This would have been so much better if I had though of it near Thanksgiving.
In my one of my other threads I was going through some of the stuff I had done in a build when I realised it had some general potential interest. A completely renewable, cross mod, quirky power gen system based on pumpkins, sugar and glowstone.
It relies on the following mods
Thermal Expansion
Thaumcraft
Minefactory Reloaded
Factorization (replaceable*, but I really like it so I am using it)
Reliquary (optional)
Buildcraft (optional)
with extra utilities depending on the stability of their generators (I think they are done now though).
I made this very crude flowchart on paint to describe the general principle.
The northern lights thing is just a goofy name I came up with in another thread for the glowstone generator I made in my castle.
Factorization is responsible for harvesting the sugar cane using servos which are powered by caliometric burners which run on pumpkin pie.
After I took those screenshots I added some lilypads of fertility to speed things up.
When the sugar cane is harvested the first place it goes is to an alchemical furnace to be burnt up into herba essentia. The sugar is also able to be fuel in the furnace too because MFR adds a smelting recipe for sugar to turn it into sugar coke.
Leftover sugar cane goes to a cyclic assembler* to be turned into sugar which itself goes either of two places. To keep everything running smoothly, sugar will first head to another cyclic assembler where pumpkin pies are made. The eggs are made by a vanilla chicken hopper farm and the pumpkins keep growing in the way of terrain smashers from thermal expansion and they get smashed into pie which goes to be burnt in the caliometrics. If you don't want to do factorization you could probably keep this whole thing redstone flux based by putting the pumpkin pies into a the food generator that RWTema made for extra utilities. That could power another type of sugar farm.
The leftover sugar then gets round robinned across some reactant dynamos to generate redstone flux. But the sugar does nothing by itself, you need another reactant. I used energised glowstone because there is a very good way of getting a lot of it renewably. I read somewhere that this was like an easter egg content from Thermal Expansion so I will put it behind a spoiler. If you don't want to know what it is then another good way of getting lots of glowstone would probably be the digital miner from mekanism.
This system produces three cool things. Tons of herba essentia. You might be able to get more than two lamps worth out of this set up. A respectable amount of RF. There is enough sugar to keep 11 reactant dynamos going most of the time (between 700-880 rf/t). I have filled a resonant energy cell just over half way in the time it took to write this up. Remember though that 400rf/t was going into the magma crucible for quite a long time to fill up a buffer of energised glowstone (it has stopped now, supply way outstrips demand here). Other costs belong to two cyclic assemblers and a redstone furnace but neither of them run all the time. Finally, a massive surplus of glowstone, nice for illuminators.
P.S. Sorry for poor spelling and made up words. I am a bit tired and I rushed this but I though it was interesting so I put it out there.
In my one of my other threads I was going through some of the stuff I had done in a build when I realised it had some general potential interest. A completely renewable, cross mod, quirky power gen system based on pumpkins, sugar and glowstone.
It relies on the following mods
Thermal Expansion
Thaumcraft
Minefactory Reloaded
Factorization (replaceable*, but I really like it so I am using it)
Reliquary (optional)
Buildcraft (optional)
with extra utilities depending on the stability of their generators (I think they are done now though).
I made this very crude flowchart on paint to describe the general principle.
The northern lights thing is just a goofy name I came up with in another thread for the glowstone generator I made in my castle.
Factorization is responsible for harvesting the sugar cane using servos which are powered by caliometric burners which run on pumpkin pie.
After I took those screenshots I added some lilypads of fertility to speed things up.
When the sugar cane is harvested the first place it goes is to an alchemical furnace to be burnt up into herba essentia. The sugar is also able to be fuel in the furnace too because MFR adds a smelting recipe for sugar to turn it into sugar coke.
Leftover sugar cane goes to a cyclic assembler* to be turned into sugar which itself goes either of two places. To keep everything running smoothly, sugar will first head to another cyclic assembler where pumpkin pies are made. The eggs are made by a vanilla chicken hopper farm and the pumpkins keep growing in the way of terrain smashers from thermal expansion and they get smashed into pie which goes to be burnt in the caliometrics. If you don't want to do factorization you could probably keep this whole thing redstone flux based by putting the pumpkin pies into a the food generator that RWTema made for extra utilities. That could power another type of sugar farm.
The leftover sugar then gets round robinned across some reactant dynamos to generate redstone flux. But the sugar does nothing by itself, you need another reactant. I used energised glowstone because there is a very good way of getting a lot of it renewably. I read somewhere that this was like an easter egg content from Thermal Expansion so I will put it behind a spoiler. If you don't want to know what it is then another good way of getting lots of glowstone would probably be the digital miner from mekanism.
It is like a cobble gen but instead of lava you use energised glowstone and instead of water you use gelid cryotheum. There are a couple of things to take care of due to the special behaviours of these fluids. If you want to know more about it I wrote it up on another thread here http://forum.feed-the-beast.com/thr...-movie-frozen-wip-pictures.39528/#post-550082
This system produces three cool things. Tons of herba essentia. You might be able to get more than two lamps worth out of this set up. A respectable amount of RF. There is enough sugar to keep 11 reactant dynamos going most of the time (between 700-880 rf/t). I have filled a resonant energy cell just over half way in the time it took to write this up. Remember though that 400rf/t was going into the magma crucible for quite a long time to fill up a buffer of energised glowstone (it has stopped now, supply way outstrips demand here). Other costs belong to two cyclic assemblers and a redstone furnace but neither of them run all the time. Finally, a massive surplus of glowstone, nice for illuminators.
P.S. Sorry for poor spelling and made up words. I am a bit tired and I rushed this but I though it was interesting so I put it out there.
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