POSITIVE opinions on the Mojang Acquisition

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Hambeau

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Jul 24, 2013
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Some of us have positive hopes and expectations for the new "overlords" of Minecraft. Rather than trying to battle it out with the naysayers in the other thread I thought we could have a thread with a more positive outlook on the situation. I personally intend to add lots of goofy but positive comments :D

There will be negative comments in this thread, I'm sure, but fair is fair... We've polluted the negative side quite a bit.

I. for one, do NOT know what the future holds, but would rather speculate about what I perceive to be good potential... I.E. goofy ideas and practices about future Minecraft products from Microsoft, intended in a humorous vein and extracted from some of the same orifices that theories in the other thread came from.

First two examples:

Somewhat serious:
1. Minecraft Server. Based on the Small Business Server currently available to partners and Small business customers. Fully self-contained single server system with network diagnostics and Virtual Machines if supported by hardware, all you need is free remote registration with the Microsoft "Realms" Domain network. Includes a billing subsystem should the Administrator wish to bill for access, but automatically pays a preset "Royalty" percentage back to Microsoft if access is charged for. Support for X number of concurrent users, based on a tier system, with "seating" upgrades available as the server grows. All services, including server chat and any SQL services included.

Goofy suggestion:
1). Special "Rewrite 1" version of Minecraft. Existing block structure removed and replaced with Micro-blocks, because Micro-soft.
 
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dothrom

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Jul 29, 2019
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For the fabled MC2:
Better optimized code? I'd love some good hyperthreading support so performance wasn't so clock-speed locked.
Better graphics drivers support.
An actual, and well-documented, modding api.
 

Niels Henriksen

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Jul 29, 2019
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All I want for MC is a new version written with mods in-mind. Then I dont care if the owner is Microsoft or whatever they will be.
 
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Cptqrk

Popular Member
Aug 24, 2013
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Good god man... how many multiple page threads will I have to keep track of?!?!

Okay okay... I'll play along.

Hope: Microsoft cleans up/re-writes Minecraft code and implements a MOD-API and leaves the monitization side alone.

Hey, I can dream if I want to :)
 

moltenbrain

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Jul 29, 2019
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MS moves MC to Azure. It adds a new, subscription based service allowing you and your friends to have a persistent world across all devices. It also adds a feature that allows worlds to link to create a multiverse. At the same time it adds a host of new clients to interact with your world in specialized ways, e.g chat client, graphics program, teaching tools. That's what you pay 2.5 billion for.
 

RedBoss

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Jul 29, 2019
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I for one like this thread topic. If you don't agree and want to be negative, well you're "off topic". That is the golden mantra around here isn't it?

Now, I agree with the buy out. Mojang was too small of a company to handle the monster that Minecraft grew into. And by small, I mean in their perspective. You can't remain a tiny, indie company and juggle a global community and merchandising powerhouse. You need help and they never got it. They never hired the help they needed and could afford. I mean they can't even properly orchestrate a yearly convention properly. They cant optimize their code. They needed help and Microsoft will give that.

Minecon: It'll be huge, well funded, and properly run. It'll get held in a non-winter season and there will be proper room for everyone to enjoy it. Period. Complain all you want but even Comicon has gone corporate. That's how it goes kids. But at least you won't be freezing your butts off in Disney Paris.

Code: They're gonna focus on mobile platforms and consoles but hey, maybe they'll give Jeb and DB some dedicated code monkeys so they can focus on design and content. Jeb's recent additions like the water temple stuff, shows he has an eye for content that leaves Minecraft non-linear. We just need people to keep the garbage back end code out and keep the system requirements low.

Everyone keeps freaking out about modding. They're afraid that Microsoft will end modding. But let's just address the elephant in the room. The concern isn't about modding, its about monitization of mods. Whether its beer money or full time income, mods and income are a severely grey area that indie Mojang mostly ignored. Microsoft isn't likely to do that on a $2.5 billion investment. We most likely will still have mods but you probably won't be clicking through adfly or curse to get them. At best you'll probably see an MS based mod store via the launcher or an MS site. At best, mods will remain free and MAYBE devs get some ad revenue commission split. At worst, we'll be paying for mods.

That's just speculation, but I like to cut to the chase. I do think it'll be good in the long run for players and the community. Drama will diminish after an initial fall out but there will be less mod dev drama. We can see steps already that benefit players. Its never been easier to add mods to the vanilla game. A centralized repository maintained by the parent company will eliminate any curse qualms. It can end the launcher arguments and it can end a lot of other toxic things in the community.

