Nuclear Energy

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PoisonWolf

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Jul 29, 2019
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If you want autonomous, you're better off just having an ultimate hybrid solar farm (as many as you want) connected to multiple IESUs to provide you with all the power you need day/night. No need to hassle with bees, etc.
 

Captain_Oats

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Jul 29, 2019
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Nah, all you need is import and export things set to depleted cells and uranium cells. You just have to make sure every other slot in the reactor is filled.

If you're looking to replace components, then it gets complicated. I just borrowed the high efficiency, no running cost ones. That way I don't have to worry about those kinds of things. =)


But for a breeder reactor (and I realize this is highly unlikey), what if your uranium cell and re-enriched cells deplete/generate simultaneously? I always thought there'd be the possibility of this happening and thus the possibility that the export buses would fill all the empty spots with uranium cells -->boom. That's why I used GT advanced regulator set to only export uranium to the spots that it needs it. Peace of mind I suppose.
 

DoctorOr

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Jul 29, 2019
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Really? It took me awhile to figure out that GT advanced regulators or buffers were needed to replace the uranium and depleted cells respectfully (maybe because prior to I had never used any GT automation machines). I didn't think it was possible to place certain items in certain places using AE solely.

It's not. But if the only empty spots are the fuel locations, you can use import/export interfaces. For specific slot manipulation Routers are a bit better than GT automation for that effect.

Also note, don't try to use any thorium or plutonium design you find on the net if you're running 1.5.2 unless it's specifically marked as working for that version.
 

Omicron

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Jul 29, 2019
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Don't use any plutonium and thorium designs in Ultimate 1.4.7 either unless it's specifically marked as working for that version, because in its latest version, Ultimate is running an old and broken beta testing build of GregTech where plutonium runs searingly hot and thorium is so bugged it doesn't even scale up in output when you place cells next to each other.
 

Bibble

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Jul 29, 2019
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But for a breeder reactor (and I realize this is highly unlikey), what if your uranium cell and re-enriched cells deplete/generate simultaneously? I always thought there'd be the possibility of this happening and thus the possibility that the export buses would fill all the empty spots with uranium cells -->boom. That's why I used GT advanced regulator set to only export uranium to the spots that it needs it. Peace of mind I suppose.

As has been said, there are methods for specifically manipulating slots, but usually the easier method is to just make sure you follow the proper procedure in building the thing. Encase it in blast resistant bricks (there is a wide variety nowadays, warded, force, reinforced, etc.), and make sure that the door is closed at all times.

Also, there should be methods of checking temperature and shutting off if it gets too close to blowing.
 

natnif36

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Jul 29, 2019
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For a breeder reactor, you need routers. With an item filter.

Wouldn't a machine filter be better? Set to put it into the Nuclear Reactor?
And control that certain components go into the router via AE?
As in have several export buses set to put uranium in the routers that are set to replace uranium, and put depleted cells into the slots that need depleted cells?

It seems easier to me, but that's probably me not undserstandingg you/being wrong.
 

Runo

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Jul 29, 2019
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For a breeder reactor, you need routers. With an item filter.

The advanced regulator, which he mentioned earlier, is able to do what he needs. That's what I use as well. Its convenient because it can register 9 exact locations on the reactor for filling, which is vital for breeders and coolant cell reactors. As far as I can tell, one router can only export to one item slot, which means you need 10 routers for a super breeder instead of 2 advanced regulators.
 

natnif36

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Jul 29, 2019
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Advanced regulators are very expensive devices however.
For a 10'alot reactor, perhaps 1 advanced regulator and 1 router?
9+1?
 

Runo

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Jul 29, 2019
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Advanced regulators are very expensive devices however.
For a 10'alot reactor, perhaps 1 advanced regulator and 1 router?
9+1?

For someone building a reactor setup big enough to need a breeder, expense isn't usually an issue, especially early-mid GT expense. Dark iron, however, is a pain in the ass to someone going down that tech line and requires a major detour or trade to obtain.
 

natnif36

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Jul 29, 2019
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It's not the cost.

It's actually crafting the bloody thing.
And the waiting on the assembly machine, due to having the rest f that build finished and suddenly this automation tool is takin forever to make.

Routers are far simpler to understand though.
 

Runo

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Jul 29, 2019
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Eh, to me anything beats having to craft a damn wrath igniter. I use 3 over clockers in my assembly machine and have it ME Interface automated, so I'm never too concerned with it.

Note that I do use routers for my fusion centrifuges/electrolyzers, but that came much later.
 

Omicron

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Jul 29, 2019
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Dark iron, a major detour? Really?

All you need is a craftpacket stamper, some TNT, and 9 diamonds. I don't think you're aware of how expensive an advanced regulator actually is.

