Oh how hyped I am... (Another 1.6.4 thread)

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Physicist

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Jul 29, 2019
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Some of you seem really devoted to your worlds. I thought I saw someone say they would expect to run for a whole year on a world! I haven't spent more than a month on a single one before I restart due to wanting to try something new or updates that have ID conflicts. I like climbing tech trees more than building massive structures.

Maybe I'll settle down for a real commitment eventually.
 

Tyrindor

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Jul 29, 2019
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Some of you seem really devoted to your worlds. I thought I saw someone say they would expect to run for a whole year on a world! I haven't spent more than a month on a single one before I restart due to wanting to try something new or updates that have ID conflicts. I like climbing tech trees more than building massive structures.

Maybe I'll settle down for a real commitment eventually.

Seems a bit obsessive, I think 6-12 months is a good length... restarting every month? I'd get tired of that fast. I usually restart when I feel there's a lot of new features/content i'm missing out on. My last world I focused on was Ultimate 1.4.7, everything since has just been messing around.
 

xbony2

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Some of you seem really devoted to your worlds. I thought I saw someone say they would expect to run for a whole year on a world! I haven't spent more than a month on a single one before I restart due to wanting to try something new or updates that have ID conflicts. I like climbing tech trees more than building massive structures.

Maybe I'll settle down for a real commitment eventually.
Well, I'm hoping use my world, forever... :p
 

Physicist

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Jul 29, 2019
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My Industrial Blast furnace blew up and I'm baffled.

I have a CESU outputting to a transformer (for powering 32/t machines) and the crater that was my blast furnace. I switched the transformer to upconvert to disable that wing of machines (so I can run the 120/t blast furnace). No power inputs to the low sides of the transformer, so no additional dwarves should have been squeezing into the line that also goes to my blast furnace. The only input to that line was the CESU.

Why did it explode?

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Tyrindor

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Jul 29, 2019
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My Industrial Blast furnace blew up and I'm baffled.

I have a CESU outputting to a transformer (for powering 32/t machines) and the crater that was my blast furnace. I switched the transformer to upconvert to disable that wing of machines (so I can run the 120/t blast furnace). No power inputs to the low sides of the transformer, so no additional dwarves should have been squeezing into the line that also goes to my blast furnace. The only input to that line was the CESU.

Why did it explode?

According to the wiki "This machine needs exactly 128 EU/t to operate.". A CESU outputs 128/t, so setting a LV Transformer to upconvert should supply 128/t to my understanding... I don't know many people that use that feature, because I would just remove the transformer. If you cheat it all back in, and remove the transformer for a straight connection to the CESU.. does it still blow up? My guess is it's bugged because it's a feature not many people use?

Looks like whatever was under the furnace is what blew up, not the furnace itself. I've never made a Industrial Blast Furnace though so I don't know how it explodes.
 

Physicist

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Jul 29, 2019
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Why did it explode?
I got the answer from someone on the GT Forum thread. As it happens, transformers are not precisely the same as their real life counterparts: IC2 transformers buffer energy. Switching to upconvert in IC2 Experimental caused the partial 128/t packet to merge with the 128/t packet coming from my CESU, delivering just one whopping larger packet to my Blast Furnace.

The Transformer isn't between the CESU and the blast furnace, it's a branch to one side. My intent was never to actually upconvert any power, as no sources flow into the low side of the transformer. I just switched it so it would disable power transfer to those LV machines. This practice works fine in 1.5 minecraft, because that buffered packet gets delivered happily alongside the others without increasing voltage above 128.
 

MigukNamja

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Jul 29, 2019
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Different world lengths and completely different playstyles is part of the appeal of the sandbox part of Minecraft. It is what you make it !

My sweet spot is 2 to 3 months, but that's just me.[DOUBLEPOST=1383773570][/DOUBLEPOST]
I got the answer from someone on the GT Forum thread. As it happens, transformers are not precisely the same as their real life counterparts: IC2 transformers buffer energy. Switching to upconvert in IC2 Experimental caused the partial 128/t packet to merge with the 128/t packet coming from my CESU, delivering just one whopping larger packet to my Blast Furnace.

The Transformer isn't between the CESU and the blast furnace, it's a branch to one side. My intent was never to actually upconvert any power, as no sources flow into the low side of the transformer. I just switched it so it would disable power transfer to those LV machines. This practice works fine in 1.5 minecraft, because that buffered packet gets delivered happily alongside the others without increasing voltage above 128.


Ah, right. IC2 Exp doesn't use 'voltage' anymore. It uses EU/t as in EU per tick, which is more analogous to RL current than RL voltage.

Also, the cables are bugged. They accept any input EU/t and don't blow up, but they kindly let the machines they serve blow up instead. Nice !
 

