After seeing how many varieties of tools and weapons the player could craft in Tinker's Construct, I just realized that there's been a type of weapon that I feel has been overlooked here. Since there are very few mods I know that allow players to craft firearms, I think that mDiyo should add various firearms to the list of weapons players could craft.
To keep things balanced, the firearms that players could create shouldn't be based on modern firearms. Instead, they should be based on the primitive black powder weapons that were prevalent from the 1500s until the late half of the 1800s like muskets, blunderbusses, and hand cannons. One general rule should be that the weapons could be made out of three parts, the stock, the firing pin, and the barrel. The barrel could be made out of metals from iron all the way up to manyullyn and the stronger the material used, the more durable and more accurate the weapon could be. The stock can be made out of any material from wood all the way up to manyullyn and the strength of the material used could determine the reinforced durability of the weapon or be used to add extra modifiers such as stonebound or add extra modifier slots. Finally, the firing pin is just made out of iron and a flint n' steel in a normal vanilla crafting recipe. Another general rule is that firearms should be more powerful and have greater range than a bow, but it can only fire one shot before reloading and it takes longer to reload than a bow.
Here is a list of the various types of firearms I would suggest for this mod:
Musket: A weapon that is made out of four parts, the barrel, the firing pin, the stock, and the bayonet to give it melee capabilities. The weapon is capable of hitting targets at long range and the player can deal damage up close using the bayonet. However, crafting the musket is pretty expensive and uses a good amount of materials to make the individual parts.
Pistol: A cheaper version of the musket that the player can create with fewer resources, but at the cost of less overall range, less damage, and the lack of melee capabilities.
Blunderbuss: A powerful weapon that's lethal only at close range. Is really effective in tight corridors against a group of mobs like zombies for example. Requires players to spend an extra bit of resources to get a large barrel and a large stock.
Players can craft different types of ammo and firearms must be loaded with specific types of ammo and gunpowder for each specific type of gun. Players can craft bullets for the musket or pistol while they can also craft shot for the blunderbuss. Ammo can be made out of three materials such as stone, quartz, and lead, and the damage they do is determined by the material used. Stone is the weakest material to make ammo with, but is easier to craft since the material is the most common. Quartz is much stronger, but the material is obviously harder to come by. Finally, lead ammo is the most powerful material, but it requires the player to craft it out of lead ingots.
Overall, I think firearms would be a great idea for Tinker's Construct and I hope that mDiyo takes my idea to heart. What do you guys think?
To keep things balanced, the firearms that players could create shouldn't be based on modern firearms. Instead, they should be based on the primitive black powder weapons that were prevalent from the 1500s until the late half of the 1800s like muskets, blunderbusses, and hand cannons. One general rule should be that the weapons could be made out of three parts, the stock, the firing pin, and the barrel. The barrel could be made out of metals from iron all the way up to manyullyn and the stronger the material used, the more durable and more accurate the weapon could be. The stock can be made out of any material from wood all the way up to manyullyn and the strength of the material used could determine the reinforced durability of the weapon or be used to add extra modifiers such as stonebound or add extra modifier slots. Finally, the firing pin is just made out of iron and a flint n' steel in a normal vanilla crafting recipe. Another general rule is that firearms should be more powerful and have greater range than a bow, but it can only fire one shot before reloading and it takes longer to reload than a bow.
Here is a list of the various types of firearms I would suggest for this mod:
Musket: A weapon that is made out of four parts, the barrel, the firing pin, the stock, and the bayonet to give it melee capabilities. The weapon is capable of hitting targets at long range and the player can deal damage up close using the bayonet. However, crafting the musket is pretty expensive and uses a good amount of materials to make the individual parts.
Pistol: A cheaper version of the musket that the player can create with fewer resources, but at the cost of less overall range, less damage, and the lack of melee capabilities.
Blunderbuss: A powerful weapon that's lethal only at close range. Is really effective in tight corridors against a group of mobs like zombies for example. Requires players to spend an extra bit of resources to get a large barrel and a large stock.
Players can craft different types of ammo and firearms must be loaded with specific types of ammo and gunpowder for each specific type of gun. Players can craft bullets for the musket or pistol while they can also craft shot for the blunderbuss. Ammo can be made out of three materials such as stone, quartz, and lead, and the damage they do is determined by the material used. Stone is the weakest material to make ammo with, but is easier to craft since the material is the most common. Quartz is much stronger, but the material is obviously harder to come by. Finally, lead ammo is the most powerful material, but it requires the player to craft it out of lead ingots.
Overall, I think firearms would be a great idea for Tinker's Construct and I hope that mDiyo takes my idea to heart. What do you guys think?