Noob with 2 questions

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Bigdeal85

New Member
Jul 29, 2019
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Hello im pretty new to FTB but I am getting along pretty well with FTB wiki. My question question is im trying to power my redstone energy cells the best/fastest way possbile. I have 4 bluelectic motors for each redstone cell. And it really does take a long time. i use to run them off of a solar group with electric motors but it was even slower. Any ideas?

2nd question. I have a buddie trying to get on and play with my other friends on our server and he can play anywhere from 2 sec to 5 min before he crashes and get the error " warning no render for id5" . Which ID5 is wood planks. He has uninstalled and even trying to update for 2 computers... mac and a pc. He can play fine on single player but only happens on servers. Any ideas? any help would be great thanks!
 

Oatmonster

New Member
Jul 29, 2019
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The fastest way to fill a redstone energy cell is by using engines that produce the most MJ per tick. :p

Bluelectric engines have the highest potential MJ per tick of 32 but they consume a rediculous amout of bluetricity.

Electrical engines give off 2 MJ per tick but can be upgraded to produce up to 20 with circuit boards. I'm not sure what your EU situation is though.

I'm personally a fan of using industrial steam engines powered by a 36 cubic meter high pressure boiler, with each one giving off 8 MJ per tick, but magmatic engines powered by lava pumped from the nether is also a good alternative. Some servers have restrictions on pumping nether lava though.

Keep in mind that you can attatch much more than 4 engines to each redstone energy cell. Just use either conductive pipes or redstone energy conduits to transfer MJ from the engines to the redstone energy cell.

As for your second question, you might want to post that under the support subforum.
 

Omicron

New Member
Jul 29, 2019
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Blulectric engines are hard to utilize properly because blutricity works different than other power networks (it models real electricity). You need to cluser a large number of RP2 solar panels around them if you want them to pick up speed.No cables necessary though, all blutricity parts transmit to neighbors.

Your best bet for massive MJ output is probably a steam boiler or two, though, if you can fuel it.

As for your friend, he should sign up here, use the copy-to-pastebin function of the FTB log window, and then make a post in the support section with the pastebin link and a detailed description of what exactly happens and what he has tried to fix it so far.



EDIT: forgot to remove braincable from Oatmonster ;)
 

Bigdeal85

New Member
Jul 29, 2019
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Thx guys i have try'd to upgrade the electric engines but they always over heat and i wanted something that wont overheat. I will try boilers tho tonight. Also I see people using electric looking lights in their base.... but cant seem to find them in NEI. And as far i know its not a texture pack. Any thoughts on that?
 

Oatmonster

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Jul 29, 2019
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It'd help to know what your resource and energy capabilites currently are, as well as any regulations on your server that might interfere with things, primarily nether lava pumping.

Steam engines do not overheat and a steam boiler fairly easy to obtain, but keeping it constantly fueled will require some infrastructure. Fairly common methods for fueling include soul shard blaze farms, automatic tree farm to charcoal systems, and nether lava. Steam boilers are much more efficient when kept on as re-heating a boiler after it has cooled takes a considerable amount of fuel. This may be a problem if you do not plan on constantly using MJs.

IIRC, Magmatic engines do not overheat as long as the MJ they produce is being used. IIRC, you can use magmatic engines to power a magma crucible to melt cobble/netherack into lava and feed the lava back into the magmatic engines with, creating a postive feedback loop as long as you supply it with stuff to melt. I'm not sure though.

If you already have a biomass production system, Biogass engines are also a good alternative.

It would be a lot easier to help you if I had a better idea what sort of situation you are in.
 

Bigdeal85

New Member
Jul 29, 2019
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Well i have Solar power ( advance) which fills Everything in my house fine. I also have unlt lava from nether already and just trying some new things. I think i will use my electric engines again but not connect directly to the redstone cells. I just always have problems connecting a golden conduc pipe to any engine for some reason
 

Oatmonster

New Member
Jul 29, 2019
120
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You need to use wooden conductive pipes to remove MJ from engines. You seem to be fairly mid-late game so I'd suggest using steam power. I'd also recommend using redstone energy conduits instead of conductive pipes, if you can spare the resources.
 

