Pure bees, help!

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Azurl

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Jul 29, 2019
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I've been trying for hours to breed a pure bee from Edenic and Vis. I don't know what constituents as strong enough, but I have a pure node of 840 Aura just next to the apiary, although there is a wall between them, is that alright? and I've tried it several times during new moon (dark moon with a slight border right?), I've injected maximum fertility into the bees, so 4 drones each time, none have surfaced the pure species, what should I do?
 

whizzball1

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Jul 29, 2019
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Attempt to breed the drones once every MC night. Eventually, you will get it. Also attempt this on Real Life New Moons.
 

Icarus White

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Jul 29, 2019
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You might find it helpful to know that the base mutation rate for that particular species is incredibly low - I think it's something like 1%, actually, on any day other than a RL New Moon. On the new moon, though, it gets boosted significantly... I want to say to 6%, but don't quote me on that.
 

Jammyjezza

Active Member
Jul 29, 2019
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If you have access to an alveary, try a super breeder with all the outer blocks being mutators with uranium in them. Should vastly increase your chances if getting the pure bee
 

whizzball1

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Jul 29, 2019
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The nether star increases chance by 100%. Uranium by 10%. Add 10 mutators, with 10 uranium!
 

MilConDoin

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Jul 29, 2019
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Is it a SSP world? Then cheat in a master apiarist database, stand on your apiary and take a look at the mutation chance for the pure bee. Is it bigger than zero? Then you have a chance to breed it. If it is zero, something is wrong.
 

Moezso

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Jul 29, 2019
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Is it a SSP world? Then cheat in a master apiarist database, stand on your apiary and take a look at the mutation chance for the pure bee. Is it bigger than zero? Then you have a chance to breed it. If it is zero, something is wrong.
What conditions must be met to breed pure bees? I have a pure node, made them nocturnal to breed at night, M.A.D. still says 0% chance.
 

Icarus White

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Jul 29, 2019
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If I remember correctly, they have to be very close to the node - that is, the node must be in its territory- and I think there's a size requirement on the node. I want to say 600 but that is probably wrong.
 

MilConDoin

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Jul 29, 2019
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I think the size requirement is way lower.
Someone else said somewhere, that bigger nodes far away can overshadow little ones close by. Maybe there is such a problem at hand? Do you know of another pure node somewhere? Try your luck there.
 

MilConDoin

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Jul 29, 2019
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The nether star increases chance by 100%. Uranium by 10%. Add 10 mutators, with 10 uranium!
If my information is correct, then your numbers are wrong.
Nether Star: Multiplies chance by 50 (e.g. 2%->100%)
Uranium: Multiplies chance by 10 (e.g. 2%->20%)
Eye of Ender: Multiplies chance by 4 (e.g. 2%->8%)
Ender Pearl: Multiplies chance by 2 (e.g. 2%->4%)
Soul Sand: Multiplies chance by 1.5 (e.g. 2%->3%)

With your numbers for uranium the results would be (depending on interpretation): 2%->12% or 2%->2.2%
 

Ako_the_Builder

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Jul 29, 2019
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This might help you:

Also 5 mutators with uranium will get a 2% bee to 100% Each mutator multiplies the base 2% to 20%, so 5 mutators = 100% This method has consistently worked for me in practice. (Oh, if they are multiplicative as Noskk says I've used far too much uranium hehe, not sure if I ever checked).

Could you provide a screenshot of your setup?
 

Moezso

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Jul 29, 2019
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I think the size requirement is way lower.
Someone else said somewhere, that bigger nodes far away can overshadow little ones close by. Maybe there is such a problem at hand? Do you know of another pure node somewhere? Try your luck there.
There's a 203 pure node 2 blocks away, and a 45 pure about 6-7 blocks away. I'm using Vis princesses and Edenic drones, both inoculated with nocturnal serum. I've tried apiaries with 3 soul frames, alveary with 5 soul frames and a mutator with nether-stars in it.

If my information is correct, then your numbers are wrong.
Nether Star: Multiplies chance by 50 (e.g. 2%->100%)
Uranium: Multiplies chance by 10 (e.g. 2%->20%)
Eye of Ender: Multiplies chance by 4 (e.g. 2%->8%)
Ender Pearl: Multiplies chance by 2 (e.g. 2%->4%)
Soul Sand: Multiplies chance by 1.5 (e.g. 2%->3%)

With your numbers for uranium the results would be (depending on interpretation): 2%->12% or 2%->2.2%
If it's multiplicative like that then it does nothing when the chance is 0% I would assume?

This might help you:

Also 5 mutators with uranium will get a 2% bee to 100% Each mutator multiplies the base 2% to 20%, so 5 mutators = 100% This method has consistently worked for me in practice. (Oh, if they are multiplicative as Noskk says I've used far too much uranium hehe, not sure if I ever checked).

Could you provide a screenshot of your setup?
I'll get a SS after work later. I've seen that video a couple times (it's the only one I could find with mention of pure bees), I'm thinking my node is maybe too small.

P.S. I have a nearly 700 unstable node 50 blocks away or so I want to have bees take care of, if that has any bearing on the situation. On a whim I experimented and planted some silverwoods near it, it promptly munched the nodes out of the trees and got bigger.
 

Ako_the_Builder

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Jul 29, 2019
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There's a 203 pure node 2 blocks away, and a 45 pure about 6-7 blocks away. I'm using Vis princesses and Edenic drones, both inoculated with nocturnal serum. I've tried apiaries with 3 soul frames, alveary with 5 soul frames and a mutator with nether-stars in it.

If it's multiplicative like that then it does nothing when the chance is 0% I would assume?

I'll get a SS after work later. I've seen that video a couple times (it's the only one I could find with mention of pure bees), I'm thinking my node is maybe too small.

P.S. I have a nearly 700 unstable node 50 blocks away or so I want to have bees take care of, if that has any bearing on the situation. On a whim I experimented and planted some silverwoods near it, it promptly munched the nodes out of the trees and got bigger.

My node there is only 114 and my breeding worked fine, there are 2 normal nodes close by, but no unstable close so not sure if that is an issue. Also pretty sure my % chance on the databank always showed zero, even when I moved it down to the node to see if it changed it.
 

MilConDoin

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Jul 29, 2019
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P.S. I have a nearly 700 unstable node 50 blocks away or so I want to have bees take care of, if that has any bearing on the situation.
Maybe the 700 node is stronger than your closer 200 node? This is just an idea. I don't know how the code checks for the availability of pure nodes.

And regarding the mutators: 0*10 is still a 0, correct.
 

Moezso

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Jul 29, 2019
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Anyone know if node boundaries are like chunk lines? (Vertical wall from bedrock to sky limit.) Or is their effect spherical? I suppose I'm asking if I can escape a node's effects vertically. If so I'm making a big pure node in the sky for bee breeding.


Edit:
On an unrelated (sort of) note, I re-created that world, since I have a feeling my experimentation with silverwood trees just screwed that area all up (too many variables for my taste), and the same seed spawned me 2 villages with beekeepers (each with 2 apiaries), a TALL volcano (it's a superflat world, tunnelers dream knocked down to about 80 high, with lake,lava_lake,village(size=1)added, biome changed to plains), and tons of normal nodes in the 500-600 range. Still flying around looking for a pure node to set up shop.
 

Enigma1256

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Jul 29, 2019
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As far as my experience goes, you have a 7% base chance of getting pure and the lunar cycle adds another 4%. I hit pure instantly by placing my alveary right next to a silverwood tree (2 mutator blocks each with 1 uranium). From what I know of thaumcraft, silverwood trees are the only ones that have pure nodes.