Problems with automated ore Processing

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Cronos988

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Jul 29, 2019
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Hey everyone.

On my newest Direwolf 20 play, I am trying to make an automated ore processing machine using AE and Logistics pipes. Basically, I have set up an AE Network in which I dump the ores, which is then supposed to grind and smelt them. In order to always have any alloys I need, I set it up so it makes ingots only upon request.

The problem occurs when requesting ingots: This is done via an ME interface that has dust->ingot recipes programmed. It dumps the ingots into a chest. On the chest is a provider pipe, connected to 2 supplier pipes on induction furnaces. The supplier pipes have stacks of metal dust set to supply, and partial requests enabled.

Now the Problem: My supplier pipes do not keep the induction furnace inventory stocked. Instead, they stop once they have, over their lifetime, supplied the amount of materials configured in them. Which is odd, because none of my other supplier pipes seem to do that.

Is that a bug with the induction furnace? How do you smelt your ores via LP?

Thanks for your help!
 

Platinawolf

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Jul 29, 2019
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One alternative is to switch from supplier pipes to normal pipes (or better yet, item sink modules) and then use a quicksort module to get stuff out of the chest. Supplier pipes are a bit wonky when they don't have the ability to fully stock the machine with everything requested.
 

Cronos988

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Jul 29, 2019
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Hmm, do items sink modules do active requests? I don't want to use engines to pump the items to the furnace.
 

Platinawolf

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Jul 29, 2019
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The quicksort module sends items out from an inventory to any module that can take it. Its different from the extractor line of modules in that it will only pull out items if there is a place to put the items. Default route doesn't count as a place to store items for the quicksort module but it does for the extractor line of modules.
 

Riuga

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Jul 29, 2019
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You could always make your life easier by using AE if you're already using AE.
 

Cronos988

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Jul 29, 2019
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The quicksort module sends items out from an inventory to any module that can take it. Its different from the extractor line of modules in that it will only pull out items if there is a place to put the items. Default route doesn't count as a place to store items for the quicksort module but it does for the extractor line of modules.

Ah thanks! I was wondering why LP, famed so much for it's functionality, did not provide something as simple as "pull out all these items".

You could always make your life easier by using AE if you're already using AE.

Hmm, but I did not find a way to get AE to do exactly what I want. I mean just autosmelting works with an export bus, but I need selective auto-smelting: I don't want the system to smelt all my copper dust into ingots and then I need bronze. That is why the system stores dust and creates ingots if I request them.
 

angelnc

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Jul 29, 2019
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The problem occurs when requesting ingots: This is done via an ME interface that has dust->ingot recipes programmed. It dumps the ingots into a chest. On the chest is a provider pipe, connected to 2 supplier pipes on induction furnaces. The supplier pipes have stacks of metal dust set to supply, and partial requests enabled.

Why don't you put the Interfaces directly on the Induction Furnaces?

If you use Induction Smelter from TE, you don't need to store dusts. You can store Ingots and put them into the Smelter via an Interface to get Bronze, Electrum, etc.
 
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Zenthon_127

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Jul 29, 2019
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Basically the above post. Dump all your ores into the system to be processed then set up an Induction Smelter hooked up to LP (I assume you know how to use Satallite Pipes) for Bronze, Electrum, Hardened Glass, etc.
 

angelnc

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Jul 29, 2019
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Basically the above post. Dump all your ores into the system to be processed then set up an Induction Smelter hooked up to LP (I assume you know how to use Satallite Pipes) for Bronze, Electrum, Hardened Glass, etc.


Since he is already using AE for Storage and Crafting, I would recommend dumping the whole LP thing and just put interfaces on the machines used.
Way more compact and easier to configure.
 

Riuga

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Jul 29, 2019
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Since he is already using AE for Storage and Crafting, I would recommend dumping the whole LP thing and just put interfaces on the machines used.
Way more compact and easier to configure.

This. And if you want more flexibility use a subnet.
 

namiasdf

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Jul 29, 2019
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You could use a subnet. It is a separate AE system from the former. It is useful in that if you have export buses that automatically send macerated dusts to furnaces and would do so even when you wish to create alloys, such as electrum, etc. Having a subnet would allow you to interface those items to a separate AE system, one which does not have an export buses automatically sending dusts to furnaces. This would allow you to then automate alloy creation without trouble.

