(Yay! My first post!)
I' ve never played too much with this mod, but the new release looks awesome!
I play mostly creative focusing on mods mechanics and integration (sometimes by math and sometimes dy trial by error) and Pneumaticcraft was something I never took too seriously, but I was curious about the new heat mechanics so i gave it a try, results were pretty intresting!
So, for people new to Pneumaticcraft, it' s machines either produce or use heat, heat users need it to work, heat producers need it removed to work (Increasing heat leads to reduced efficiency), the most "controllable" source of heat in Pneumaticcraft are vortex tubes, they split an incoming air flow into a cold and a hot streams (They really exist, and they' re awesome!).
To work efficiently vortex tubes need their "unused" face need, in that case, to be warmed up, I' ve done this by using them to cool off the compressor that powers them (More powerfull compressors produce a lot of heat), by doing that I keep the compressor cool and the refineries hot as hell.
(The red compressor supplies air to other machines).
Heat is used by the refineries to crack the incoming oil in four different products, Diesel, Kerosene, Gasoline (BC-Fuel) and LPG (liquid propane gas wich is now used to craft plastic instead of random plant seeds).
Everything is powered by kerosene, the most useless of the four, that also gets refined really fast so I still have a net build up of it, diesel is cracked down first into kerosene again and then refined to Gasoline by two rows of thermo-pneumatic processing plants (to avoid buildups), LPG is stored for future fun.
So this build here looks nice right? But it' s pretty useless alone, that' s why Gasoline, this thign can power Two immersive Engeneering diesel generators and still it produces more fuel than those two beasts are sucking, wich is a lot! (They also look and sound really nice )
They produce 8192RF/t, or roughly 4 Megawatts of power and they will run as long as there' s oil incoming!
This is not something that would come early in game, but I think it looks better that countless BC-refineries and RC-Boilers
I hope you like that thing, next step will be using the LPG (And maybe some more kerosene) to power a plastic production plant and see how much i can get from it in mb/tick
I' ve never played too much with this mod, but the new release looks awesome!
I play mostly creative focusing on mods mechanics and integration (sometimes by math and sometimes dy trial by error) and Pneumaticcraft was something I never took too seriously, but I was curious about the new heat mechanics so i gave it a try, results were pretty intresting!
So, for people new to Pneumaticcraft, it' s machines either produce or use heat, heat users need it to work, heat producers need it removed to work (Increasing heat leads to reduced efficiency), the most "controllable" source of heat in Pneumaticcraft are vortex tubes, they split an incoming air flow into a cold and a hot streams (They really exist, and they' re awesome!).
To work efficiently vortex tubes need their "unused" face need, in that case, to be warmed up, I' ve done this by using them to cool off the compressor that powers them (More powerfull compressors produce a lot of heat), by doing that I keep the compressor cool and the refineries hot as hell.
(The red compressor supplies air to other machines).
Heat is used by the refineries to crack the incoming oil in four different products, Diesel, Kerosene, Gasoline (BC-Fuel) and LPG (liquid propane gas wich is now used to craft plastic instead of random plant seeds).
Everything is powered by kerosene, the most useless of the four, that also gets refined really fast so I still have a net build up of it, diesel is cracked down first into kerosene again and then refined to Gasoline by two rows of thermo-pneumatic processing plants (to avoid buildups), LPG is stored for future fun.
So this build here looks nice right? But it' s pretty useless alone, that' s why Gasoline, this thign can power Two immersive Engeneering diesel generators and still it produces more fuel than those two beasts are sucking, wich is a lot! (They also look and sound really nice )
They produce 8192RF/t, or roughly 4 Megawatts of power and they will run as long as there' s oil incoming!
This is not something that would come early in game, but I think it looks better that countless BC-refineries and RC-Boilers
I hope you like that thing, next step will be using the LPG (And maybe some more kerosene) to power a plastic production plant and see how much i can get from it in mb/tick