Meh, in this case I'll just do regular backupsRemember to first test in creative
Meh, in this case I'll just do regular backupsRemember to first test in creative
Then, I hope yourMeh, in this case I'll just do regular backups
My base, or Cobbleton as I call it, never really looks "nice" per se. In fact it always looks like I've been running poorly managed nuclear tests now that I think of it.Then, I hope yourcraterbase will look nice with that reactor.
Does it look better than what DW20 did in S7 of his LP?My base, or Cobbleton as I call it, never really looks "nice" per se. In fact it always looks like I've been running poorly managed nuclear tests now that I think of it.
I doubt itDoes it look better than what DW20 did in S7 of his LP?
1. My plan is for the mechanics to be similar, but allow for more fuel rods, flexible sizes etc.1. Have you floated the notion at all of trying to do an actual emergent fission design, with fuel rods interacting with each other? Not necessarily as hardcore-emergent as ReactorCraft (have you seen that mod?) but considerably less abstract than you have now? I'm curious if its on your roadmap regardless.
2. Off-topic, this reminds me. Why don't spent fuel cells stack in the reactor output slot? Its a bit incongruous since they stack elsewhere.
3. Where does the particle accelerator factor into all this?
Ah yes, of course. So, it sounds like uranium and thorium should be made rarer, and perhaps thorium fuel needs to be a little more tempting.Why would I waste Uranium? There's absolute tons of Thorium lying around and it works just fine. Seriously I come back with 20 stacks of Railcraft Poor Ore, I'm not after efficiency. I just want it converted so I can use the stuff.
Comparators do now read the heat of fission reactors (the comparator needs to be reading the controller), so that will make your plan much easier.One thing I keep meaning to try is running a "dangerous" reactor to see if I can squeeze more efficiency out of it. I'm thinking something like running it on a pulsing cycle where it runs for a few seconds while heat goes up to 70%, and then it shuts down for a while and then starts back up again when we're down to 0%.
Are they compatible? You can just disable the nuclearcraft version if you want to in the configs. (which doesn't help with existing worldgen, but you can make a personal rule to trash the wrong kind; I did that when I erroneously left the NC worldgen on)I think I might be getting Thorium from multiple mods. I believe Magneticraft is also generating Thorium, and so I'm seeing it to excess.
By breeder in this case do you mean a "speed block" reactor?There is one thing that I've noted so far (finally starting on balancing NC for my pack [Although, it might be good as is]), is the number of fuels available. I don't know whether to assume that my players will actively use the majority of them, or if they'll just stick the easiest to make fuel in every time. I know I could force the former by largely decreasing world gen, but I know that approach is too harsh for some of my friend's playstyles(who love their stacks of materials).
Now, I was hoping to nerf the starting fuels heavily, to incentivize using at least 1 breeder to get into the better fuels, but that's impossible with the current config set. Any thoughts/suggestions on this?
Yes, unless there's an easier/faster way that I'm not seeing.By breeder in this case do you mean a "speed block" reactor?
To begin with you could consider severely reducing the amount of plutonium that can generate, and moderately reducing the uranium, and leaving the thorium more or less alone.
Well Mekanism's separator used for oxygen, hydrogen, and ditrium. Pump water and power in, it splits into 2 hydrogen and 1 oxygen. Pump in heavy water, get 2 ditrium and 1 oxygen. It's pretty power hungry (and I've turned up the power on it for my pack), slow without power hungry upgrades, and decently pricey.I don't really know much about mekanism. Is there any reasonable cost associated to getting those gases? You can probably minetweak that yourself via an added shapeless recipe if you figure it doesn't harm the balance. Personally I like the idea of alternative oxygen extraction processes; there's better ways than electrolysis.
And Mekanism fusion is gated behing lithiumYou got it right regarding Lithium. Its required for fusion. I can't tell you anymore than that since I haven't played with fusion yet (on the weekend maybe)
He's already fixed the plates ore-dicting on his side I think. Might even be in the latest release, he did it last week or so.
I don't really know much about mekanism. Is there any reasonable cost associated to getting those gases? You can probably minetweak that yourself via an added shapeless recipe if you figure it doesn't harm the balance. Personally I like the idea of alternative oxygen extraction processes; there's better ways than electrolysis.