Powercraft: What do you think of it?

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How do you like Powercraft? (Only answer once you have checked it out!


  • Total voters
    18

whythisname

New Member
Jul 29, 2019
474
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I think it's not nearly as effective as what PowerCraft has.
That could be, I haven't played around with MFR's enchanting system (and I don't use CC at all). I just mentioned it to say it has an enchanting system though, I wasn't discussing which is better or worse (which is largely a matter of opinion and preference with mods anyway, for example look at BC pipes vs RP tubes).
 

KirinDave

New Member
Jul 29, 2019
3,086
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That could be, I haven't played around with MFR's enchanting system (and I don't use CC at all). I just mentioned it to say it has an enchanting system though, I wasn't discussing which is better or worse (which is largely a matter of opinion and preference with mods anyway, for example look at BC pipes vs RP tubes).

I mean it in the sense that PowerCraft's system lets you do more enchanting-related things. MFR's system is more limited.

If CC is available though, it sort of trumps them all.
 

Lambert2191

New Member
Jul 29, 2019
3,265
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0
meh, I'll stick to RP2. If powercraft basically does what RP2 does, I see no reason to use it because I have no problems with RP2
 

KirinDave

New Member
Jul 29, 2019
3,086
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meh, I'll stick to RP2. If powercraft basically does what RP2 does, I see no reason to use it because I have no problems with RP2

The holograms stuff and lasers stuff is pretty distinct. And like RP2 it's cut into helpful chunks that let you pick and choose the parts of the mod you need without swallowing the whole thing.
 

Lambert2191

New Member
Jul 29, 2019
3,265
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The holograms stuff and lasers stuff is pretty distinct. And like RP2 it's cut into helpful chunks that let you pick and choose the parts of the mod you need without swallowing the whole thing.
well I guess I'm lucky seeing as how the only part that I don't use is FORTH computers, other than that, I use it all.
 

whizzball1

New Member
Jul 29, 2019
2,502
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lasers are only 1/13th of the mod? How very precise. Thanks for telling me how horribly limited the mod is.

Multiblock chests? You know what else adds those? Vanilla.
What does the mod DO? Why should I download it?
I meant by modules. The mod has 13 modules that add billions of amazing things. There used to be a Google Docs Guide for the old version, and they didn't finish updating it, so they made a wiki. It was just created recently.
Modules: Core: which adds beautiful Crystal world gen and a crafting tool kinda like Crafting Table III.
Checkpoint: Does what it says. (Portal Gun's doesn't work yet).
Deco: Adds Iron Frames, Chimneys, and a redstone block. (This was before 1.5 came out. They are removing it.)
Hologram!: Fake block projector! And a few other supplemental objects.
Item Storage: Compressors (Backpacks). High Stack Compressor has 9 slots which can hold many many items. Kinda like AE's Drives. Huge Chest: 4*4 square empty, glass in the corners. Fences on top of those, Fences on top of those, and glass on the top of those. Right click with an activator crystal (from Core) to create a super cool looking structure with lasers in the glass. Throw items in the square and they will get sucked in and start floating around, kind of like a glorified crystal chest.
Light: Light. Lasers! Very comprehensive. If a laser goes through a crystal, it gets colored. You can add modulators to the laser like the distance modulator. If you craft multiple Distance Modulators, the Modulator levels up. Then you can right click on the Laser to apply it. Each adds 8 blocks to the distance. Sensor Modulator, which allows you to sense anything in the laser's way and emit a redstone signal. Killing Modulator. Can be leveled up. The Sensor cannot, as far as I know. Prism! Splits the laser. You can right click on the sides with glass panes to split the laser. Mirrors! Lightning Conductor. Have not tried this yet.
Logic!: Adds many gates, many more than Redpower's.
Machines!: Automatic Workbench. Uses disks encoded with recipes, kind of like XACT and AE. Block Builder (PC deployer). Harvester (PC Block Breaker). Replacer (Haven't tested this yet). Roaster! Furnace and sets fire to mobs who walk on it. XP Bank (PC Brain in a Jar). Transmutabox (Haven't tested this yet). Fishingmachine, apparently a Multiblock Structure. Chunkloader (MultiBlock Structure).
Mobile: Miner (Multiblock Structure).
Net: Radio and Sensor.
Teleporter: Duh.
Transport: Ready for this? CONVEYOR BELTS! Jk, not new. Brake Belt, very slow, stops if redstone. Detector Belt, item pressure plate. Ejector Belt, Puts items into chests. Normal Belt: Normal Belt. Speedy Belt: Speedy Belt. Redirector Belt: Sorting Belt. Separation Belt: Splitting Belt? Hacked Water: Idk. Item Elevator!!! Lifts you up too and deposits you/item on adjacent block at top of elevator. Sticky Boots: You don't get pulled by conveyors.
Weasel: PC programming.

Yeah, I know, PC doesn't sound right for this description. Whatever. Aaaanywho, there you go!
 

