Please help me understand Railcraft

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KingTriaxx

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Awesome. They also make pretty cool locomotives if you want to do a solar powered train, but naturally those should only run above ground. :D
 

tedyhere

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Advanced Shooter carts from Steves Carts are the bomb. Just set up some sort of arrow production facility to keep it topped off with arrows and set it to Mobs only and watch the fun at night. I had three of those patrolling my fortress wall in an old pack I had with Special Mob zombies and Zombie Awareness.. hilarious fun...
 

rungok

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I was having trouble getting logged in last night, server had to restart because the admins were tinkering with the new updates. I'll try to log in now and get those screenshots I've promised.
 

rungok

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Here you go. What I have set up.

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KingTriaxx

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I can't think of any improvements though I'd probably have used a state cell instead of a repeater, but that's personal preference. And a red alloy wire instead of vanilla redstone, though that's to keep it from getting washed away if I have an accident with a bucket, which is sadly frequent.
 

KingTriaxx

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It's actually similar to a timer, but it's got two outputs. One which emits a steady signal for the duration of the time it's running, and one which emits a single pulse when the cell is done, similar to a timer. Unlike a timer, it only runs once per input, but because it emits the pulse at the end, it can be set to continue running by feeding it back it's own pulse.

It's probably less useful for the length of train you're running, which I'm guessing is two carts long? But if you run a longer one at some point it's helpful because it can hold the track in action for a longer period of time.
 

rungok

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I checked out the state cell and after a little fiddling I found it works a lot better than the set up I had before, since it won't start counting until the train shows up to trigger the timer. Much better. (I somehow already had a complaint about a train hitting the station right as the other timer flipped and it just rocketed on by.)

I need to extend the triggering signal by a bit, but it shouldn't be a problem I think I'll put it so far down the tracks with a whistle track and increase the timer a little bit. I might change the layout a little once I feel more comfortable, but for now I have three two-cart trains running on the track.
 

KingTriaxx

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You could use a lock state cell. Detector rail>State Cell>State Cell>Boarding Track. That way the first State Cell runs only once the train arrives, and after 30 or so seconds sends a signal to engage the second State Cell, to launch the train.

The other option is a timer lock set up, which would require a slightly expanded train and one tank cart. Place a tank detector under the front train, facing a NOT Gate. When the track detects the tank cart, it disables the not gate, which unlocks the timer, and lets it run. When the train leaves, the NOT Gate locks the timer so it doesn't run.

Of course if you're REALLY buff for resources, the super train is an insane trick. Three or four locomotives, connected to a train the same length as the tracks. The only thing that really happens is that the loco's move, and push the train around the track. If you want to get on, you stand beside a boarding area, get sucked in and then as the train moves around you'll eventually reach the destination. I'm not sure if it works with electrics, but you'll want as flat a track as possible. That also makes it a lot harder to get hit by the train because it's harder to get onto the tracks.
 

rungok

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Of course if you're REALLY buff for resources, the super train is an insane trick. Three or four locomotives, connected to a train the same length as the tracks. The only thing that really happens is that the loco's move, and push the train around the track. If you want to get on, you stand beside a boarding area, get sucked in and then as the train moves around you'll eventually reach the destination. I'm not sure if it works with electrics, but you'll want as flat a track as possible. That also makes it a lot harder to get hit by the train because it's harder to get onto the tracks.

Oh god. If I tried that... I'm sure the Server Admin would ban me so hard I'd explode. I'm already on his radar from my 'monster smasher' that had what, 70 something hoppers on it? (I don't care too much now. I had replaced it with conveyors and an item collector, and it's provided so much constant rotten flesh for my Aethercraft extractor I am full almost all the time)

But the Lock State cell sounds like a great idea. I'm going to try to figure out what ways I can use state cells. There's surprisingly little tutorial videos on how to use them.
 

KingTriaxx

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Forgot you're on a server. The only person I have to deal with is me when the game chugs down to 1 FPS. :D

The best tutorial's I've found was actually watching Direwolf season 4. He used them more, and explained better than he has any time since.
 

rungok

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Okay so I started to have a problem while I was offline. the train seemed to work just fine, but for some reason when I'm not looking the electric locomotive will run out of power on the first non-electric track at a station. I've found it just sitting there on its own or sometimes with the carts somehow sitting unattached on the track in front of them instead of connected behind them like I set it. I don't know if it's cause the chunks are unloading while the tram's trying to cross it or something.
 

KingTriaxx

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I'm not sure why it does that some times. I have a conventional steam locomotive in 1.6.4 that does the same thing, no matter how often I reverse direction of the loco or the train. And the entire thing is loaded all the way. I've made sure of that.

As for losing charge that's strange. If you have IC2, consider adding a batbox cart and see if that helps. If not, then you might want to check the charge on the rails. If you're running low on power, or if your power source isn't chunk loaded that could be a cause. If all else fails, steam locos aren't that hard to deal with. Especially not if you've already got a tree farm running.
 

rungok

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Thanks. I quasi fixed it by burying chunk loaders near the station and putting a loader cart on the tram. Worked for hours but I have to boot it back up after server resets