Bomb Bloke

New Member
Jul 29, 2019
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Electric engines connected directly to the cell won't work at full speed, and just adding wooden conductive pipes didn't work for me either. I found wooden conductive pipes linking to gold conductive pipes worked just fine. I use a few gates and bits of pipe wire to only have the engines run when the cell can hold energy, because overloading the pipes will detonate them.

I've been wondering about how energy loss compares between BC pipes and conduits. I gather conduits drop the MJ transmission by 5% regardless of distance, which seems rather wasteful when you only want to transmit it a single block. How do BC pipes handle energy loss?
 

Grydian2

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Jul 29, 2019
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Conduits are far more efficient then BC conductive pipes. I HIGHLY recommend using those. Shouldnt be an issue if you already have a redstone energy cell. And its better to use a LP boiler imo... It takes 1/3 of the resorces to heat it up and produces exactly half the energy and uses half the fuel of the HP kind. There is a great article here on the forum that explains this all.. http://forum.feed-the-beast.com/threads/the-final-word-on-steam-boiler-efficiency.13506/ Quarries I find are a great way to use MJ if you are producing too much. The last thing I will say is the LP boiler uses iron plates while the HP boiler uses steel plates. That can be a factor as well, its a lot easier to make iron plates then steel plates unless you are prepared with a ton of steel. It takes 72 ingots to make the 36 boiler kind. However the boiler is by far the most efficient use of fuel. I find I have more MJ then I know what to do with. As for getting fuel any tree farm hooked up to a saw mill from TE running constantly will produce enough planks to feed 4 36LP boilers. You can also use the steam to create EU.

edit for derpiness
 

Bomb Bloke

New Member
Jul 29, 2019
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So I decided to look it up, and apparently golden conductive pipes lose only .5% of the power transmitted per block. Which means that if you're going directly from a wooden pipe to a gold pipe to the energy cell, you're losing just a tenth of what the conduit would be wasting.
 

Zjarek_S

New Member
Jul 29, 2019
802
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Conduits are far more efficient then BC conductive pipes. I HIGHLY recommend using those.
Conductive pipes are more efficient, because you need two times less redstone. Overall conduits are better to get energy from energy cell, but even in 1.5 (where there is no loss in conduit -> energy cell -> conduit) I still use conductive pipes to fill energy cells, because engines are a lot easier and more compact to control with gates on conductive pipes than with redstone, specially without RP2. For fast filling of energy cell only when you need it I'd go with combustion engines (16 when using fuel, 20 for biofuel), if you have assembly table they are cheap to setup and fuel is on of the easiest energy source to gather in large quantities early on (after a couple of diamonds for table, lasers and refinery). Just remember to only run engines if energy cell isn't full and they aren't overheating (that's why I use gates).
 

RedBoss

New Member
Jul 29, 2019
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To avoid explosions just make your engine to conduit to cell setup in a spacious area and use cobblestone structure pipe to attach the gates. Best of both worlds
 

Greyed

New Member
Jul 29, 2019
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Conductive pipes are more efficient, because you need two times less redstone.

You're talking two different types of efficient. He is talking about efficient power transmission and maintenance, you're talking materials. REConduits are more efficient at power transmission and maintenance, the balance is that they are slightly more expensive.
 

Zjarek_S

New Member
Jul 29, 2019
802
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You're talking two different types of efficient. He is talking about efficient power transmission and maintenance, you're talking materials. REConduits are more efficient at power transmission and maintenance, the balance is that they are slightly more expensive.
It was meant to be a little sarcastic, but conductive pipes were seriously broken in 1.4.5-7. Fortunately they fixed them now (they don't blow up, instead wooden pipe won't get energy that isn't needed) which makes them a lot more useful and you won't get explosions when you don't use BC engines (only those 3 blow up). They were impossible to work with without gates, now only your engines will overheat, which isn't that big of a deal. For example you can setup a couple of biogas engines to power a quarry, when using conduits they will chew through fuel even when quarry is finished, but using conductive pipes they will overheat and shutdown, conserving fuel. Also I don't care which mod provides better numbers (more efficient power transmission), I tend to have more fun by using different mods as they were intended (or not) not looking which modder decided that something should be cheapest in his mod.
 

Bomb Bloke

New Member
Jul 29, 2019
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Assuming the numbers haven't changed recently, I'm still seeing pipes being more efficient for short distances (transmission-wise), conduits better for long ones.