Power for Agrarian skies?

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Defiancey

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Jul 29, 2019
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Im wondering what would be the next step for power after magma dynamos. I currently have 19 of them running. I want to use the laser drill and pre charger thing. But it says it uses 5000RF/t. Currently my dynamos wont keep their internal buffer filled. Now im guessing thats cause im using most of the power im producing. My AE system is drawing 80-90MJ/t, kinda wish it had a RF setting. But im mainly running the AE system, planter, harvester, sludge boiler, grinder, and 12 pulverizers all the time. all of my items and fluids run through the AE network. There a better setup then just running a ton of magma dynamos?
 

Pyure

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Aug 14, 2013
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I'm hearing its possible to use Steelworks to produce steam. I have no idea if this is true or how efficient it is. But it might be a logical step before Big Reactors.
 

b0bst3r

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Jul 29, 2019
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Yellorium dust = Pulv Tin + Sulfur cook the dust to make ingots.

You can get sulfur from a number of places, easiest source is the nether where 1 nether sulfur ore = 24 sulfur but you can get it from pulverising coal or blaze rods + more (check NEI).
 
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Defiancey

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Jul 29, 2019
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Is it common for magmatic dynamos to not store RF in the buffer? Also how the heck do you hook a tesseract up to a AE system? The other thing is how do you specify which items get transported with a tesseract?
 
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netmc

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Jul 29, 2019
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You don't really want to spam a bunch of crucibles for lava. On your way to yellorium you might find yourself with some pulverized coal and can convert that into liquifacted coal in a compression dynamo. If you have automated your farms, the culinary generator is an option. The better the food, the more power/tick you get from it.
 

GreenZombie

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Jul 29, 2019
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Is it common for magmatic dynamos to not store RF in the buffer? Also how the heck do you hook a tesseract up to a AE system? The other thing is how do you specify which items get transported with a tesseract?

Place an interface and a liquid interface next to the tesseract. The tesseract will insert items and fluids into their inventories, which will directly import those items into the ME network.

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Some people complain that lava is "too easy", but I find all the extra utilities generators annoying and immersion breaking. WTF. Potion generator? Thats not a thing to put in a serious mod pack.

I ran on TE steam and lava powered generators, put a blaze in my grinder, pulverized blaze rods, made my starting yellorium that way, and now have a Passively cooled Big Reactor capable of 22kRT/t running my ME system and MFR laser drill with over a K of spare yellorium that its dug up by installing a single yellow filter. (The other filters are red and cyan because I make a lot of AE storage chips and quartz and redstone are being used up Ks at a time.

(The Big Reactor is an 11x7x11, with a 3x3 fuel rod core. The dense core yields high reactivity, and means that there are 3 blocks of coolant between the edge of the core and the edge of the reactor. When throttled down to ~10kRF/t it achieves a 110kRF/mB fuel efficiency.)
 
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Bibble

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Jul 29, 2019
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My progression went:

Magmatic > Heated redstone (that's when I discovered the joys of bloodwood harvesting for redstone) > Big reactor. I recently tried an actively cooled reactor, but couldn't keep up with the water demands. I might try it with my little 5x5, rather than with my 7x7 reactor, but that's an experiment for another day.

I have to say that, while the big reactors certainly look impressive, I'm failing to see the benefits as far as power gen goes. Yes, they generate up to 10k+, but then, so does my bank of redstone gens. Part of one of the oddities of the skyblock concept is that, for any given resource, provided you have the raw materials (for yellowrium it's power for the drill), then your supply is infinite (especially if the resource is single use, like fuel for a reactor).

What kind of potential power output do the larger ones give? from the reading around I did, it seems to indicate that you don't tend to get much extra out of them.
 

GreenZombie

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Jul 29, 2019
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My progression went:
What kind of potential power output do the larger ones give? from the reading around I did, it seems to indicate that you don't tend to get much extra out of them.

A passively cooled Big Reactor yields ~500RF/t per fuel rod (block not column) in the design. With a Turbine, reports seem to indicate a ~3kRF/t per fuel rod block.
 

coolbrz

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Jul 29, 2019
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My progression went:

Magmatic > Heated redstone (that's when I discovered the joys of bloodwood harvesting for redstone) > Big reactor. I recently tried an actively cooled reactor, but couldn't keep up with the water demands. I might try it with my little 5x5, rather than with my 7x7 reactor, but that's an experiment for another day.

