Crap, I completely forgot about the texture pack. And I'm using the same TP as the OP.I have not encountered this problem yet (mined several stacks of each xy ore), I am using Optifine HD A3 Ultra with the Soartex Fanver texturepack (DW20 modpack) without changing anything in configs or settings.
Probably worth a try if you are using another optifine version, don't know if the texturepack has anything to do with the problem.
Yeah, there's a bit of z-fighting going on. There are textures on the sprite sheet for all the colors, but instead it just recolors the white xychorium.Odd. I tried this will the Vanilla textures, FyD TP, and Soartex TP. Vanilla and FYD I get the artifacting but with Soartex I do not. It may just be that the higher res from Soartex makes the glitch less noticeable but I'm not sure. Will do a small vid to show you Morton. Try at night and go a little farther back and forth. You'll see a redish texture overlap it. It's like the texture thats used to give it the glowing effect or whatever is fighting with the block texture on which is on top.
z-fighting, that was the word I was looking for. But ya, it's not really anything that can be done about it as far as I know, right?[DOUBLEPOST=1357164646][/DOUBLEPOST]And while recording the vid to show Morton, I noticed it happening with Soartex also. (cancelled vid since Morton sees the issue.)Yeah, there's a bit of z-fighting going on. There are textures on the sprite sheet for all the colors, but instead it just recolors the white xychorium.
Yeah, its not anything major. Just a bit distracting. I don't think there's anything texture artists can do about it. Its just the way that Xycraft has done the blocks.Well I did notice minor Z-fighting while moving but as soon as I stopped it fixed itself.
That's what I did for Isabella, but then you get a small space where it is transparent between the stone texture and the xychorium.Actually there may be something that texture pack makers can do.
I'm going to try to remove the extra parts to the under texture.
Doing this means that the textures should not overlap at any location thus no more z-fighting.
I just had to say something. My what a big signature you have!That's what I did for Isabella, but then you get a small space where it is transparent between the stone texture and the xychorium.
To fix this I added a 1 pixel stone outline on the xychorium and it /sorta/ fixed it. You still get z fighting, but its not the whole block. Just depends on how you want to handle it.
Do you reckon it's a bug that all the different ores use the white texture, and not the coloured textures in the texture file?That's what I did for Isabella, but then you get a small space where it is transparent between the stone texture and the xychorium.
To fix this I added a 1 pixel stone outline on the xychorium and it /sorta/ fixed it. You still get z fighting, but its not the whole block. Just depends on how you want to handle it.