Problems with automated ore Processing

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PhilHibbs

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That would require a furnace for every single dust and a level emitter for every single export bus. Well, whatever floats your boat...[DOUBLEPOST=1378388882][/DOUBLEPOST]Or just not process your dusts.
No, you can have a stack of hoppers above just one heavily overclocked furnace, and each hopper can have up to 4 Export Buses each one with a Level Emitter. If you want better control then you can only have two per hopper, as you would want two LE's, one set to "emit if ingots greater than 250", and another set to "emit if dusts less than 64", and set the Export Bus to export when signal is low. That way you always have 250 ingots and 64 dust available, unless you run out of ore.

Do Level Emitters respect the ore dictionary, i.e. if I have 50 dust and 50 pulverized, does that count as 100 for a Level Emitter set to either?
 

snooder

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Jul 29, 2019
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You're missing the point, but to each his own.

Not really. Your point is that setting up an AE system that turns dusts into ingots prevents you from making those same dusts into different ingots (alloys). Like if all the gold dust becomes gold ingots, then the same AE network can't also turn some gold dust into electrum ingots. So you need multiple sub-networks to handle that issue.

His point is that there are other ways to do this:
1) Use induction smelter to smelt alloys from ingots
2) Only keep a certain stock of ingots and keep the rest as dust so it's available for alloys
3) Set the priority on the 'alloy ingot' export bus higher than the 'base ingot' export bus. Then put a level emitter on the 'alloy ingot' bus to only stock a certain amount of that alloy.

None of that requires having a completely separate subnetwork.
 

Runo

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Jul 29, 2019
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Aye.

The point is guys... If you want to fully automate the production of alloys, you are required to have a subnet of some kind. You cannot rely on your main AE system to handle the intermediate steps. You are required to create a small factory that is automated by either (a) an AE subnet (b) a LP subnet or (c) some other form of item transport system.

No you are not required to use AE or LP or even transport pipes, but the main issue is that automatic ore processing is in conflict with alloy production, given that most people automatically export bus dusts to furnaces, which would be a problem for when you are grinding ingots into dusts for alloy combinations.


Not really. Your point is that setting up an AE system that turns dusts into ingots prevents you from making those same dusts into different ingots (alloys). Like if all the gold dust becomes gold ingots, then the same AE network can't also turn some gold dust into electrum ingots. So you need multiple sub-networks to handle that issue.

His point is that there are other ways to do this:
1) Use induction smelter to smelt alloys from ingots
2) Only keep a certain stock of ingots and keep the rest as dust so it's available for alloys
3) Set the priority on the 'alloy ingot' export bus higher than the 'base ingot' export bus. Then put a level emitter on the 'alloy ingot' bus to only stock a certain amount of that alloy.

None of that requires having a completely separate subnetwork.

Thank-you captain obvious.

Remove your head from your posterior. You are wrong, you do not need a subnet of some type. Very few people leave their ores in dust form because its inefficient. Ore dust has no practical use as its only crafting purpose, blends, is replaced by alloy smelters. Levels can be controlled via an ME interface alloy smelter and a level-emitter controlled crafty export bus for bronze, electrum, and invar. Any other setup is wasteful and inefficient by comparison.
 
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namiasdf

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Thank-you once again, for stating the obvious.

Hydra is quite intelligent himself, I don't think he needs you guys to defend him. All of you are missing the point though.
 

Hydra

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Thank-you once again, for stating the obvious.

Hydra is quite intelligent himself, I don't think he needs you guys to defend him. All of you are missing the point though.


Shouting "but your missing the point!!!" like a little kid when you're in fact just plain wrong makes you look incredibly immature. Read the stuff people write, understand WHAT they are trying to say, then respond. Don't bother with #3 if you can't be arsed to do #2.
 

Cronos988

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Jul 29, 2019
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Well, those were some in-depth replies, thanks everyone!

One thing I am still wondering about: When externally crafting items out of several parts that need a specific amount (like alloys, hardened glass, etc.) Do I need to set up a machine for every different recipe to eliminate the danger of having 2 different crafting operations try to use the same machine and messing up the operation (e.g. the system wants both electrum and bronze, and now the smelter has one gold ingot and three copper ingots in it)?
 

