Hi, i love to play modpacks, especially ftb ones, but the problem is that recently the newer modpacks have all been tech themed, more or less. Well, some have been magic, but nonetheless, i think there should be a new magic oriented modpack, one that's maybe not all magic, but the bits of technology there is intersects with the magic based mods, like how thaumcraft has the technomancy addon. Like, the little science mods cross over with the magic, making like, well like a technomancy modpack. i realize it's hard to get lots of mods all properly coded together, and you need the permission from the mod creators, but still, I just can never get my head around the science mods. Typically its all science fiction stuff, like jetpacks and lasers and stuff, my brain always tries to logic EVERYTHING!! As such, most science mods dont come with a roleplay-like description of how the stuff works, so i try to do it, and my brain starts to hurt. Magic though, magic mods usually come with a sort of a book that gives you a way to progress through the mod slowly, and figure out how everything works so you can make it all come together. Technomancy, thats just the best of the two science and magic. Imagine using essentia to power a mega weapons factory, or using blood rituals to power a giant space station! Thats the kind of mod pack i'd play. I know most mod packs you guys create have both science and magic, but there's no official addons that intersect the two in the packs! I hope you'll read this and think my suggestion through. If you decide not to go through with it, or cant for whatever reason, ill understand. I would make the pack myself, but i can never understand coding, it just gives me a headache. Thanks, and reply freely.
Edit:
I kind of got off track and started thinking of technomancy, completely forgetting that not very many mods do crossing over tech and magic. I was trying to pitch a non-hardcore pure magic mudpack, but if that wasn't possible than a magic and science crossover mod pack. I've tried both infinity and regrowth, but the challenge of it is too high for me. I'm not an intense minecraft player, and I've never been one for hardcore.
What I was trying to say, and I know I said it wrong, was that most mod packs with science and magic, typically the science mods are a little un-balanced. That's why I started to rant on about crossing over mods with addons and stuff, it gives the magic side the capability to catch up to magic. I mean just look at draconic evolution. it's basically what I want, but really complicated. It's a mod that makes scientific uses out of magic.
Basically, I just want a magic-oriented mod pack entirely that's not a hardcore/survival challenge, or a pack that makes the magic side extremely powerful, so I don't always have to use even ONE science mod in order to be as powerful as the other players on the servers I would use. I do not have the mental capability to code and create my own pack, as such, what I am requesting is either a pure-magic pack, or a pack that for every one mod/add-on there is an equally powerful/useful opposite. I've tried the hardcore stuff, trust me, but I always just end up skrewing up the order of which quest I do first and soon enough it's impossible to go any further than one log of oak.
Edit:
I kind of got off track and started thinking of technomancy, completely forgetting that not very many mods do crossing over tech and magic. I was trying to pitch a non-hardcore pure magic mudpack, but if that wasn't possible than a magic and science crossover mod pack. I've tried both infinity and regrowth, but the challenge of it is too high for me. I'm not an intense minecraft player, and I've never been one for hardcore.
What I was trying to say, and I know I said it wrong, was that most mod packs with science and magic, typically the science mods are a little un-balanced. That's why I started to rant on about crossing over mods with addons and stuff, it gives the magic side the capability to catch up to magic. I mean just look at draconic evolution. it's basically what I want, but really complicated. It's a mod that makes scientific uses out of magic.
Basically, I just want a magic-oriented mod pack entirely that's not a hardcore/survival challenge, or a pack that makes the magic side extremely powerful, so I don't always have to use even ONE science mod in order to be as powerful as the other players on the servers I would use. I do not have the mental capability to code and create my own pack, as such, what I am requesting is either a pure-magic pack, or a pack that for every one mod/add-on there is an equally powerful/useful opposite. I've tried the hardcore stuff, trust me, but I always just end up skrewing up the order of which quest I do first and soon enough it's impossible to go any further than one log of oak.
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