Shneekey
Let's pretend for a moment that you're right and the flowers and bees contribute nothing but grind (you're actually wrong about this but we'll get back to that in a second)
This is a popular (and misguided) argument for those without a background and/or education in game design fundamentals: that grind != challenge. These people are objectively, provably wrong for two reasons.
Wow, gotta love that backhanded insult there by implying that anyone who doesn't agree with you lack background and/or education. Yep, no personal attacks there.
1) There's no such thing as "challenge". There's only different numbers of things to do, and a question of how many of those things you know/remember how to do. Everything you consider a "challenge" is just your brain playing tricks on you. Its all still just various degrees of grind. Sucks right?
2) Even when you set aside (1), nearly-pure-grind is still challenge because it puts you in a position where you need to figure out ways to mitigate that grind. See Gregtech. Its a challenge because most people aren't willing to devote the time to figure out how to actually remove the grind. (This is why GT players are so elitest: because they're fundamentally better-skilled players. And have more time to waste.)
You are vaguely alluding to Skinner Box in your first statement. The second is blatantly incorrect. May I refer you to a video from someone who
actually makes money designing games:
He also had a great video on Skinner Boxes and how they are harmful to games, AND another on how to avoid that trap, but I'll limit the amount of linkage here. Go check out that channel if you are serious about being a professional game designer.
Also, GT players are elitist because they're in a hall of echoes who refuse to listen to anyone who doesn't agree with them, not because they are 'better'. Not that being skilled at a mechanic that didn't need to happen in the first place is an excuse for being elitist in the first place. Also, wanting to pound your head against a brick wall for two hours doesn't mean you are less skilled, it means you are wanting a different play style. GT players are more skilled at playing GT, not better skilled in general.
Regarding your grind examples: Pure grind is repeating the same mundane task repeatedly. So, sifting ex-nihilo sands or mining a manual cobble gen are pretty darn close to pure grind.
You can't argue that decaying flowers and non-pristine bees are pure grind because they actually fundamentally changed the way players play the game. For decaying flowers, it destroyed the ability for large-scale farms of passives. You had to learn how to do the non-passive generations. For pristines, you had to change your approach to spamming bees (to some degree) and decide how to handle your ignobles (I use them as production bees rather than breeding bees, but to each his own).
And here is where you are wrong in SEVERAL ways.
First, for bees, you just have to go out and explore 10x number of chunks on the surface to get what you want. That's it. Pointless grind. Because eventually, ignoble queens die. So it doesn't matter how efficient you can make ignobles, how many extra generations you can get from some mechanic... at the end of the day, they die, therefore worthless.
Renewable Resources was the Core Mechanic of Forestry. Ignoble spat in the face of that. Sengir decided to change one of the fundamental concepts behind the origin of the mod. Which is great, he has every right to do that. But let me ask you: When was the last time you saw anyone install Forestry without Gendustry, which mitigates or entirely removes that grind? Yea, didn't think so.
Second... no, it does not force players to change how they play. It forces them to decide between changing how they WANT to play (yanno, the player, the one actually PLAYING the game), or removing the mod in question. Remember, you aren't producing a game here, you are producing a mod for a game, which the player is under no obligation to use.
Be careful when you say stuff like this; it puts you in a weird position where you're claiming the world is flat when we all have fairly strong reason to believe otherwise. If the other half of the community (ie those who like grindy minecraft) were so bored, why would they only want to play grindy minecraft?
This stuff above isn't subjective opinion for what its worth. This is first-year psych and logic.
Can we move this conversation private going forward or start a new thread?
Fine, some people like grind, or don't understand concepts like Skinner Boxes and realize the trap people are trying to set for them. And for those, there's the new Forestry and GT. Great. Good for them. But that, again, doesn't make it any more challenging, or any more difficult. It just means they get to put 10x as many hours into achieving the same thing. For some people, that's fun. And that's good for them.
I wonder how many people actually play with Forestry because they think it is fun, and how many play with forestry because of the power of the default and it being included in nearly every public pack. Launchers did an amazing thing for players, it removed the requirement of being able to make a pack yourself to play in a pack. It made it dozens of times easier to play with a group of friends on a server without running into a bazillion compatibility or version errors. But you now have pre-bundled packages being distributed, and each individual player who is counted as downloading that pack is being counted as 'playing that mod', even when they really don't.
Also, if your thesis had any merit, Gendustry would not be seen as mandatory companion for Forestry. Or Bennie's Mods. Or both. Or something else that did fundamentally the same thing: Mitigate or remove grind. Well, and Bennie's Mods also adds in post-resource scarcity after a while to give you a carrot on a stick to drive for.
Things like Gendustry, or the unofficial fork of Botania that removed passive flower decay, are a warning sign that a significant portion of your user base does not agree with you, because someone literally made a mod to un-fix your fix. And a LOT of other people agreed with them, because they have all downloaded it.
First year psych and logic fail to grasp operational realities.