In days past, I used to love to make gobs of HV Hybrid Solar arrays that could supply crazy amounts of power with no maintenance. These days, while IC2 (and related mods) used to be my 'go to mod', since IC2 has taken the 'GregTech Lite' path (Don't get me wrong - I liked some of the things GrechTech brought to the table - the fusion reactor, IMO, was awesome), but as time went on, they went off the deep end with needless complexity and changing things that 'just worked. Now, I have onw solar array for the sole purpose of charging my nano armor. The one piece of IC2 tech I regularly use. But I digress.
Since moving to DW20 without GregTech and such, I have taken to generating all RF. My main power source for a bit now has been a steam boiler, a tree farm using eucalyptus trees, since they seem to have the highest yield, with the wood fed into a chest and processed by three redstone furnaces to make charcoal, and then fed to another chest as a buffer to hold extra charcoal for the steam boiler. The steam then runs eight MFR Steam Turbines, for a capacity of 1,280 Rf/t. For the most part, this runs things just fine, especially when I'm away for a while (I tend to get interested in something, be around for a while, then get bored and be away for a while until something else catches my interest, so relying totally on something that requires maintenance is a no-go).
When I'm active and doing things like running a large ender quarry along with the ore processing associated with it, I exceed the steam plants capacity unless I throttle the quarry a lot.
Enter Big Reactors. I had a ton of Yellorite ore hanging around, so I figured give it a shot. To be honest, compared to other reactors, I like these Big Reactors. With a 7x7x7 reactor and the (13) control rods in at 80%, I'm still making like 7k MJ/t, which is far more than I'm actually using (Yes, I over built it). I've got a simple control setup, gleaned from a post by 'LordLundar', on the reactor to keep it from running all the time that turns it on when the internal capacity drops below 10% and turns it off when it hits 90%, and while rudimentary, it seems to work just fine. Where I have the issue is the tree farm.
Enter my conundrum. I've re-vamped my power distribution so that the reactor and the tree farm feed into a (large) Vibrant Capacitor Bank, and then everything is fed from said capacitor bank. I want the reactor to be a supplementary power system, so that in times of heavy use, it can kick in and supply the extra power needed, but in low use times, such as I'm away for several weeks, the reactor does precisely nothing and the tree farm runs the show. While I haven't seen what happens when I drop to idle usage, I suspect that what will happen is it will take power from both sources equally. Or if not equally for whatever reason, it will take from both.
I played with the Ender IO Power Monitor, but unless I'm doing something really stupid, it simply doesn't work. I set it up with EnderIO redstone conduits to a torch (to test functionality) and set it to emit signal when less than 97% and stop when more than 99% full (since right now I have a 150M RF capacity in my capacitor bank and I plan on increasing it to 675M RF). The EnderIO conduits did precisely nothing. I then tried vanilla redstone. When the power level dropped below the required threshold, it (the redstone) lit up. But when it went over the 'stop' threshold, it didn't stop emitting the redstone signal. I've read people saying the PowerMonitor <> Big Reactors is buggy, but I think its more the Power monitor than the Big Reactors. If the power monitor ACTUALLY WORKED, I think it would take care of my issue perfectly. As long as the tree farm is keeping up with demand without issue, the capacitor bank will never drop below 'x'% full, thus the monitor will never send a redstone signal and the reactor will never turn on. Only when the tree farm can't keep up and the bank drops below 'x%' does the reactor fire up and help.
Does anyone have any ideas how I can keep the reactor totally off without manual intervention unless it's really needed?
Since moving to DW20 without GregTech and such, I have taken to generating all RF. My main power source for a bit now has been a steam boiler, a tree farm using eucalyptus trees, since they seem to have the highest yield, with the wood fed into a chest and processed by three redstone furnaces to make charcoal, and then fed to another chest as a buffer to hold extra charcoal for the steam boiler. The steam then runs eight MFR Steam Turbines, for a capacity of 1,280 Rf/t. For the most part, this runs things just fine, especially when I'm away for a while (I tend to get interested in something, be around for a while, then get bored and be away for a while until something else catches my interest, so relying totally on something that requires maintenance is a no-go).
When I'm active and doing things like running a large ender quarry along with the ore processing associated with it, I exceed the steam plants capacity unless I throttle the quarry a lot.
Enter Big Reactors. I had a ton of Yellorite ore hanging around, so I figured give it a shot. To be honest, compared to other reactors, I like these Big Reactors. With a 7x7x7 reactor and the (13) control rods in at 80%, I'm still making like 7k MJ/t, which is far more than I'm actually using (Yes, I over built it). I've got a simple control setup, gleaned from a post by 'LordLundar', on the reactor to keep it from running all the time that turns it on when the internal capacity drops below 10% and turns it off when it hits 90%, and while rudimentary, it seems to work just fine. Where I have the issue is the tree farm.
Enter my conundrum. I've re-vamped my power distribution so that the reactor and the tree farm feed into a (large) Vibrant Capacitor Bank, and then everything is fed from said capacitor bank. I want the reactor to be a supplementary power system, so that in times of heavy use, it can kick in and supply the extra power needed, but in low use times, such as I'm away for several weeks, the reactor does precisely nothing and the tree farm runs the show. While I haven't seen what happens when I drop to idle usage, I suspect that what will happen is it will take power from both sources equally. Or if not equally for whatever reason, it will take from both.
I played with the Ender IO Power Monitor, but unless I'm doing something really stupid, it simply doesn't work. I set it up with EnderIO redstone conduits to a torch (to test functionality) and set it to emit signal when less than 97% and stop when more than 99% full (since right now I have a 150M RF capacity in my capacitor bank and I plan on increasing it to 675M RF). The EnderIO conduits did precisely nothing. I then tried vanilla redstone. When the power level dropped below the required threshold, it (the redstone) lit up. But when it went over the 'stop' threshold, it didn't stop emitting the redstone signal. I've read people saying the PowerMonitor <> Big Reactors is buggy, but I think its more the Power monitor than the Big Reactors. If the power monitor ACTUALLY WORKED, I think it would take care of my issue perfectly. As long as the tree farm is keeping up with demand without issue, the capacitor bank will never drop below 'x'% full, thus the monitor will never send a redstone signal and the reactor will never turn on. Only when the tree farm can't keep up and the bank drops below 'x%' does the reactor fire up and help.
Does anyone have any ideas how I can keep the reactor totally off without manual intervention unless it's really needed?
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