I once crafted four at once... by hand, because my AE system wasn't in place back them. One hundred advanced circuits were just the beginning :confused:
 

natnif36

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Jul 29, 2019
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I knew they had a lot of nested crafting...
But 100 advanced circuits?
Routers all the way.
 

Runo

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Jul 29, 2019
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Dark iron, a major detour? Really?

All you need is a craftpacket stamper, some TNT, and 9 diamonds. I don't think you're aware of how expensive an advanced regulator actually is.

I once crafted four at once... by hand, because my AE system wasn't in place back them. One hundred advanced circuits were just the beginning :confused:

A high efficiency breeder costs 2000+ copper among other materials. After worrying about the breeder, reactor components, coolant cells, containment, centrifuging, coal and tin enrichment costs, and quarrying the uranium to get it all going, 100 circuits is the least of my concerns. At that point, the infrastructure already exists to mass produce them on an epic scale.

Early game reactors need not apply to this philosophy, of course, but early game reactors also don't need continuous enrichment automation, so they aren't applicable to the example, IMO.

Also, two advanced regulators require a whopping 20 or so circuits, you're exaggerating the cost greatly.
 

Omicron

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Jul 29, 2019
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I'm pretty sure I counted correctly. I'm playing on 3.05g on Minecraft 1.5.2, your mileage may vary if you're on some variant of 1.4.7.

I'll check the recipe once I get home.

(Also, my point was more about the comparison to making dark iron)
 

gattsuru

Well-Known Member
May 25, 2013
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But for a breeder reactor (and I realize this is highly unlikey), what if your uranium cell and re-enriched cells deplete/generate simultaneously? I always thought there'd be the possibility of this happening and thus the possibility that the export buses would fill all the empty spots with uranium cells -->boom. That's why I used GT advanced regulator set to only export uranium to the spots that it needs it. Peace of mind I suppose.
If you have ComputerCraft, you can use a second Fuzzy Import/Export Bus paring to slurp out any partly-enriched cells for the last minute of your fuel's run, then pulse the depleted cell bus twice to fill the gap. You might even be able to do it with vanilla Redstone, although you'd have to be completely insane to try.
I'm pretty sure I counted correctly. I'm playing on 3.05g on Minecraft 1.5.2, your mileage may vary if you're on some variant of 1.4.7.
At least in 3.0x versions and presuming I did my math right, it's 2 ( / 2, since it gives you 8 where you need 4) Advanced Circuits for the Large Electric Buffer, 4 * 2 for the Advanced Buffers, and then 4 for the final craft. 6 (again, / 2, since you get 8 buffers per craft) Basic Circuits for the conveyor modules per Large Electric Buffer. Comes out to 52 Advanced Circuits and 18 Basic Circuits for four Advanced Regulators, if I've done my math right.

.... wow. That /really/ cuts into the productivity of even moderately complicated reactors.
 

namiasdf

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Jul 29, 2019
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If you want autonomous, you're better off just having an ultimate hybrid solar farm (as many as you want) connected to multiple IESUs to provide you with all the power you need day/night. No need to hassle with bees, etc.
That's too easy though =)[DOUBLEPOST=1372779137][/DOUBLEPOST]
But for a breeder reactor (and I realize this is highly unlikey), what if your uranium cell and re-enriched cells deplete/generate simultaneously? I always thought there'd be the possibility of this happening and thus the possibility that the export buses would fill all the empty spots with uranium cells -->boom. That's why I used GT advanced regulator set to only export uranium to the spots that it needs it. Peace of mind I suppose.
Don't your isotope cells never deplete?

Breeder would take in depleted cells and give out re-enriched.

Regular reactors would take in uranium cells and give out depleted.
 

PoisonWolf

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Jul 29, 2019
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So you want complexity for the sake of complexity. At this point, people have given you a myriad of suggestions. It's up to you on how you want to proceed with nuclear energy. We personally stopped bothering with nuclear power once we realized how useless they were in comparisons to solars supplemented by lightning rods.
 

Runo

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Jul 29, 2019
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That's too easy though =)[DOUBLEPOST=1372779137][/DOUBLEPOST]
Don't your isotope cells never deplete?

Breeder would take in depleted cells and give out re-enriched.

Regular reactors would take in uranium cells and give out depleted.

Your breeder has two inputs, uranium cells and depleted isotope cells. If you're force feeding in uranium cells and depleted isotopes without specifying the exact slot the items are allowed, then you can potentially overstuff the reactor with uranium cells taking the enrichment slots and end up causing a meltdown. For this reason, applied energistics does not work for automating breeders, coolant cell reactors, or hybrid cell type reactors. Everything else is fair game. Most people will only need 10 routers or two advanced regulators for the most popular Reactor room builds, those that use coolant cell reactors consider item insertion child's play and scoff at this discussions' novice nuclear prowess :p