MigukNamja

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Jul 29, 2019
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Also, I can't stand the large-area exploding mechanics. Everyone I know - including Player himself - has made mistakes. I saw him die of radiation poisoning during one of DW20's FC2 videos.

Getting punished like that is not fun, IMHO. And, RL doesn't work like that. Supplying too much power to a machine causes a circuit breaker to trip at best or a power supply to burn out at worse, but outright exploding is extremely rare.

But, maybe that's just me. Maybe others find masochism to be enjoyable.
 
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Wannabeuk

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Jul 29, 2019
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Also, I can't stand the large-area exploding mechanics. Everyone I know - including Player himself - has made mistakes. I saw him die of radiation poisoning during one of DW20's FC2 videos.

Getting punished like that is not fun, IMHO. And, RL doesn't work like that. Supplying too much power to a machine causes a circuit breaker to trip at best or a power supply to burn out at worse, but outright exploding is extremely rare.

But, maybe that's just me. Maybe others find masochism to be enjoyable.


That would be a very cool new mod/feature adding circuit breaker item, that can be placed between two pieces of wire and set to a certain EU/t, anything above that tries to pass through and the circuit breaker "trips", that way you can have some safety net on your machines.
 

RedBoss

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That would be a very cool new mod/feature adding circuit breaker item, that can be placed between two pieces of wire and set to a certain EU/t, anything above that tries to pass through and the circuit breaker "trips", that way you can have some safety net on your machines.
Or they could just remove the ridiculous explosion thing
 

Tyrindor

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Jul 29, 2019
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Also, I can't stand the large-area exploding mechanics. Everyone I know - including Player himself - has made mistakes. I saw him die of radiation poisoning during one of DW20's FC2 videos.

Getting punished like that is not fun, IMHO. And, RL doesn't work like that. Supplying too much power to a machine causes a circuit breaker to trip at best or a power supply to burn out at worse, but outright exploding is extremely rare.

But, maybe that's just me. Maybe others find masochism to be enjoyable.

Oh I agree, machines should be disabled and need repaired before being able to be used. I'd also be happy with a warning, like after you flip something on it'll start flashing or an alarm will go off. If you don't disconnect power within 5 seconds it'll explode. Exploding machines should be disabled by default and enabled by configs for players who like that.

But what do I know, I play with keepInventory enabled, because after losing tons of high end stuff over and over due to glitches, I just got tired of cheating it back in. How many times have I died to lava or something because Minecraft's input controls don't register that I jumped.
 

AlexC_

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Jul 29, 2019
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Considering the fact that so many machines require an exact amount of input, I believe a resistor item should be added, as suggested above. Either on the cable, either in each machine. I would go with the "resistor in machine" feature, kind of like an upgrade. If you supply too much input, the resistor breaks/burns out and you have to use a wrench to repair it. Or build a new resistor and put it in the machine. Would be also great if the resistors would have fatigue/damage over time, so you'd have to replace/change them once in a while (and not run a 6 months world with the same furnaces or engines since the beginning). Just my 2 cents.
 

Juanitierno

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Jul 29, 2019
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Considering the fact that so many machines require an exact amount of input, I believe a resistor item should be added, as suggested above. Either on the cable, either in each machine. I would go with the "resistor in machine" feature, kind of like an upgrade. If you supply too much input, the resistor breaks/burns out and you have to use a wrench to repair it. Or build a new resistor and put it in the machine.


That exactly.

think they would be called "fuses" tho.

Machines would require the appropriate fuse in an inventory slot to work (just like in RL) and in case of mistake the fuse alone would burn.

Now, if you put an incorrect fuse, an oversized one, then im perfectly fine with machines exploding (sort of like RL).

i dont really like the idea of replacing fuses, kinda sounds like meaningless tedium to me (and its the reason i dont use forestry farms (apatite), or railcraft steam turbines (the blades), they feel grindy to me)
 

Glowstrontium

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Jul 29, 2019
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That exactly.

think they would be called "fuses" tho.

Machines would require the appropriate fuse in an inventory slot to work (just like in RL) and in case of mistake the fuse alone would burn.

Now, if you put an incorrect fuse, an oversized one, then im perfectly fine with machines exploding (sort of like RL).

i dont really like the idea of replacing fuses, kinda sounds like meaningless tedium to me (and its the reason i dont use forestry farms (apatite), or railcraft steam turbines (the blades), they feel grindy to me)

This is a really nice idea IMO, although for GregTech users I doubt Greg would carry it over to his machines as he seems to like huge explosions :/

Really what IC2 could do with is separating "voltage" from "current", so if a machine is rated at "32v", it will refuse to work if gets more or less than that, whereas EU/t is the amount of power the machine uses, and it will run slower if it doesn't get enough, like the TE machines do. Redpower's Blutricity had a volts/amps system, although it was highly frustrating to use due the amount of time it took to balance the network.