I dont know if anyone else has posted this before, if so I apologize, but so far I've found no definite answer:
I am playing with both said mods, I have disabled the OpenBlocks config option for generating graves when a player dies, AND set the block ID to 0. However, once I open MC, that ID (along with all other OpenBlock IDs I've set to 0) all get reset.
I want to use Project Zulus new GameRules/DropEvents because I like them alot and they're very customizable, however upon doing so, the OpenBlocks grave AND the PZ graves BOTH generate EVERY time I die. I don't need and certainly don't want 2 gravestones for every death, very unsure of where my items even are usually, and almost certain some disappear at times somehow. Does anyone know of a soltuion ? What would happen with Minetweaker involved ?
This is *tolerable* on SSP, but going back to our private server with the update would more than likely make a few people annoyed with me, however the new dungeons, potions, mobs and armors added by PZ are all eagerly awaited by my friends...
For those unfamiliar:
I am playing with both said mods, I have disabled the OpenBlocks config option for generating graves when a player dies, AND set the block ID to 0. However, once I open MC, that ID (along with all other OpenBlock IDs I've set to 0) all get reset.
I want to use Project Zulus new GameRules/DropEvents because I like them alot and they're very customizable, however upon doing so, the OpenBlocks grave AND the PZ graves BOTH generate EVERY time I die. I don't need and certainly don't want 2 gravestones for every death, very unsure of where my items even are usually, and almost certain some disappear at times somehow. Does anyone know of a soltuion ? What would happen with Minetweaker involved ?
This is *tolerable* on SSP, but going back to our private server with the update would more than likely make a few people annoyed with me, however the new dungeons, potions, mobs and armors added by PZ are all eagerly awaited by my friends...
For those unfamiliar:
Project Zulu offers config options to have your items stay with you upon death with a variable % you can set and max count you can set of items that drop. As well as an OnDeath and OnDrop % of damage you can add to each event, options are seperate for Hotbar, Inventory and Armor. So for instance, you can have all of your items except armor drop, keep your armor, but it will take %25 damage, and also have a % chance of dropping and gaining an additional % of damage. OR Maybe you drop everything not in your hotbar with no damage to anything.Or maybe you keep your inventory but there's a chance 10 max items will drop and receive %10 damage Or maybe you drop everything and it goes into a grave with no damage. Etc etc etc [spoiler/]