YX33A

New Member
Jul 29, 2019
3,764
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@MFR Enchanting: Aside from needing Liquid Mob Essence, which can only be obtained(legitimately, anyway) by using MFR Mob Grinders, the MFR AutoEnchanter is pretty sweet. A recent upgrade to it(not in FTB Ultimate tm) is the ability to enchant something more then once. So, get a vile sword(just a example) and enchant it with a setting of 30 levels. And lets say you only got soul stealing 3 and wanted soul stealing 5(again, just a example). You can take your previously enchanted vile sword and enchant it again, perhaps at level 30 again for good measure(never hurts to get a large Vorpal level either). It costs a metric fuckload more then the first time you enchanted it, for one(basically, the formula it used to calculate the amount of Mob Essence it consumes for this gets less and less friendly every time you enchant one item), and also takes a lot longer.(because that's from the same formula)
But hey, it's a demigod's blade after a few runs through the AutoEnchanter. Just need a way to keep it from breaking at all, but that's easy enough.(plenty of ways to repair items without losing enchants these days, but I like the url=http://www.minecraftforum.net/topic...d-more-drawing-inspiration-from-zelda/]Legend Gear Sword Pedestal[/url] because it looks snazzy and is basically free, but I still need to test theArs Magicka Arcane Reconstructor for usage costs with enchanted items)
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
lasers are only 1/13th of the mod? How very precise. Thanks for telling me how horribly limited the mod is.

Multiblock chests? You know what else adds those? Vanilla.
What does the mod DO? Why should I download it?
http://www.powercrafting.net/forum/viewtopic.php?f=29&t=210

Decide for yourself. For now Its meh to me, I do not like new ores. We need less ore.

YOU HEAR ME MOD AUTHORS? LESS ORES FFS. USE VANILLA ORES AND SOME MACHINE TO SMELT ALLOYS OR SOMETHING STOP WITH THE NEW ORES
 

Lambert2191

New Member
Jul 29, 2019
3,265
0
0
yeah the descriptions you've made don't really make me all giddy and excited for the mod. But I'm a horribly cinical person so make your own judgement as to why.
 

KirinDave

New Member
Jul 29, 2019
3,086
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When did this thread somehow become a sell for PowerCraft to Lambert? How the hell did I get sucked into that? A troll well done.
 

tehBlobLord

New Member
Jul 29, 2019
547
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All of the "new" things that this mod adds seem to be ripoffs from other mods or completely redundant (are the lasers useless, a power system like Xycrafts or a utility tool like the Laser Mod?) Same with the chests, the waypoints sound like what the minimap does, there are crystals like Mystcraft, computers like CC, conveyor belts like MFR, copies of the crafting table 3 and the autocrafting table, etc, etc, etc.

I fail to see anything unique and your descriptions feel like propaganda, especially because you won't show us pictures.

EDIT: I seem ridiculously angry when re-reading this, so sorry xD
EDIT2: A like from Lambert? I must be doing something right!
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
All of the "new" things that this mod adds seem to be ripoffs from other mods or completely redundant (are the lasers useless, a power system like Xycrafts or a utility tool like the Laser Mod?)

Check the release dates for the mod compared to others with similar features.

Same with the chests,

Heaven forbid there be many storage options. It sucked how Xycraft ripped off tanks from Railcraft. right?

the waypoints sound like what the minimap does

Wrong.

there are crystals like Mystcraft

So wrong it's not even wrong: it is nonsense. You are saying nonsense.

computers like CC

Wrong.

conveyor belts like MFR

MF had a hiatus before MFR got launched and many modmakers filled the gap.

copies of the crafting table 3 and the autocrafting table, etc, etc, etc.

Xycraft stole the autocrafting table! Universal Electricity stole the project table (for that matter, why aren't you screaming Xycraft stole the Imprinter idea to make the fabricator)! If by "stole" you mean "wrote some code to do something obvious that existed in other mods before Buildcraft existed."

I fail to see anything unique and your descriptions feel like propaganda, especially because you won't show us pictures.

I fail to see you putting any consideration or thought into what you're writing. It irritates me.

I am at work posting between analysis cycles on a hadoop cluster, nor do I play with powercraft enabled often. I do not owe you any sort of photographic evidence like this is a court case.

It's a perfectly good mod that represents a lot of hard work by its author and I don't like seeing that sort of work denigrated because it stands in (perceived) opposition to a local flavor. Especially when that work has been more consistent and transparently conducted than said local flavor. It's fine if you don't want to use it, but try not to spout the above outright false information just to reinforce your confirmation bias.
 

whizzball1

New Member
Jul 29, 2019
2,502
0
0
All of the "new" things that this mod adds seem to be ripoffs from other mods or completely redundant (are the lasers useless, a power system like Xycrafts or a utility tool like the Laser Mod?) Same with the chests, the waypoints sound like what the minimap does, there are crystals like Mystcraft, computers like CC, conveyor belts like MFR, copies of the crafting table 3 and the autocrafting table, etc, etc, etc.

I fail to see anything unique and your descriptions feel like propaganda, especially because you won't show us pictures.

EDIT: I seem ridiculously angry when re-reading this, so sorry xD
EDIT2: A like from Lambert? I must be doing something right!
This mod is older than them all!
EDIT: Except for maybe Mystcraft.