Still, I'm not near done with my current build, and my machines aren't yet at the highest tier.And impossible to convert to 1.7.
Losing worlds is part of staying on the latest and greatest, a reset every now and then is good.
Still, I'm not near done with my current build, and my machines aren't yet at the highest tier.And impossible to convert to 1.7.
Losing worlds is part of staying on the latest and greatest, a reset every now and then is good.
Some of you seem really devoted to your worlds. I thought I saw someone say they would expect to run for a whole year on a world! I haven't spent more than a month on a single one before I restart due to wanting to try something new or updates that have ID conflicts. I like climbing tech trees more than building massive structures.
Maybe I'll settle down for a real commitment eventually.
Well, I'm hoping use my world, forever...Some of you seem really devoted to your worlds. I thought I saw someone say they would expect to run for a whole year on a world! I haven't spent more than a month on a single one before I restart due to wanting to try something new or updates that have ID conflicts. I like climbing tech trees more than building massive structures.
Maybe I'll settle down for a real commitment eventually.
My Industrial Blast furnace blew up and I'm baffled.
I have a CESU outputting to a transformer (for powering 32/t machines) and the crater that was my blast furnace. I switched the transformer to upconvert to disable that wing of machines (so I can run the 120/t blast furnace). No power inputs to the low sides of the transformer, so no additional dwarves should have been squeezing into the line that also goes to my blast furnace. The only input to that line was the CESU.
Why did it explode?
I got the answer from someone on the GT Forum thread. As it happens, transformers are not precisely the same as their real life counterparts: IC2 transformers buffer energy. Switching to upconvert in IC2 Experimental caused the partial 128/t packet to merge with the 128/t packet coming from my CESU, delivering just one whopping larger packet to my Blast Furnace.Why did it explode?
I got the answer from someone on the GT Forum thread. As it happens, transformers are not precisely the same as their real life counterparts: IC2 transformers buffer energy. Switching to upconvert in IC2 Experimental caused the partial 128/t packet to merge with the 128/t packet coming from my CESU, delivering just one whopping larger packet to my Blast Furnace.
The Transformer isn't between the CESU and the blast furnace, it's a branch to one side. My intent was never to actually upconvert any power, as no sources flow into the low side of the transformer. I just switched it so it would disable power transfer to those LV machines. This practice works fine in 1.5 minecraft, because that buffered packet gets delivered happily alongside the others without increasing voltage above 128.
Also, I can't stand the large-area exploding mechanics. Everyone I know - including Player himself - has made mistakes. I saw him die of radiation poisoning during one of DW20's FC2 videos.
Getting punished like that is not fun, IMHO. And, RL doesn't work like that. Supplying too much power to a machine causes a circuit breaker to trip at best or a power supply to burn out at worse, but outright exploding is extremely rare.
But, maybe that's just me. Maybe others find masochism to be enjoyable.
Or they could just remove the ridiculous explosion thingThat would be a very cool new mod/feature adding circuit breaker item, that can be placed between two pieces of wire and set to a certain EU/t, anything above that tries to pass through and the circuit breaker "trips", that way you can have some safety net on your machines.
Also, I can't stand the large-area exploding mechanics. Everyone I know - including Player himself - has made mistakes. I saw him die of radiation poisoning during one of DW20's FC2 videos.
Getting punished like that is not fun, IMHO. And, RL doesn't work like that. Supplying too much power to a machine causes a circuit breaker to trip at best or a power supply to burn out at worse, but outright exploding is extremely rare.
But, maybe that's just me. Maybe others find masochism to be enjoyable.
Considering the fact that so many machines require an exact amount of input, I believe a resistor item should be added, as suggested above. Either on the cable, either in each machine. I would go with the "resistor in machine" feature, kind of like an upgrade. If you supply too much input, the resistor breaks/burns out and you have to use a wrench to repair it. Or build a new resistor and put it in the machine.
That exactly.
think they would be called "fuses" tho.
Machines would require the appropriate fuse in an inventory slot to work (just like in RL) and in case of mistake the fuse alone would burn.
Now, if you put an incorrect fuse, an oversized one, then im perfectly fine with machines exploding (sort of like RL).
i dont really like the idea of replacing fuses, kinda sounds like meaningless tedium to me (and its the reason i dont use forestry farms (apatite), or railcraft steam turbines (the blades), they feel grindy to me)
When it's available my modpack will be done by way of new mods. All I'll need to do after that is configsThermal Expansion isn't here yet for 1.6.4, unfortunately.
Thermal Expansion isn't here yet for 1.6.4, unfortunately.