So I'm coming back for round two, this time with more than just one week.
The goal here is simple. "Bake a cake". That's what the sign will say at your start.
With the giant mushrooms. And mushroom cows.
... why is the ground red (netherrack)? And why is the sea nothing but lava?
First development stream: http://www.twitch.tv/keybounce, tomorrow (saturday the 11th) about 2 pm pacific. Topic: Play with biome tweaker, biome tops. Goal: Nether mobs/full netherrack in the plateaus, savanna plateau M's unchanged.
===
Plans for Plundered Land 2: Apocalyptic Land:
0. At your spawn, will be signs introducing the map, a starter chest containing supplies/tools/HQM books, etc.
There will also be a sign saying "Bake a cake (blame Slowpoke)."
1. In PL1, the first quest was "It's minecraft, punch a tree". On getting a block of wood, you got a "starter chest" of wooden tools and supplies.
Here, the quest is "It's minecraft, punch a ... tree?". You start on a mushroom island. Harder Wildlife will be set to kill every tree possible. A very few, scattered ones may survive, primarily in jungles. Dying trees will leave behind decaying logs, compost, and leaf droppings.
This means apples, saplings, and compost. Compost can turn into grass. Saplings will be furnace fuel.
2. "Silly Biome tops", or Biome Tweaker (or both), will be used to change the biome tops. No more dirt/grass/etc.
Netherrack and sand on top.
Netherrack and sandstone as filler.
Water, from 67 down to 42, will be turned into lava.
Water below that (deep oceans) will be left alone.
Extreme hills will have ponds that are intact. But, they may freeze over, depending on the season (harder wildlife) when you find them.
3. There will be finite water. To test: Finite water, the mod, to have the surviving water flood down into caves, run into the lava down there, etc. Depending on how well that works, I will use either ChickenBone's normal 1.7 finite water (still has infinite flow down the mountain from a stationary source block), or the finite water mod (the source blocks will flow down, leaving little puddles at the bottom).
4. "Bake a cake" will be a goal. Harder Wildlife will be set to kill chickens very rapidly (remember, no grass for them to "feed" on, so they will age, and grow old). You are expected to never see a natural chicken egg.
This means that eggs will be hard to find.
5. Silly biome tops will result in tall grass dying as it takes block ticks. If that makes seeds too easy to get (early testing says yes), then biome tweaker will be used instead to prevent the tall grass from being planted in the first place. So wheat seeds are going to be hard to get. Cake will probably require you to get dirt from underground digging, compost to turn that dirt into grass, bonemeal to get seeds, and then farming those seeds into wheat.
This means wheat will be hard to get.
6. You start on a mushroom island, and you have mushroom cows. But last time I tried, I could not milk a mushroom cow with a bucket. And wood is going to be rare. Those cows can be killed for leather and steak, but they will likely die before you can get shears and a bucket for milk. Normally spawned cows will also be hard to get.
Ultimately, you'll have to get grass from your composted bonemealed farm prep zone, and get natural spawns of random animals there.
Or, maybe I'll provide one cow egg somewhere. Milk will be hard to get.
"Bake a cake", when eggs, milk, and wheat are all hard to get? What's next, no good source of sugar cane? (Didn't I mention something about water being turned to lava ...)
7. Limonite, not normal iron ore, will be found in the overworld. Beaches and rivers, in the sand. This means that these biomes will keep sand as a topper block, and get sandstone/netherrack as the fillers.
This means limonite will be in short supply. And, since limonite is only 1/9th of an iron, iron will be in short supply.
You are only expected to get buckets, possibly a shear, from limonite.
8. Having a bucket means you can get into the nether much easier. Once there, you have normal plundered land iron on the top of the nether, and diamonds on the bottom. The twilight forest awaits.
9. TF hollow hills have ores, as normal. The mediums are where you get your redstone. Iron is easy enough to get in these hills.
Additionally, silly biome tops will only play in the overworld. TF will be unchanged.
So TF has grass for wheat, chickens for eggs, a cow-substitute (which I just realized I've never tried milking ...), and sugar cane at water. The cake is no longer a lie.
10. Mystcraft will be included. Linking books will be an early HQM lesson. Given the increased lethality of the nether, you will be taught to use an overworld linking book before your nether trip. Starting supplies will include 3 blank linking books.
Book binders, however, will require gold, not iron. This should make it post-nether, or post-TF. An iron ore page will be provided as an early treasure. Redstone ore also.