I welcome Microsoft. I see them establishing order, offering resources, and settling conflicts. At the worst, if they are a heavy handed dictatorship, it'll offer mighty motivation for people rumored to be developing a fun mod based alternative to Minecraft.
 

dothrom

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Jul 29, 2019
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I don't think Microsoft is going to crack down on modders using adfly and patreon, etc. I think it's more likely, if MS pays attention to Minecraft PC, that they're going to move Minecraft (2.0) to one of their languages (there's been lots of talk in here about C#, C++, etc.) and then promote their programming tools. Hell, maybe they'll even have online classes for it. The reason being to boost interest in their platforms. Get the newer generation(s) into developing for MS platforms helps MS keep people buying MS products at home, and (the more important sector) at work when they're the ones making purchasing decisions.
 

Vilmos

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Jul 29, 2019
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If we are talking about blue sky dreams then I would love it if I could get the pocket edition to be fully compatible with the PC version. Checking in on my base from my phone? Pure awesome. Not even remotely realistic...oh well.

Actual optimistic ideas would be to get some fancy engineers in there to optimize the engine. MS should have some experts available to get that done.
 
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PODonnell

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Jul 29, 2019
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If we are talking about blue sky dreams then I would love it if I could get the pocket edition to be fully compatible with the PC version. Checking in on my base from my phone? Pure awesome. Not even remotely realistic...oh well.

Actual optimistic ideas would be to get some fancy engineers in there to optimize the engine. MS should have some experts available to get that done.
I would be real suprised if there are many phones out there that can successfully handle many of the bases built in modded MC. I suppose if they offered a neutered PC version you could share worlds....... but I for one would prefer to keep the power of the PC for the majority of my play.
 
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dothrom

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Jul 29, 2019
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If we are talking about blue sky dreams then I would love it if I could get the pocket edition to be fully compatible with the PC version. Checking in on my base from my phone? Pure awesome. Not even remotely realistic...oh well.

Actual optimistic ideas would be to get some fancy engineers in there to optimize the engine. MS should have some experts available to get that done.
How about an interface with CC or open computers? Set a program up in game to monitor stuff, and allow it to export the to the web? Maybe even allow commands (preset?) to be issued through an app?
 

Vilmos

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Jul 29, 2019
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How about an interface with CC or open computers? Set a program up in game to monitor stuff, and allow it to export the to the web? Maybe even allow commands (preset?) to be issued through an app?
I have actually thought about writing an interface to a web page to monitor the server through CC. I've been too lazy busy to do it yet though.
 

dothrom

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Jul 29, 2019
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I have actually thought about writing an interface to a web page to monitor the server through CC. I've been too lazy busy to do it yet though.
If you're just trying to monitor the server overall, some server-management interfaces allow for remote console access.
 

Vilmos

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Jul 29, 2019
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If you're just trying to monitor the server overall, some server-management interfaces allow for remote console access.
Actually I'm thinking more like monitoring reactor fuel levels and maybe a few alerts like 90% of storage space reached...reactor on fire. Smoking crater where base was... I was recently trying out ReactorCraft. :mad:
 

dothrom

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Jul 29, 2019
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Ah, that's what I was thinking of too then with CC.
Hey... wouldn't it be cool if we could get the theoretical Microsoft 'Realms' system to be set up to securely support stuff like this? (see how I got back on topic there :p)
 

RedBoss

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Jul 29, 2019
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I don't think Microsoft is going to crack down on modders using adfly and patreon, etc. I think it's more likely, if MS pays attention to Minecraft PC, that they're going to move Minecraft (2.0) to one of their languages (there's been lots of talk in here about C#, C++, etc.) and then promote their programming tools. Hell, maybe they'll even have online classes for it. The reason being to boost interest in their platforms. Get the newer generation(s) into developing for MS platforms helps MS keep people buying MS products at home, and (the more important sector) at work when they're the ones making purchasing decisions.
I agree with this. It truly fits into Microsoft's general growth strategy and would be a perfect target audience strategy for Minecraft. I don't see gloom and doom from the acquisition, but I can definitely see changes to pull things closer into Microsoft's product ecosystem.
 

ThatOneSlowking

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Jul 29, 2019
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For the fabled MC2:
Better optimized code? I'd love some good hyperthreading support so performance wasn't so clock-speed locked.
Better graphics drivers support.
An actual, and well-documented, modding api.
Stop. I might have to get an i7 if this happens.
 
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