new source for mushrooms? <false alarm, not true>

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steve g

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Jul 29, 2019
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playing with tree farms and twighlight forest trees, i came across something interesting. If you chop up a few leaf blocks off a twilight oak (the really gigantic trees), youll get some sickly twilight oak saps. these saps have 2 interesting properties:

1) they mature VERY fast...you could run a tree farm with no fertilizer, and still get a decent amount of wood. they sprout pretty damm fast. and bonemeal works instantly on them
2) when a sickly oak is harvested *** sometimes you get mushrooms instead of saplings. ***

i had to do a double take on #2. i ran this test rig for just a few minutes:

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2013-10-07_050216.png
as
2013-10-07_051347.png

91 mushrooms after cutting down about 10 trees. sure beats those mycellium huge shroom farms dont it? =)

only drawback is they drop very few saplings in return...you might run out while running a farm with these saplings. thats why i have all those obby pipes, they try to grab any loose saplings that pop off when a tree grows

cool tip for soul shard kill hunters: those gigantic twiglight oaks sometimes have cave spider spawners inside the leaf spheres. if you see a sphere of wood underneath the leaves, thats a 'dungeon' with a spawner and chest in it (might even get a robust sapling to grow your own massive twilight oak :) ). great way to fill up those t5 soul shards. ive seen trees with up to 4 of them up in the top canopy of those trees
 

Yusunoha

New Member
Jul 29, 2019
6,440
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0
playing with tree farms and twighlight forest trees, i came across something interesting. If you chop up a few leaf blocks off a twilight oak (the really gigantic trees), youll get some sickly twilight oak saps. these saps have 2 interesting properties:

1) they mature VERY fast...you could run a tree farm with no fertilizer, and still get a decent amount of wood. they sprout pretty damm fast. and bonemeal works instantly on them
2) when a sickly oak is harvested *** sometimes you get mushrooms instead of saplings. ***

i had to do a double take on #2. i ran this test rig for just a few minutes:

2013-10-07_050140.png

2013-10-07_050216.png
as
2013-10-07_051347.png

91 mushrooms after cutting down about 10 trees. sure beats those mycellium huge shroom farms dont it? =)

only drawback is they drop very few saplings in return...you might run out while running a farm with these saplings. thats why i have all those obby pipes, they try to grab any loose saplings that pop off when a tree grows

cool tip for soul shard kill hunters: those gigantic twiglight oaks sometimes have cave spider spawners inside the leaf spheres. if you see a sphere of wood underneath the leaves, thats a 'dungeon' with a spawner and chest in it (might even get a robust sapling to grow your own massive twilight oak :) ). great way to fill up those t5 soul shards. ive seen trees with up to 4 of them up in the top canopy of those trees

since a recent version of TF those spawners have been added to the trees, it's quite cool actually, as the chests near those spawnes could contain some of the new TF sapplings.
you can also force-wrench those spawners with Dartcraft, though I am not sure if you get the spider spawner, or if it'll turn into a pig spawner (depends if the spides are in vanilla or not)

but I never knew those sickly trees dropped mushrooms, that's actually quite interesting, maybe it could be a bug and could be the reason why not many sapplings drop.
but it is funny though, for a sick tree to grow so fast :p
 

SatanicSanta

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Jul 29, 2019
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Those aren't cave spiders, they are something much much worse... Though nano bows on explosive work quite well.
 
Last edited:

Methusalem

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Jul 29, 2019
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Can't you just bonemeal a mushroom, turn it into one of these giant versions and then cut it down again into dozens of the small mushrooms?
 
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Kitchen_Fire

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Jul 29, 2019
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Can't you just bonemeal a mushroom, turn it into one of these giant versions and then cut it down again into dozens of the small mushrooms?

Sure, but this way you can also get oak wood at the same time. Why not go for the two-in-one method if you actually use mushrooms?
 

steve g

New Member
Jul 29, 2019
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Can't you just bonemeal a mushroom, turn it into one of these giant versions and then cut it down again into dozens of the small mushrooms?

the idea here is you dont need fertilizer to get a pretty good amount of mushrooms. and you dont need mycellium to grow them. as the title suggests...new way to get mushrooms :)

sadly this process is not high yield. i let the test rig run a few hours and came back with about 1000 mushrooms and 1700 logs. dont know if thats worthwhile, but hey. it might work if u dont want to work with a proper shroom plot.

then again, im not using any bonemeal either. i just think it was cool not to need it since these trees grow at a decent rate.
 

steve g

New Member
Jul 29, 2019
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ok. i apologize. very bad on my part.

see i was messing with the MFR harvester settings to get the machine to chew up an entire robust twilight oak. something that with default settings is impossible to do. So i had an idea and made that test rig on a facility i was running that was doing other things. the problem was: the mfr harvester was set so it would scan up to 180 blocks above, and 20 out from the machines radius to catch everything from a robust oak tree. and the location of the test rig , it was close enough that the harvester was overlapping with a mushroom farm i already had running for a potion brewing factory that was 40 blocks above and 15 over from the test rig. i didnt even realize those mushrooms were coming from the mushroom plot i already had running until i redid the test rig on another map with nothing else near by

so sorry people, didnt mean to get hopes up. though i had found something cool and got too excited ;(

tl;dr...dont tweak machines near stuff you already have running
 

Kitchen_Fire

New Member
Jul 29, 2019
119
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ok. i apologize. very bad on my part.

see i was messing with the MFR harvester settings to get the machine to chew up an entire robust twilight oak. something that with default settings is impossible to do. So i had an idea and made that test rig on a facility i was running that was doing other things. the problem was: the mfr harvester was set so it would scan up to 180 blocks above, and 20 out from the machines radius to catch everything from a robust oak tree. and the location of the test rig , it was close enough that the harvester was overlapping with a mushroom farm i already had running for a potion brewing factory that was 40 blocks above and 15 over from the test rig. i didnt even realize those mushrooms were coming from the mushroom plot i already had running until i redid the test rig on another map with nothing else near by

so sorry people, didnt mean to get hopes up. though i had found something cool and got too excited ;(

tl;dr...dont tweak machines near stuff you already have running
Lol, all good.
 

Yusunoha

New Member
Jul 29, 2019
6,440
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ok. i apologize. very bad on my part.

see i was messing with the MFR harvester settings to get the machine to chew up an entire robust twilight oak. something that with default settings is impossible to do. So i had an idea and made that test rig on a facility i was running that was doing other things. the problem was: the mfr harvester was set so it would scan up to 180 blocks above, and 20 out from the machines radius to catch everything from a robust oak tree. and the location of the test rig , it was close enough that the harvester was overlapping with a mushroom farm i already had running for a potion brewing factory that was 40 blocks above and 15 over from the test rig. i didnt even realize those mushrooms were coming from the mushroom plot i already had running until i redid the test rig on another map with nothing else near by

so sorry people, didnt mean to get hopes up. though i had found something cool and got too excited ;(

tl;dr...dont tweak machines near stuff you already have running

it'd be interesting though, for a sickly tree to also drop mushrooms...
 

steve g

New Member
Jul 29, 2019
445
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eh. it wasnt even worth the trouble...the trees only grow like 2-6 logs per tree. even with a planter/harvester/fertilizer running on a 3x3 plot, it was just a miserable amount of wood. this would probably be good for the early game, where you can grow these things quick by hand.