If you are using supplier pipes, ensure that you set "partial requests" to yes. Though that may not be the solution to this particular problem, you may never know what logical error you have until you fix all the stuff that you should first.
 

Niels Henriksen

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Jul 29, 2019
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I have a pulviriser to recieve ore and send back to AE. Then i have 2 furnaces (one for berry and one for dust) to make ingots and nuggets and then back to AE. I found out that I cant have 2 export busses on one furnace...
 

Cronos988

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Jul 29, 2019
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So how does an export bus handle craft requests? Do I hook it up to an interface, and put the craft pattern into the interface?
 

Niels Henriksen

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Jul 29, 2019
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So how does an export bus handle craft requests? Do I hook it up to an interface, and put the craft pattern into the interface?

An export bus only exports the items to the inventory (machine or chest). If you need to craft you need an interface with crafting pattern. I do this with ore that all ore need to be processed so I dont have to do that in the crafting process so I sent all ore to be to dust and then burned.
 

namiasdf

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Jul 29, 2019
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Well, if you set an export bus to "move single items/craft", if there exists a valid crafting recipe in the MAC, it will perform that crafting action.

That is to say that it must be a valid recipe, since you are placing the pattern into the MAC. I do this to turn wheat into bread for centrifuging into methane and the similar.
 

Cronos988

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Jul 29, 2019
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Well, if you set an export bus to "move single items/craft", if there exists a valid crafting recipe in the MAC, it will perform that crafting action.

That is to say that it must be a valid recipe, since you are placing the pattern into the MAC. I do this to turn wheat into bread for centrifuging into methane and the similar.

Oh, you mean you can set up an export bus to basically request a craft from the MAC and then send the crafted item to an inventory? That's neat.
 

Hydra

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Jul 29, 2019
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Well, if you set an export bus to "move single items/craft", if there exists a valid crafting recipe in the MAC, it will perform that crafting action.


Which is completely different from "handling craft request" like an interface or MAC with a crafting pattern does.[DOUBLEPOST=1378380466][/DOUBLEPOST]
Oh, you mean you can set up an export bus to basically request a craft from the MAC and then send the crafted item to an inventory? That's neat.


Yup. That's how I create bronze, electrum, etc. I have it respond to a level emitter to keep a stock of electrum/bronze. I also make sure I always have a stock of stuff like pulverized gold, silver, etc. to make sure that it can actually be crafted.

In my opinion this is better than having interfaces do it on demand because if I need bronze or electrum I don't want to have to wait until the system is done crafting it.
 

namiasdf

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Jul 29, 2019
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Specifically, the usage of subnets goes something like this:

Interface pattern: [1 gold ingot + 1 silver ingot] = [2 electrum ingot] (I think that's the correction ratio).

That interface pattern should go to a storage device attached to the subnet. The subnet should have export buses that automatically macerate the ingots, combine the dusts and smelt the electrum. The electrum should be stored on a preformatted storage bus for electrum or have the electrum go directly from the furnace into an interface that is attached to the main AE system.

Requesting electrum would be fully automatic and on demand. There would be crafting times, but it'd also would allow you to use electrum in crafting patterns. Things like glass fibre cable would be totally handled by this network/subnetwork of AE systems.
 

KingTriaxx

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Jul 27, 2013
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Do you have a Molecular Assembler Chamber? If so, then mix the dusts in the AE system and directly export those into the LP network.

If you want to put it into logistics pipes, don't bother with the chest. Dump it straight into the LP network with the end points for each dust being specified as the inputs for the smelters. So if the top is purple and the side is green, each one is for one of the two inputs. As far as I know, AE doesn't have an issue with dumping into pipes.

Export buses don't do crafting. That's interfaces. What you can do is plug it in so it's exporting the item into the interface, and set it to single items/craft, only without redstone. Then set up a level emitter to emit redstone when it's above the limit you want in the system. The network will craft until it reaches that point. And probably a bit more since it'll be injecting until the system detects, but it won't stop the smelters. Unless those are also set as redstone responsive with Level emitters.