Well being mainly a PC Gamer, I was excited to see what these two new consoles could bring for the new increase in standard of technology. (Seeing as how the consoles are a larger market, graphics and tech kind of plateaus at their level. We all already know this.)
I initially got excited when the PS4 was announced because it looks like they are using dedicated technology for things like physics and particles. I've been saying for the longest time that it would be great to see the game rendering workload split up between more components. Now it should be built into current tech though (like an additional CPU core dedicated to UI and overlays, or a dedicated physics chip on a GPU). Either way, I'd really love to see PhysX burn or somehow provided in a reasonable way to AMD users. I don't care if you don't like AMD, monopolizing is bad for NVIDIA users as well.
Then when XB1 was revealed (seriously why take a page from Nintendo on naming consoles?) my dreams were crushed, mostly. I didn't see anything about advancing technology like at all. I mean aside from making life so much easier for those annoying kids at LAN(system link) parties who like to switch on the TV for 15 minutes during a 5 second loading screen. That said, the ability to record a replay of any game you're playing is great. EA removed that feature from a ton of sequels in the early 2000s and I never forgave them for it.
So tech possibilities here:
PS4: If this catches on we could be seeing some major increases in graphics and physics.
Not nearly as much as some of us would like, I know that. There I saved you the effort of typing that out.
XB1: We could possibly seeing improvements in UI and overlays. Imagine that, something like the steam overlay without as many stability issues. I don't think having separate OSs is enough though. I think we need a separate physical core. That way no game would ever have to be unloaded, back loaded, deprioritized or minimized in order to browse a wiki or take a screenshot.
Looks like PS4 also offers the same possibility of improved UI as XB1 does though. So PS4 wins.
Also Sony showed games. Microsoft showed sports. :/
I initially got excited when the PS4 was announced because it looks like they are using dedicated technology for things like physics and particles. I've been saying for the longest time that it would be great to see the game rendering workload split up between more components. Now it should be built into current tech though (like an additional CPU core dedicated to UI and overlays, or a dedicated physics chip on a GPU). Either way, I'd really love to see PhysX burn or somehow provided in a reasonable way to AMD users. I don't care if you don't like AMD, monopolizing is bad for NVIDIA users as well.
Then when XB1 was revealed (seriously why take a page from Nintendo on naming consoles?) my dreams were crushed, mostly. I didn't see anything about advancing technology like at all. I mean aside from making life so much easier for those annoying kids at LAN(system link) parties who like to switch on the TV for 15 minutes during a 5 second loading screen. That said, the ability to record a replay of any game you're playing is great. EA removed that feature from a ton of sequels in the early 2000s and I never forgave them for it.
So tech possibilities here:
PS4: If this catches on we could be seeing some major increases in graphics and physics.
Not nearly as much as some of us would like, I know that. There I saved you the effort of typing that out.
XB1: We could possibly seeing improvements in UI and overlays. Imagine that, something like the steam overlay without as many stability issues. I don't think having separate OSs is enough though. I think we need a separate physical core. That way no game would ever have to be unloaded, back loaded, deprioritized or minimized in order to browse a wiki or take a screenshot.
Looks like PS4 also offers the same possibility of improved UI as XB1 does though. So PS4 wins.
Also Sony showed games. Microsoft showed sports. :/