Did you give it more energy?

The change was that the 10 MJ/t limit it had was removed, and now you can feed it at least five times as much. If you do not feed it more, it will still run just as fast (or in fact, slightly slower than before).
 

Furious1964

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Nov 10, 2012
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Had it hooked up to 6 Electrical Engine but when I hooked it up to the 12 others I use for my Magma Crucible, it started going faster. Will hook up 12 more to see what speed I get.
 

Omicron

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Jul 29, 2019
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With 24 un-upgraded electrical engines, your quarry should run near peak performance (48 MJ/t).
 

noah_wolfe

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Jul 29, 2019
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With 24 un-upgraded electrical engines, your quarry should run near peak performance (48 MJ/t).

The image of 24 inefficient electrical engines with a solar backend makes my teeth itch. It would seem the 'fire and forget' quarry is about to be upgraded to 3 bluetricity engines with sufficient wind gen, whatever that turns out to be.

Edit: and as much as I like that idea, I think I will still prefer the mobility of a redstone energy cell powered quarry, at least in SSP worlds.