Playing with mods: Taking over Vanilla

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Should such an in depth take-over of Minecraft be created in pack form?

  • Absolutely.

    Votes: 2 33.3%
  • Yes, but not quite as extensive.

    Votes: 0 0.0%
  • No, but some of the ideas are pretty good.

    Votes: 1 16.7%
  • No, this is a terrible idea. What would Minecraft be without Vanilla stuffs?

    Votes: 1 16.7%
  • But I don't want my cookies to be made of Natura Barley and Botania brown floral powder.

    Votes: 2 33.3%

  • Total voters
    6

darkeshrine

New Member
Jul 29, 2019
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So, it's rather late here for me as i'm writing this, but i'll still try and word it in ways that make sense. I got a thought, that there are so many things that mods add: trees, mobs, ores, dimensions, etc. Despite all this new stuff that mods add, it's still a little too... the same. Copper, tin, silver, lead, redstone, gold, iron, diamond, lapis, etc. Playing minecraft in general is starting to get boring for me what with all the same trees, ores, biomes, etc. I got an idea: Modded minecraft overhauling vanilla. Not in the traditional sense of adding things and making it extensively larger, but instead replacing most traditional world gen with Modded things instead of vanilla Minecraft things.

To further delve and explain my idea, Minetweaker allows to set ore dictionaries for many things in minecraft. So how amazing would it be to have a mod like Metallurgy and ore dict specific metals to Iron, Gold, Copper, Silver, Lead, Tin, etc(from now on refered to as "typical ores") that so many mods use, then REMOVE all of the typical ores from the ore dictionary while using something like CoFH Core to alter ore gen and remove all of the typical ores from generation. This would not only spice up the mining experience, but create such a non-vanilla environment as to attempt to artificially induce that "first time player" experience that many of us haven't felt in such a long time.

Of course simply replacing the typical ores are much easier than my other ideas:
--Using Natura and replacing all vanilla minecraft trees with it's trees(Birch forest? nah, lets have Silverbell forests instead).
--Using something like Biomes O' Plenty and eliminate vanilla biomes completely.
--Eliminate Vanilla Villager houses, so nothing but MFR, Thaumcraft, TiC, Railcraft and other modded villagers and houses.
--Using something like the Ruins Mod to recreate modded versions of Vanilla dungeons, Strongholds, and landmarks(such as desert and jungle temples).
--Mob replacements? Special mobs does a pretty good job if you set it to always be a special version of mobs, but what to do with Cows, pigs, horses, etc? Twilight forest has alternate versions of most of those, but getting them to spawn in the overworld?
--The hardest thing is replacing redstone, diamonds, lapis, and Emeralds. Not only finding similar ores but ores that have it's functionality like redstone contraptions without redstone or villager trading without Emeralds. This extends to uses for these items in mods aswell, such as using something else for Tinkers' Construct modifiers.

Of course there are issues, such as what to do with the Nether and End, dirt replacements, gravel replacements, sand replacements, etc. You also can't replace things like pistons and redstone repeaters and other redstone based contraptions, which is fine so long as all of it's crafting components are replaced with modded stuff. You can't have a Modded takeover without taking over everything, right?

And Now for the "That sounds friken awwsome! U shood totaly make this!" comments that I completely look forward to because It sounds freaking awesome and I should totally make this, but... While, I'd love to see something like this done, It's just not something I can do myself even if I had the time and experience to do so. This would make for The best version of Minecraft I'd ever play. If for some reason someone wants to go on with this, Then I'd love to help but it's definitely not something I can just make. I'm still trying to work on my own pack, despite how poorly it's going, I still try to mess with it on a daily basis while also trying to actually play minecraft. This was basically me writing down the creative juices I typically get late at night when i should be sleeping. If someone wants to take up the Vanilla Overhaul banner and fight for modded domination, then go right ahead. I'd love to see the results.

Good night people, and have fun discussing.
 
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Chaka

FTB Team
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Dec 24, 2013
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I'm by far not the best modder out there, And I have never tried to rewrite the vanilla code. But to my little knowledge on modding I dont believe this is possible. (Someone will probably say it is in the next post)
 

darkeshrine

New Member
Jul 29, 2019
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I'm by far not the best modder out there, And I have never tried to rewrite the vanilla code. But to my little knowledge on modding I dont believe this is possible. (Someone will probably say it is in the next post)
I don't imagine having to rewrite vanilla for most things. I imagine needing quite the imagination to get half of this to work, let alone the more difficult parts. I am pretty sure that replacing all vanilla trees with modded trees isn't possible though. Replacing vanilla flowers and dyes would be pretty easy with botania, if you could prevent vanilla flowers from generating. For vanilla structures and using ruins to replace them, It's possible to turn off structures when making a world. Though, I don't know if it's possible to get Ruins to spawn structures regardless of the world gen setting.
 

darkeshrine

New Member
Jul 29, 2019
760
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The gameregistry (in Forge) has a function that allows you to replace one block totally by another. Could be used to replace all leaves and logs.

EDIT: This was my post number 100 outside the forum games section!
I've seen that used, but can it change blocks as the world generates?
 

RadioactiveSand

New Member
Jul 29, 2019
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Its been awhile since I played with it but Terrafirmacraft does what you're looking for although its not really compatible with other mods. You'd have your work cut out for you creating new recipes in minetweaker to get things like MFR to work.
 

Hambeau

Over-Achiever
Jul 24, 2013
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I recall seeing something from Dinnerbone when He was talking about the mythical "User API" and all the incremental changes that have been occurring internally with Vanilla code since at least 1.6... That ideally, everything would end up being so modular that anything could be substituted (or removed) from the game.

This doesn't seem too outlandish at all, assuming they get all the original Java code cleaned up/organized.

Heck, Microsoft made "DotNET" code open source last week and are working to make it cross platform. Perhaps with the rumored/feared/wished for rewrite may bring these changes?