Opinions on custom Mod Pack

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Naddox

New Member
Jul 29, 2019
56
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Hey everyone, I have been working on a custom mod pack for awhile and I just wanted to get some opinions of it and see what people thought. These are all for 1.5

  • Advanced Solar Panels
  • Applied Energetics
  • Buildcraft
  • Chicken Chunks
  • Equivalent Exchange
  • ExtraBiomesXL
  • Extra Bees
  • Extra Cells
  • Factorization
  • Forestry
  • Gravity Gun
  • Greg Tech
  • Industrial Craft
  • Inventory Tweaks
  • Iron Chest
  • Magical Crops
  • MicroBlocks
  • Mystcraft
  • Natura
  • NEI
  • NEI Addons
  • NEI Plugins
  • Nether Ores
  • Pam's Clay Spawn
  • Power Converters
  • Railcraft
  • Red Logic
  • Rotten Flesh to Leather
  • Steaves Carts
  • Tinkers Construct
  • Thaumcraft
  • Tree Capitator

I had SoulShards but it kept bugging out, not sure if maybe I just needed to play with some configs or not but I have done alot of config play just to get this setup working properly so yeah. Let me know what you guys think and what mods you believe should be added and which should be removed.

Keep in mind I obviously have any core mods required also installed just not listed because they are just core mods.
 

keynah

New Member
Jul 29, 2019
22
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0
Seems like a fairly decent mod-pack, seems to be a bit lite on the amount of mods but you have a decent amount of good coremods (interesting tiered mods ie buildcraft,ic2, factorization etc). Try the underground biomes mod, it adds a good amount of new stone/cobblestone that looks good.
 

Naddox

New Member
Jul 29, 2019
56
0
0
Seems like a fairly decent mod-pack, seems to be a bit lite on the amount of mods but you have a decent amount of good coremods (interesting tiered mods ie buildcraft,ic2, factorization etc). Try the underground biomes mod, it adds a good amount of new stone/cobblestone that looks good.
Thanks I'll try that out. Just realized I forgot that Thermal Expansion is on there to.

It feels like buildcraft power is very tacked on.

I know buildcraft alot better then I do IC2 but I'm learning slowly, didnt want to try out to many IC2 mods until I had a better understanding of IC2 itself.
 

keynah

New Member
Jul 29, 2019
22
0
0
Have you tried out the UE mod assortment. Mods like Mekanism and Atomic Science add great uses of power, I personally and favoring Mekanism as it adds late early-midgame power setup that is not only compatible with IC2 but buildcraft power also. I have an assortment of windmills, (passive power generation) that power my farms and base. Its not for everyone, but it is definitely something to check out.