11. RfTools will be included. Rf Dimensions can be powered from RotaryCraft -- so once you get some power going, you can avoid the instability issues of mystcraft.
12. Nether. COG will replace most of the nether ceiling with stone. Harder Underground will turn that into unstable stone. I will try to tweak it so that the nether roof doesn't collapse on you before you start, but there will be seriously increased risk of collapse in the nether from all this.
Oh yea -- the roof is where the nether iron is.
Don't forget, Harder Underground gives all that gas, that will want to float up to the roof. Breathing up there might be difficult. But you can make an air pocket with a torch, just like water, remember?
13. Hell biomes. The savanna plateaus will be changed, with biome tweaker, to look like hell. This means ground blocks will be netherrack instead of stone, and the liquid will be lava instead of water. Nether quartz will be in the ground, if I can manage it, and nether mobs will spawn.
14. Plateau mutants (the plateau F, M, and FM) will have unchanged biome tops. If you can get there, climb the hillside, and deal with nether mobs, you have real grass, trees, flowers (and chirping birds). Basket weavers not included.
Hmm, maybe some iron at the top of the hills? ... Sure, why not.
Diamonds are still in the nether. Gold and redstone are still in the nether and twilight forest. Industrial coils still need a visit there.
15. The primary end goal (HQM book): Charge an industrial coil, with the V6 nerf. This means either 4 steam engines, in a finite water world, or one gasoline engine. Either of these will be much easier to do in the TF than in the overworld.
16. Stretch goals:
1. Bake a cake. (The sign at your start. If you never use the HQM book, that is your only goal.)
2. Using two coils as a battery (one set for high torque, one set for high speed), run an extractor at very high speeds, to process at least 60 ores in 5 seconds or less. A manual "on" switch/button is acceptable, as is a manual switch between the two coils. Time to switch is not counted against you. Note that both stage 1 and 4 need the high torque coil, so don't use it all up on stage 1.
3. Automate the switchover of the coil. A manual "start" button is the only acceptable UI for this goal.
===
To recap: With not using the HQM book, your goal is just make a cake.
With the HQM book, your goal is a rotarycraft industrial coil, but the HQM book can give you bonus rewards.
The goal here is simple. "Bake a cake". That's what the sign will say at your start.
With the giant mushrooms. And mushroom cows.
... why is the ground red (netherrack)? And why is the sea nothing but lava?
First development stream: http://www.twitch.tv/keybounce, tomorrow (saturday the 11th) about 2 pm pacific. Topic: Play with biome tweaker, biome tops. Goal: Nether mobs/full netherrack in the plateaus, savanna plateau M's unchanged.
===
Plans for Plundered Land 2: Apocalyptic Land:
0. At your spawn, will be signs introducing the map, a starter chest containing supplies/tools/HQM books, etc.
There will also be a sign saying "Bake a cake (blame Slowpoke)."
1. In PL1, the first quest was "It's minecraft, punch a tree". On getting a block of wood, you got a "starter chest" of wooden tools and supplies.
Here, the quest is "It's minecraft, punch a ... tree?". You start on a mushroom island. Harder Wildlife will be set to kill every tree possible. A very few, scattered ones may survive, primarily in jungles. Dying trees will leave behind decaying logs, compost, and leaf droppings.
This means apples, saplings, and compost. Compost can turn into grass. Saplings will be furnace fuel.
2. "Silly Biome tops", or Biome Tweaker (or both), will be used to change the biome tops. No more dirt/grass/etc.
Netherrack and sand on top.
Netherrack and sandstone as filler.
Water, from 67 down to 42, will be turned into lava.
Water below that (deep oceans) will be left alone.
Extreme hills will have ponds that are intact. But, they may freeze over, depending on the season (harder wildlife) when you find them.
3. There will be finite water. To test: Finite water, the mod, to have the surviving water flood down into caves, run into the lava down there, etc. Depending on how well that works, I will use either ChickenBone's normal 1.7 finite water (still has infinite flow down the mountain from a stationary source block), or the finite water mod (the source blocks will flow down, leaving little puddles at the bottom).
4. "Bake a cake" will be a goal. Harder Wildlife will be set to kill chickens very rapidly (remember, no grass for them to "feed" on, so they will age, and grow old). You are expected to never see a natural chicken egg.
This means that eggs will be hard to find.
