No blazerods? Try this!

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Do YOU find this OP?


  • Total voters
    28

The112924

New Member
Jul 29, 2019
1
0
0
Hey everyone!
I found a way to increase your amount of Blazerods. I will not call it bug abuse, I just use 3 different mods. Here is what you have to do:

1:
Go to a desert and find at least 2 Cinderpearl flowers. Break them and pick up the Blazepowder.
2: In a crafting grid, put a Minium Stone and 2 Blazepowder, you will get a Blazerod.
3: Put the Blazerod in your Macerator or Pulverizer (A Macerator gives 5 Blazepowder, a Pulverizer gives 4)
4: Repeat steps 2 and 3

I am posting this also so maybe it will be nerfed, because I find it OP, but for now, use it to your heart's content ;-)

Bye!
Allard
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
It also works with a pulverizer. It's funny how EE has consistently introduced this problem. Every other recipe EE offers is something I am okay with, except for this one.

That said, it doesn't really do much anymore except make it easier to make magma cremes for potions. The heat value of blaze rods has been stealth nerfed and they're no longer the premiere fuel in the game.
 

Guswut

New Member
Jul 29, 2019
2,152
0
0
I'd say Iron - > enderpearl and the opposite is just as bad

There is a fairly good reason why most of the users that play on my server are glad EE is not installed, and the others hate me because EE is not installed.

That aside, though, it is a great plugin in single player I'd say, when you can just make a new world to restart the fun.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
Hey everyone!
I found a way to increase your amount of Blazerods. I will not call it bug abuse, I just use 3 different mods. Here is what you have to do:

So much of a clearly obvious exploit that Pahimar has changed EE3 to adapt the minium stone recipe to make it not work.
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
Hope he now fixes the iron to enderpearl and iron to gold to diamond issue. Oh, guess what, he won't because then his precious mod will be completely useless.
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
I'd say Iron - > enderpearl and the opposite is just as bad

Ehhhhhh, not really.

Enderpearls are hardly difficult to farm in the modpacks we have to discuss (because RP2 gives us a cheap-as-in-free 2 shot weapon for endermen and enderman AI is dopey). Perhaps I'd agree more if Thaumcraft wasn't installed, perhaps. Thaumcraft keeps you out at night and in the dark harvesting a lot of esoteric components (it's kind of disturbing how I hunt zombies for their brains).
 

Guswut

New Member
Jul 29, 2019
2,152
0
0
this should be an easy fix. Just make it take 5 blazepowder to make 1 blaze rod. simple no?


EE, also know as Equivalent Exchange, is about allowing you to move materials back and forth in an equivalent manner. What you are suggesting is the same issue that watermelons have: If I randomly get three to seven melon slices, why does it take nine melon slices to make a new melon?

The solution is not going to be easy as it is going to require a change in the way of thinking if nothing else.
 

Kajin Style

New Member
Jul 29, 2019
54
0
0
Yet you get machines that can give you more than is expected. 2 blazepowder is expected because that's how vanilla minecraft is. EE goes by that assumption. Here comes IC and TE and says "here's 4/5 blaze powder!"

So who's to blame for the exploit? Hard to say.

Now if EE was created with equivalent exchanging in mind. Then for a mod pack like you need to consider what the other machines can do. Hence my suggestion for an easy fix. Also that melon example doesn't fit. EE doesn't have a recipe for putting one of those back together which is kinda silly anyway. Who wants to put melons back together?
 

Tomicida

New Member
Jul 29, 2019
4
0
0
Maybe Pahimar could make it so that you can't recraft blaze rods/bones if TE and/or IC2 are installed
 

Guswut

New Member
Jul 29, 2019
2,152
0
0
Who wants to put melons back together?

I do, actually. Melons, if you silk touch them, store melon slices at a one melon to nine melon slice ratio. Otherwise, it is a roughly one melon to, on average, five slices ratio with is nearly half as effective.

So yes, I want to store my melons in melon form to make it so I don't need another barrel for melons. And what, you ask, am I doing with all of these lovely melons? Why, storing them. In case I ever need a full barrel of melons.

If you stop to question why you are storing everything in MineCraft, you'll end up deciding to go do something else, perhaps some productive. Heh heh.
 
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KirinDave

New Member
Jul 29, 2019
3,086
0
0
I do, actually. Melons, if you silk touch them, store melon slices at a one melon to nine melon slice ratio. Otherwise, it is a roughly one melon to, on average, five slices ratio with is nearly half as effective.

First world problems, minecraft style. :)
 

TomT

New Member
Jul 29, 2019
52
0
0
Sounds like this is doable, but maybe its just me, but isn't their far easier ways to get fuel than using blaze rods? Especially if the heat they produce has been nerfed. I mean if you want to go through this process, and waste your time, i say more power to you.
 

MrCervelo

New Member
Jul 29, 2019
248
0
0
Is it an exploit? yes, is it bad? well, that depends.

I play SSP, and I used it to get some blaze rods early game, it also meant that I didn't have to hunt blazes. But here's the thing

Nobody is forcing you to use this.

Don't like it? don't use it?

I often used the iron-> ender pearl feature of EE as well, but right now, I have access to the end, and in the process of making my Tier 5 Enderman Soul Shard, I ended up with a heap of pearls (I also had looting on my soul stealer sword). But early game, it was much easier for me to just wear the cost of the extra iron to make the few ender pearls that I needed rather than having to hunt for them.

I've seen a worse exploit than what's listed above.

Kill a skeleton, and get the bones. Then macerate or pulverise that to get as much bone meal as possible. Then with the forge lexicon, you can turn this into a bucket of white dye. All seem OK right now? OK, so then use that bucket of white dye in a recipe, and what do you get back? why an empty bucket of course, which you can smelt in an alloy furnace to get 3 iron. Even with vanilla, you get 2 bone meal per bone, with TE you get 6 bone meal, and with IC2 you get 5. So with TE and RP2, you can get 18 iron out of a single bone. It's not hard to build a mob grinder if you have a void age, or if you have access to skeleton spawners it's pretty easy to grind them that way. But again.

Nobody if forcing you to use this.

I play for fun, I play for the enjoyment of building things and getting lots of stuff in game, some of it I get legitimately, some of it I get via an exploit, but that's my decision, if the EE Author decides to nerf the Blaze Powder -> Blaze Rod then I'll live with it. If they decide to remove Iron->Ender Pearl, then I'll live with it.

You can argue till the cows come home that EE is an exploit full stop, e.g. dirt is always plentiful, sand, not so much. But sand can be made from dirt via a minum stone, you can make clay in a similar way (it's just a bit more expensive). This means that you may not have to find a desert/beach/swamp etc to find clay once you have a minum stone. I think that's a good thing. Long term, it's not feasible once you need a lot of sand, but I can make sand by pulverising cobblestone, so you can just as easily argue that it's an exploit as well (hell, I've got 2 extra dimensional chests full of cobblestone).

I did read somewhere that the problem is that very few people play with just one mod. Most mods are written with vanilla in mind, not other mods. Once you start putting multiple mods together, especially ones that give different amounts from raw materials, you generate a possibility of an exploit.