[NOW PLAYABLE] The Abandoned House 2 [Jam-Packed] [145+ Quests] [Dungeons, Tech, Bees, Magic]

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What should be added to the map?


  • Total voters
    199

Prymus AC

New Member
Jul 29, 2019
73
0
0
come to a dead stop, on the Flubber quest, Factory machine blocks, there in no recipe and all MFR machine's use the machine frame for thermal expansion.

just another point, as the iron and diamond pick's have been removed, will not be able to craft any recipe that use them. ie:- mining well, ender quarry
 
Last edited:

Blastedsura

New Member
Jul 29, 2019
138
0
0
I was loving this, until a skeleton shot a creeper at the same time i hit the creeper, the game crashed and the map got deleted -.- (no crash log)
 

busterdude

New Member
Jul 29, 2019
99
1
0
what about the stuff that needs the tools you toke out to make that you need for quest how are
we to do that?
 

busterdude

New Member
Jul 29, 2019
99
1
0
i have had the game crash and the save was gone befor
not in this pack look ware your save game if it is thre
and not in game it is broken
 

OlexaKid64

New Member
Jul 29, 2019
348
0
0
Poop I'll hav to send out an update allowing the crafting of pickaxes. I wanted it to be tinkers construct only but I forgot about other crafting recipes. Ill look into the factory block issue. You do have permission to make YouTube videos. I'm not sure what's up with the crash
 

3xraze

New Member
Jul 29, 2019
56
0
0
Poop I'll hav to send out an update allowing the crafting of pickaxes. I wanted it to be tinkers construct only but I forgot about other crafting recipes. Ill look into the factory block issue. You do have permission to make YouTube videos. I'm not sure what's up with the crash

why dont you try changing the durability of the pickaxes/axes that u dont want people to use to 1 so that gives them the ability to use them in the recipes but cant actually use them as they all have 1 use? btw loving the pack cant stop playing :D and exploring :D
 

OlexaKid64

New Member
Jul 29, 2019
348
0
0
why dont you try changing the durability of the pickaxes/axes that u dont want people to use to 1 so that gives them the ability to use them in the recipes but cant actually use them as they all have 1 use? btw loving the pack cant stop playing :D and exploring :D[/
While that is a possibility, it wouldn't work because most crafting recipes require a fully repaired tool. Thank you also :D
[DOUBLEPOST=1407691104][/DOUBLEPOST]To everyone playing the map, I recommend you navigate to the config folder of the modpack and go into the Tinker's Workshop config file. You can change it to allow the use of crafting pickaxes. I understand I screwed up here and in the next update this will be fixed but updates go up on Thursdays and Fridays so it'll be a few days. If you don't wanna change configs, feel free to just spawn in the picks. My gift to you guys :) Stay awesome!
 

Blastedsura

New Member
Jul 29, 2019
138
0
0
If I crash again maybe I'll be able to get you a crash report. Anyway, the bit I played from the map was pretty cool, awesome work mate :)
 

OlexaKid64

New Member
Jul 29, 2019
348
0
0
If you was to make the vanilla tools single use, would fix the problem and still force the use of Tcon tools
Making the tools single use would not work because recipes will not accept a damaged tool in the crafting. Don't worry I fixed the issue to allow for Tcon tools to be the only usable tools :)
 

3xraze

New Member
Jul 29, 2019
56
0
0
Making the tools single use would not work because recipes will not accept a damaged tool in the crafting. Don't worry I fixed the issue to allow for Tcon tools to be the only usable tools :)

im not fully sure but i believe that there is a way to make them single use but full repaired , i reason i brought it up is because this mod pack http://forum.feed-the-beast.com/thr...hardcore-hqm-version-1-1-x-beta-stable.46277/ uses single use for all vanilla tools but still allows the use in the recipes for machines mabe you can take a look into it i may be wrong over all but im pretty sure thats how it works