5. Silly biome tops will result in tall grass dying as it takes block ticks. If that makes seeds too easy to get (early testing says yes), then biome tweaker will be used instead to prevent the tall grass from being planted in the first place. So wheat seeds are going to be hard to get. Cake will probably require you to get dirt from underground digging, compost to turn that dirt into grass, bonemeal to get seeds, and then farming those seeds into wheat.
This means wheat will be hard to get.
6. You start on a mushroom island, and you have mushroom cows. But last time I tried, I could not milk a mushroom cow with a bucket. And wood is going to be rare. Those cows can be killed for leather and steak, but they will likely die before you can get shears and a bucket for milk. Normally spawned cows will also be hard to get.
Ultimately, you'll have to get grass from your composted bonemealed farm prep zone, and get natural spawns of random animals there.
Or, maybe I'll provide one cow egg somewhere. Milk will be hard to get.
"Bake a cake", when eggs, milk, and wheat are all hard to get? What's next, no good source of sugar cane? (Didn't I mention something about water being turned to lava ...)
7. Limonite, not normal iron ore, will be found in the overworld. Beaches and rivers, in the sand. This means that these biomes will keep sand as a topper block, and get sandstone/netherrack as the fillers.
This means limonite will be in short supply. And, since limonite is only 1/9th of an iron, iron will be in short supply.
You are only expected to get buckets, possibly a shear, from limonite.
8. Having a bucket means you can get into the nether much easier. Once there, you have normal plundered land iron on the top of the nether, and diamonds on the bottom. The twilight forest awaits.
9. TF hollow hills have ores, as normal. The mediums are where you get your redstone. Iron is easy enough to get in these hills.
Additionally, silly biome tops will only play in the overworld. TF will be unchanged.
So TF has grass for wheat, chickens for eggs, a cow-substitute (which I just realized I've never tried milking ...), and sugar cane at water. The cake is no longer a lie.
10. Mystcraft will be included. Linking books will be an early HQM lesson. Given the increased lethality of the nether, you will be taught to use an overworld linking book before your nether trip. Starting supplies will include 3 blank linking books.
Book binders, however, will require gold, not iron. This should make it post-nether, or post-TF. An iron ore page will be provided as an early treasure. Redstone ore also.
11. RfTools will be included. Rf Dimensions can be powered from RotaryCraft -- so once you get some power going, you can avoid the instability issues of mystcraft.
12. Nether. COG will replace most of the nether ceiling with stone. Harder Underground will turn that into unstable stone. I will try to tweak it so that the nether roof doesn't collapse on you before you start, but there will be seriously increased risk of collapse in the nether from all this.
Oh yea -- the roof is where the nether iron is.
Don't forget, Harder Underground gives all that gas, that will want to float up to the roof. Breathing up there might be difficult. But you can make an air pocket with a torch, just like water, remember?
13. Hell biomes. The savanna plateaus will be changed, with biome tweaker, to look like hell. This means ground blocks will be netherrack instead of stone, and the liquid will be lava instead of water. Nether quartz will be in the ground, if I can manage it, and nether mobs will spawn.
14. Plateau mutants (the plateau F, M, and FM) will have unchanged biome tops. If you can get there, climb the hillside, and deal with nether mobs, you have real grass, trees, flowers (and chirping birds). Basket weavers not included.
Hmm, maybe some iron at the top of the hills? ... Sure, why not.
Diamonds are still in the nether. Gold and redstone are still in the nether and twilight forest. Industrial coils still need a visit there.
15. The primary end goal (HQM book): Charge an industrial coil, with the V6 nerf. This means either 4 steam engines, in a finite water world, or one gasoline engine. Either of these will be much easier to do in the TF than in the overworld.
16. Stretch goals:
1. Bake a cake. (The sign at your start. If you never use the HQM book, that is your only goal.)
2. Using two coils as a battery (one set for high torque, one set for high speed), run an extractor at very high speeds, to process at least 60 ores in 5 seconds or less. A manual "on" switch/button is acceptable, as is a manual switch between the two coils. Time to switch is not counted against you. Note that both stage 1 and 4 need the high torque coil, so don't use it all up on stage 1.
3. Automate the switchover of the coil. A manual "start" button is the only acceptable UI for this goal.
===
To recap: With not using the HQM book, your goal is just make a cake.
With the HQM book, your goal is a rotarycraft industrial coil, but the HQM book can give you bonus rewards.