Nuclear Energy

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namiasdf

New Member
Jul 29, 2019
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So you want complexity for the sake of complexity. At this point, people have given you a myriad of suggestions. It's up to you on how you want to proceed with nuclear energy. We personally stopped bothering with nuclear power once we realized how useless they were in comparisons to solars supplemented by lightning rods.
Well the challenge I gave to myself for FTB was the successful integration of all these energy sources in synergy, to power a base. Inclusion of a wide range of different strategies, their automation and integration back into the system is the goal. Nuclear, biomass, solar, methane, etc.

The fun for me isn't to build 5000 solar cells and call it a day. The fun for me is managing a system that provides very little loss in terms of efficiency. It's not challenging to compute the amount of energy, x solar panels output, compute the energy needs of your base (average) and prepare the number of MFSU's required to regulate that.

But to integrate a wide range of systems, each with their own little challenges in terms of automation/efficiency tweeking, etc.

It gives me a lot more things to do, heh.[DOUBLEPOST=1372780393][/DOUBLEPOST]
Your breeder has two inputs, uranium cells and depleted isotope cells. If you're force feeding in uranium cells and depleted isotopes without specifying the exact slot the items are allowed, then you can potentially overstuff the reactor with uranium cells taking the enrichment slots and end up causing a meltdown. For this reason, applied energistics does not work for automating breeders, coolant cell reactors, or hybrid cell type reactors. Everything else is fair game. Most people will only need 10 routers or two advanced regulators for the most popular Reactor room builds, those that use coolant cell reactors consider item insertion child's play and scoff at this discussions' novice nuclear prowess :p
So depleted isotope cells do run out?

Interesting. Forces me to get into regulators/routers, which is another area I have yet to delve into. Too busy tweeking every other project before. The engineer in me >_>
 

gattsuru

Well-Known Member
May 25, 2013
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Breeder would take in depleted cells and give out re-enriched.
Breeder Reactors require at least one normal "healthy" Uranium / Thorium / Plutonium Cell for every four Depleted Cell slots, which is consumed (and generates power) at the normal rate for its cell type (and heat as if each neighboring depleted cell was a Uranium Cell). This means you have two separate cycles : one (usually short) cycle to push in depleted cells and pull out enriched cells, and a separate much longer cycle to push in Uranium or Thorium or Plutonium.
 

namiasdf

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Jul 29, 2019
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Hmm. The breeder reactor I was looking at only included four isotope cells with the one depleted cell in the middle. The rest were components/heating cells to start the breeder.

Unless you are talking about a hybrid system that breeds and generates power, but I was looking to dedicate one set of reactors to breeding. I read that you could even have it turned off and it would maintain the heat.

The main concept I am dealing with here, is whether isotope cells (the ones used to re-enrich depleted cells) deplete over time. i.e. The step of applying coal to a depleted cell produces an isotope cell. If you skip this and re-enrich the cell using a breeder and then apply coal to the re-enriched, you have a uranium cell.
 

gattsuru

Well-Known Member
May 25, 2013
364
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I read that you could even have it turned off and it would maintain the heat.
Yes, heating cells will remain active regardless of whether the reactor has redstone signal (this can cause problems if you aren't careful -- always add heating cells after you have the plates in place!). They will turn flicker on and off to keep a system at a certain heat value, determined by stack size.
The step of applying coal to a depleted cell produces an isotope cell. If you skip this and re-enrich the cell using a breeder and then apply coal to the re-enriched, you have a uranium cell.
Sorry, terminology issues. "Near-Depleted Uranium Cells" are the object that results from crafting one Uranium Ingot with 8 surrounding Empty Cells (where not disabled by GregTech), or sometimes is left when a Uranium Cell runs out of durability. These do not have a Durability bar, and can physically be placed in reactors, but do nothing when there but take up the slot. You will not see these in any serious reactor design, not least of all because the TalonFireMage planner does not include them as an option. "Depleted Isotope Cells" are the item that are created when a "Near-Depleted Uranium Cell" is crafted with a coal dust, and have a Durability Bar*. These are placed into breeder reactors, and must have their durability meter filled in order to become useful "Re-Enriched Isotope Cells". In order to fill the meter, they must be in a reactor adjacent to a running Uranium, Thorium, or Plutonium Cell -- the classic technique is a single Uranium Cell with four Depleted Isotope Cells, although in GregTech a Dual-Thorium Cell can be exchanged in most breeders. Once filled, they turn into "Re-Enriched Isotope Cell", which can be crafted with coal dust into a uranium cell, or centrifuged for other purposes.

* I'd recommend an AE network for storing the hundreds of these you end up with.
 

namiasdf

New Member
Jul 29, 2019
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Ohhhhhhhhhhhhhh.

So I have the whole concept backwards. You use a uranium cell to re-enrich the depleted cells >_>. Don't know why I thought it was the other way, I am stupid...

I guess even real-world-conceptually, my thinking stream doesn't make sense.
 

Runo

New Member
Jul 29, 2019
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Hmm. The breeder reactor I was looking at only included four isotope cells with the one depleted cell in the middle. The rest were components/heating cells to start the breeder.

Unless you are talking about a hybrid system that breeds and generates power, but I was looking to dedicate one set of reactors to breeding. I read that you could even have it turned off and it would maintain the heat.

The main concept I am dealing with here, is whether isotope cells (the ones used to re-enrich depleted cells) deplete over time. i.e. The step of applying coal to a depleted cell produces an isotope cell. If you skip this and re-enrich the cell using a breeder and then apply coal to the re-enriched, you have a uranium cell.

You're misunderstanding the reactor you saw. The depleted uranium in the middle of the 4 isotopes is where the uranium cell goes, and the bree

der will run for 10,000 seconds on that uranium, re-enriching neighboring isotopes. 25% chance for that end cycle to result in a depleted uranium, 75% for it to be empty. Cleaning out reactor breeder product is easy, you set an import bus to depleted uranium and re-enriched uranium and you're done, its putting the uranium and the depleted isotopes in the right reactor spot via automation that makes it difficult

Edit: bah, already explained.
 

DoctorOr

New Member
Jul 29, 2019
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Wouldn't a machine filter be better? Set to put it into the Nuclear Reactor?
And control that certain components go into the router via AE?

A machine filter is required, and insufficient. That's why the item filter is also required.