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Pipes mods for 1.12+?

Discussion in 'General FTB chat' started by Daihok, Oct 19, 2017.

  1. Pyure

    Pyure Not Totally Useless

    I confess, I'm actually thinking of fluid pipes here cuz I'm not paying super close attention.

    Conveyor pipes would be more or less OK for early-game look/feel, that's true (notwithstanding that I deliberately omitted IE from the pack)
     
  2. Daihok

    Daihok Guest

    So far im Loving IE. Its my first time messing with it and im just now about ready to start bio diesel. I have several other power options going but love mixing it up. Thinking about starting Deep Resonance as well since never messed with it either.
     
    GamerwithnoGame likes this.
  3. ShneekeyTheLost

    ShneekeyTheLost Too Much Free Time

    How do coppery-looking fluiducts NOT look almost exactly right for bronze-age steam machines? I dunno, must be me.

    Immersive Engineering's piping also looks suitably pipe-esque.
     
    GamerwithnoGame likes this.
  4. Daihok

    Daihok Guest

    I didnt think buildcraft was out for 1.12 yet? I looked everywhere only see 1.11.2.
     
  5. Pyure

    Pyure Not Totally Useless

    Opaque ones actually aren't terrible. Transparent ones look more hightech than anything we transport liquids in today to me.
     
    GamerwithnoGame likes this.
  6. Pyure

    Pyure Not Totally Useless

    Its not out for 1.12. We're talking about TD above if that's what you're referring to.
     
  7. GamerwithnoGame

    GamerwithnoGame Forum Addict

    I'm actually with you on this one - the opaque item pipes are don't look too out of place, and I'm especially with @ShneekeyTheLost about the coppery looking fluiducts! Very steampunky. If I had any artistic talent, I'd probably do a texture pack for those to make them look even more like copper pipes. And yeah - the IE ones look VERY fitting, right down to the bolt-like texture around the flared points on the pipe.

    Damn I love those textures.
     
  8. Pyure

    Pyure Not Totally Useless

    I actually totally forgot about the IE pipes, and you're right, they're perfect.

    I had deliberately omitted the mod from the pack: its a bit(!) overused and I didn't feel like balancing all its machines against what I already have. Now I have to reconsider that. Simply for the infrastructure goodies.
     
    GamerwithnoGame likes this.
  9. KingTriaxx

    KingTriaxx Forum Addict

    I typically end up not using the machines other than the Assembler and the pump just because they're awesome, unless I make a specific effort to use them.
     
  10. GamerwithnoGame

    GamerwithnoGame Forum Addict

    I will say, although its a bit tricky to get your head round I believe, Actually Additions has item, fluid and energy lasers. The energy ones are fairly straightforward; I've not done enough with the item and fluid lasers to know their limitations, but I believe they can be pretty effective.
     
  11. KingTriaxx

    KingTriaxx Forum Addict

    They're very cool. I'm not a huge fan of AA, but the lasers are pretty cool.
     
    MikW and GamerwithnoGame like this.
  12. boballama

    boballama Guest

    I see no TD duct that transmits redstone signals on the 1.12.2 Direwolf20 modpack. There are signalum ducts that will transfer both items and RF power or fluids and RF power. I'm going by the tool tips that are presented by pressing the shift key. So I am not saying that there is no such duct but that I don't see any listed as such. I would like to be able to control the timing between the wither builder and the mob crusher. From what I am seeing it appears that the mob crusher will destroy the wither before it does its explosion-induced transformation in which case I just wasted three wither skulls. I am of course open to other suggestions but I do want to use these two Industrial Foregoing devices.
     
  13. KingTriaxx

    KingTriaxx Forum Addict

    Why do you want the Wither want to blow up? As long as you get the drops what does it matter?
     
  14. boballama

    boballama Guest

    From what I have seen the wither does not drop a nether star unless it first goes through its explosion phase. I was noticing that the wither was being crushed before the explosion and wasn't dropping a nether star. My present configuration doesn't seem to be as susceptible to that happening as it appeared to be doing a couple of hours ago so it might be hard for me to prove my assertion that the wither won't drop a nether star if it is crushed too early. Hence the need to be able to control the mob crusher via a redstone signal.
     
  15. KingTriaxx

    KingTriaxx Forum Addict

    Ah. Well, if that's the case, try an Actually Additions Phantom Redstoneface. It'll let you apply redstone without being physically beside the block.
     
  16. Starfang42

    Starfang42 New Member

    So...New update to thermal dynamics came out today. Changelog says it added a way for ducts to transfer a redstone signal.

    Also, some alternatives: xnet allows for power/liquid/item/redstone over the same cable, with some basic logic. Integrated Dynamics, with Integrated Tunnels, can transfer on the same cable, but you can't combine the input/outputs onto one face, so if you wanted power and redstone output you'd need 2 faces available. Trade off is it can do crazy-advanced logic.
     
  17. KingTriaxx

    KingTriaxx Forum Addict

    And TE updated so Inventory Tweaks would stop freaking out, yay.
     

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