Runo

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not if the ME interface is directly next to the machine in question, and the machine in question accepts both input slots from the same side. this is the case for a TE alloy smelter, just plop the ME interface on top of it with the relevant recipes and it will auto-queue subsequent crafts even of different types.

It becomes a problem when you're using multiple machines or multiple side input, as is the case of the magma crucible-transposer or gregtech machines. There are ways around those issues though, most easily done with BC pipes+hoppers for TE and advanced regulators for GT
 

snooder

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Jul 29, 2019
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Well, those were some in-depth replies, thanks everyone!

One thing I am still wondering about: When externally crafting items out of several parts that need a specific amount (like alloys, hardened glass, etc.) Do I need to set up a machine for every different recipe to eliminate the danger of having 2 different crafting operations try to use the same machine and messing up the operation (e.g. the system wants both electrum and bronze, and now the smelter has one gold ingot and three copper ingots in it)?

I don't think so. I've had trouble before with ME where a massive backlog in one craft kept anything else from being crafted until I cleared out the backlog. So I imagine that one crafting operation has to wait until the one before is "complete."
 

Ember Quill

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Nov 2, 2012
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This thread is hilarious. Everybody is missing each other's points. The people arguing for and against subnets are actually arguing about two very different use cases without realizing it.
 

Ember Quill

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Nov 2, 2012
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So, to get back to the OP's question.

The simplest way to do this is to eliminate the Logistics Pipes from your setup entirely. Put the interface with the crafting patterns directly adjacent to the induction smelter, and an import bus on one of the smelter's other sides. Make sure both are connected to your network. Configure the smelter's sides so that both input slots correspond with the side that the interface is on, and the output slot corresponds to the side that the import bus is on. And there you go. On-demand alloy crafting.

EDIT: Hmm, come to think of it, I'm not certain if Interfaces work properly with Induction Smelters due to the two input slots, which may be the entire point of the OP's question...

Although, if I were you, I'd just autosmelt everything to ingots anyway. You can make electrum with gold and silver ingots in the induction smelter. You can make bronze with just copper and tin ingots in a crafting table, I think. Although I'm not sure if you get the same yield, or if that recipe is even enabled in whatever version of FTB you're playing. But you can always re-pulverize ingots to turn them back into dust, if you don't have any other alternatives.
 

KingTriaxx

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Jul 27, 2013
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Interfaces are fine as long as the pattern is configured correctly and the face it's on is set to Blue. Since Blue goes to both slots, it'll work just like the rolling machine where it fills slots the way it should.
 

Ember Quill

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Nov 2, 2012
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Interfaces are fine as long as the pattern is configured correctly and the face it's on is set to Blue. Since Blue goes to both slots, it'll work just like the rolling machine where it fills slots the way it should.
Yeah, I thought about how interfaces work for a moment, and realized that it would likely work anyway, as long as the side that the interface is on is set to accept input to both internal slots.
 

Norfgarb

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Jul 29, 2019
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Don't know if any dictionary messes with this or if machines have been alter to produce the same types of materials as each other but assuming they still haven't.

If you pulverised all you ore and exclusively smelted pulverised ores (e.g. pulverised gold) with a precision export buses you could potentially use macerators to make dusts which would not get smelted automatically to use for making alloys such as electrum and bronze
 

Cronos988

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Jul 29, 2019
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Yeah, I have now set up the induction smelter method, works like a charm!

Now I only need to integrate all those other proecessing methods into the network: Macerating coal, compressing, filling frames... But it's a fun project.

One thing to note about Logistics pipes though: I found that for a processing system that idles a lot (I am on a server, and the base has a running world Anchor), Log Pipes are a lot more energy efficient. So when energy usage is a concern of yours, using LP Subnetworks can help.
 

Ember Quill

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Nov 2, 2012
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Yeah, I have now set up the induction smelter method, works like a charm!

Now I only need to integrate all those other proecessing methods into the network: Macerating coal, compressing, filling frames... But it's a fun project.

One thing to note about Logistics pipes though: I found that for a processing system that idles a lot (I am on a server, and the base has a running world Anchor), Log Pipes are a lot more energy efficient. So when energy usage is a concern of yours, using LP Subnetworks can help.
Yeah, that's because Logistics Pipes don't have a constant energy drain. They only use power when items are passing through, unlike Applied Energistics. Probably the biggest upside of LP is that, if you ever run out of power, you can still access your storage.