Nuclear Newb Training materials

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Jeff Fisher

New Member
Jul 29, 2019
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Well I REALLY want to start messing with nuclear reactors pretty bad but I can't seem to get a grasp of what I'm doing with it.

I found the Site that had the Reactor planner but Had no idea what to do with it ( I also lost the link I'll have to google it again)

I've tried to search through some youtube videos but most were pretty old and the newer ones I found were more for people that already knew what they were doing with Ic2 nuclear stuff..

I am running the Mindcrack pack 8.1.1 (updating to 8.2 as soon as its ready) on my own server.

Can someone please point me in the rite direction to some good tutorials or guides or something for learning Ic2 Nuclear stuff and what is added to it over plain Ic2 with the Mindcrack pack.

Thanks!
 

dragonhippie

New Member
Jul 29, 2019
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Im a noob with that type of stuff, but their is a SOTmead video on making his nuclear reactor, and that would be my place to see what the setup for this type of machine would be.
As though i could put a link to the video, but not sure if that would be allowed :p so, Click this : http://goo.gl/aS7am
 

Jeff Fisher

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Jul 29, 2019
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I can find plenty of videos saying put this stuff in this spot and it works. But I can't find any videos explaining what any of the stuff actually does.. Like why is that thing in that spot and what does it do, etc..

Does anyone know any good videos that actually explain what the different possible components of a nuclear reactor are for or do.


Thanks
 

Peppe

New Member
Jul 29, 2019
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Its all on the IC2 wiki:
http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Basic_Reactor_Setup

Once you know what each piece does you can look at the good designs posted in the IC2 reactor thread and understand how they are managing the heat:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=8966

The current system doesn't really have a lot of flex for improvisation -- it is either 100% safe (Mark 1) or it is a Mark 5 and melts down -- the window for mark 2-4 reactors is so small it is a corner case to even make them -- if they existed they would be stable to run 1-several cycles, but need a cool off period or meltdown would eventually occur.

Under different rules Mark 1's would be the safe reactors with low but consistent output. Mark 2 - 4s would be mid-high output, but spikey output -- few minutes on a few minutes off. Mark 5s would be a corner case for usefulness.

Under current rules there are some interesting multi-reactor designs you can scale/customize to your desire. Like the DDoS design that uses one reactor to make power + heat and then transfers near depleted cooling cells to empty reactors that produce no power, but vent all the heat and return full cooling cells back to the main reactor. In this way you can output way more heat+power than a single reactor normally could, but you then need to support the power reactor with many cooling reactors.
 

Jeff Fisher

New Member
Jul 29, 2019
316
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Its all on the IC2 wiki:
http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor#Basic_Reactor_Setup

Once you know what each piece does you can look at the good designs posted in the IC2 reactor thread and understand how they are managing the heat:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=8966

The current system doesn't really have a lot of flex for improvisation -- it is either 100% safe (Mark 1) or it is a Mark 5 and melts down -- the window for mark 2-4 reactors is so small it is a corner case to even make them -- if they existed they would be stable to run 1-several cycles, but need a cool off period or meltdown would eventually occur.

Under different rules Mark 1's would be the safe reactors with low but consistent output. Mark 2 - 4s would be mid-high output, but spikey output -- few minutes on a few minutes off. Mark 5s would be a corner case for usefulness.

Under current rules there are some interesting multi-reactor designs you can scale/customize to your desire. Like the DDoS design that uses one reactor to make power + heat and then transfers near depleted cooling cells to empty reactors that produce no power, but vent all the heat and return full cooling cells back to the main reactor. In this way you can output way more heat+power than a single reactor normally could, but you then need to support the power reactor with many cooling reactors.


The wiki there is what I was looking for but in video form :) .. I'll read over it tho thanks for the info If def helps. Glad it breaks down what each thing does so I think I should be able to get something accomplished now with nuclear power. I think a video explaining the same things in the wiki there would really help me out tho.
 

Peppe

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Jul 29, 2019
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Seems most LPers are afraid of nuclear power or showing it. Have not seen anyone cover the new IC2 system well or at all. Part of it is that nuclear is not really sexy or a great producer for the effort.

Under the old rules there were thousand+ EU/t reactors cooled by ICE. You just needed to manage the ice or water flow into the reactor to cool it. People seemed to intuitively understand that system. The new vent focused system and relatively low output doesn't really have any wow factor. Looking at IC2 alone nuclear is still a nice high density power and positioned well enough in the mod, but in a pack with 512 EU/t solar panels nuclear loses the war to flower power.
 

Jeff Fisher

New Member
Jul 29, 2019
316
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0
Seems most LPers are afraid of nuclear power or showing it. Have not seen anyone cover the new IC2 system well or at all. Part of it is that nuclear is not really sexy or a great producer for the effort.

Under the old rules there were thousand+ EU/t reactors cooled by ICE. You just needed to manage the ice or water flow into the reactor to cool it. People seemed to intuitively understand that system. The new vent focused system and relatively low output doesn't really have any wow factor. Looking at IC2 alone nuclear is still a nice high density power and positioned well enough in the mod, but in a pack with 512 EU/t solar panels nuclear loses the war to flower power.

Well one of the reason i want to try nuclear is that solar is just to cheesy feeling everyone uses it and there is no maintenance with them.
 

Poppycocks

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Jul 29, 2019
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Well one of the reason i want to try nuclear is that solar is just to cheesy feeling everyone uses it and there is no maintenance with them.
Which is crazy considering the fact that in the real world you need more energy to create photovoltaic panels than they will create in their entire lifetime. Green power my but. And let's not even get into how recyclable they are.

It's especially odd when you compare the output of said panels to the output of a real nukular powarr plant. Heck, good old Chernobyl could produce 3200 MW without breaking a sweat. Compared to the modern day industrial solar panels that do 200 W / m^2 in perfect conditions.... Well...

You know what I'd do for balance? Take the normal nuclear output and multiply it... by six! I'd also make uranium iridium rare and poisonous when in inventory or near you. And since you need uranium for advanced solars....

Oh and the amount of energy you need for making Si-plates? Should be x100.

Bang.

I'd also make wind and water mils massive multiblocks which'd require massive amounts of magnalium. OTOH, I'd up the power.
 

Peppe

New Member
Jul 29, 2019
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Well one of the reason i want to try nuclear is that solar is just to cheesy feeling everyone uses it and there is no maintenance with them.
Nuclear is one of the most interesting games within the game.

If you are trying to figure out your first setup your first reactor should really be your first 2 reactors. Your main power one -- i'd start with the 100 EU/t no extra chamber design. Your second reactor should be a breeder -- a good one will eat all your copper and ask for seconds, but it will take your uranium fuel supply and multiple it by 8. You don't have to jump right to the fastest/best bulk breeder just get to know the breeding process and probably start with a cheap design and grow it grow it from there.

I personally scale up by just making more 100EU/t reactors. You can squeeze more power efficiency out of bigger designs, but it is nice to just have the single reactor chamber block in game and manage a wall of them.