EnderIO is now at the top of my list of most annoying mods.
After struggling with server performance issues running direwolf20 for a while I have mostly beaten the server into submission, and I have but two performance issues to resolve - an annoying GC glitch where the server skips frames every few minutes - and completely uninhabited bases that insist on remaining chunkloaded after multiple server restarts, even though there are no chunkloading tickets for the area at all.
The second issue I finally understand. EnderIO. Will force load chunks with no chunkloading tickets at all. If a base with EnderIO conduits is ever visited by a player, all the chunks with conduits are pretty much stuck in memory until the server is restarted. If there is a dimensional transceiver in the base - active or not - it will apparently reload its chunk, and consequently all surrounding chunks that intersect with conduit networks.
I need to figure out if I can use forgechunkloading.cfg to deny this mod any chunkloading ability at all.
After struggling with server performance issues running direwolf20 for a while I have mostly beaten the server into submission, and I have but two performance issues to resolve - an annoying GC glitch where the server skips frames every few minutes - and completely uninhabited bases that insist on remaining chunkloaded after multiple server restarts, even though there are no chunkloading tickets for the area at all.
The second issue I finally understand. EnderIO. Will force load chunks with no chunkloading tickets at all. If a base with EnderIO conduits is ever visited by a player, all the chunks with conduits are pretty much stuck in memory until the server is restarted. If there is a dimensional transceiver in the base - active or not - it will apparently reload its chunk, and consequently all surrounding chunks that intersect with conduit networks.
I need to figure out if I can use forgechunkloading.cfg to deny this mod any chunkloading ability at all.