I have to say that, while the big reactors certainly look impressive, I'm failing to see the benefits as far as power gen goes. Yes, they generate up to 10k+, but then, so does my bank of redstone gens. Part of one of the oddities of the skyblock concept is that, for any given resource, provided you have the raw materials (for yellowrium it's power for the drill), then your supply is infinite (especially if the resource is single use, like fuel for a reactor).

What kind of potential power output do the larger ones give? from the reading around I did, it seems to indicate that you don't tend to get much extra out of them.


I went to actively cooled with my setup, 7x7x7 reactor with 5 cores. One mistake i made in the past and another person on the server set me straight on, is water consumption. Once you have the turbine going, it will produce enough water to run the reactor, so its basically closed loop. My mistake in the past...I was using fluiducts between the turbine and reactor, fluidcuts could not keep up with the water demand. I use tesseracts now and have no problem. I used 4 aqueous accumulators to start the whole deal, again with tesseracts to feed the water into the reactor. Once the turbine was up and running, i disconnected the tesseract to the accumulators to test and had no issue with the water.

As far as power, i cannot remember the size of my turbine, im willing to bet not efficient as i just built it for shits and giggles. But I was just trying to get decent power for as little as yellorium i could use. So some numbers off the top of my head, turbine is running at 1800 RPM, 17,800 RF/t, 60/72 blades i believe, my reactor cores are turned way down, 3 are set to 70% and 2 are 80%, i use between .04 and .06 mB/t of yellorium. I can get some screenshots later if really needed, but im willing to be you are having same water issues as I was at one time.
 

Bibble

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Jul 29, 2019
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I went to actively cooled with my setup, 7x7x7 reactor with 5 cores. One mistake i made in the past and another person on the server set me straight on, is water consumption. Once you have the turbine going, it will produce enough water to run the reactor, so its basically closed loop. My mistake in the past...I was using fluiducts between the turbine and reactor, fluidcuts could not keep up with the water demand. I use tesseracts now and have no problem. I used 4 aqueous accumulators to start the whole deal, again with tesseracts to feed the water into the reactor. Once the turbine was up and running, i disconnected the tesseract to the accumulators to test and had no issue with the water.

As far as power, i cannot remember the size of my turbine, im willing to bet not efficient as i just built it for shits and giggles. But I was just trying to get decent power for as little as yellorium i could use. So some numbers off the top of my head, turbine is running at 1800 RPM, 17,800 RF/t, 60/72 blades i believe, my reactor cores are turned way down, 3 are set to 70% and 2 are 80%, i use between .04 and .06 mB/t of yellorium. I can get some screenshots later if really needed, but im willing to be you are having same water issues as I was at one time.
Hmm, might look at it again, then. The turbines are rather not small, though, aren't they? I'm currently using a 7x7 (5x5 internal) with 5 rods, a diamond core and liquid ender coolant, but it's been running quite a while, so I think I've got plenty of waste to craft with.

I'll have another look at it at some point.
 

Methusalem

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Jul 29, 2019
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As far as power, i cannot remember the size of my turbine, im willing to bet not efficient as i just built it for shits and giggles. But I was just trying to get decent power for as little as yellorium i could use. So some numbers off the top of my head, turbine is running at 1800 RPM, 17,800 RF/t, 60/72 blades i believe, my reactor cores are turned way down, 3 are set to 70% and 2 are 80%, i use between .04 and .06 mB/t of yellorium. I can get some screenshots later if really needed, but im willing to be you are having same water issues as I was at one time.

After PurpleMentat mentioned in his recent video, what amount of materials are required for the final quests (Yikes! :)), I finally maxed out my own reactor and built a few more Laser Drills.

The reactor is an actively cooled 7x4x7, a 3x3 core and cooled with Cryotheum. It runs 3 turbines, 7x7x15, with 72 blades and 32 Enderium blocks, using 1735 Steam each. The reactor is now running at full power, uses 0.102mb Yellorium per tick and the complete system produces around 62.5k RF. That's around 612kRF/mb, a lot of power for very little fuel.
By the way, the material costs for one of these turbines: 198 Cyanite, 200 Graphite and 600 Steel. (plus/minus a few graphite and steel ingots)
 
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GreenZombie

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Jul 29, 2019
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How are you transferring that much steam from 1 reactor to 3 turbines?

Fluidducts DO work to transfer as much steam as you need. They are limited per input port, so adding more input ports to the same fluiduct increases the capacity linearly. Or you can use a tesseract.