This is not the bug report thread.Ladders are still broken for me in FTB unleashed v1.0.3. Please fix! I have EBXL and Enchantingplus added. Also optifine.
What you can do is remove Extra Bees from the mod pack, start up minecraft and your world, close it, put Extra Bees back in, and you should be able to get back into your world, but all your Extra Bees stuff that you placed previously to the crash will be gone. As to the crash report: http://forum.feed-the-beast.com/forums/the-mod-pack-bugs.26/
Ahhhhhhh, my mistake. Didn't know there was another poison. No problem buddy. Now if you remove a biome mod, that will wreck the world so I don't recommend my method lol. Maybe you could take out the mod you got the tank from. No tank, no poison right? I'm not familiar with MC Edit so I can't recommend that.[DOUBLEPOST=1374674291][/DOUBLEPOST]Thank you, I'm going over there this afternoon to post the crash, now I have to go to work.
As for the solution, it seems odd that I should remove Extra Bees when the poison comes from Biomes O'Plenty (it was a natural poison lake I was trying to remove by hand) and the tank was, well, a BC one. I'll try it, though. One question, however: Is there a way to re-populate the Extra Bees Beehives that no doubt will be gone after I remove and re-add the mod? I'm not worried about any items or objects, as I was not that far into the game, but I had flown around in creative quite a bit to check the surroundings, so losing all the Beehives in that area would mean having to basically relocate about 1000 blocks away or so...
It sounds like you are typing it in wrong. Make sure you type "FTBUnleashed" exactly.when i try to install the FTBUnleashed it just says invalid private pack any help?
Also i would just like to say that basically giving Greg his own pack, while great for the end users that like gregtech as they wont need to mess with all the configs, strikes me as a bad response to the last situation that happened since it was greg who put the crash in, not mdiyo. Seems to me (though i doubt its intentional) that the FTB team is putting him up on a pedestal for intentionally hurting people who use your pack. Thats just how it looks is all that im saying. Once again you all seem like sensible people so i doubt that was the intent but its just been bugging me.
Ahhhhhhh, my mistake. Didn't know there was another poison. No problem buddy. Now if you remove a biome mod, that will wreck the world so I don't recommend my method lol. Maybe you could take out the mod you got the tank from. No tank, no poison right? I'm not familiar with MC Edit so I can't recommend that.
Considering how many people are posting complaining that the Unhinged pack doesn't have enough mods, you could say FTB is putting him in a ghetto rather than on a pedestal. I see it more as "Fine, go in the corner and play with your own friends, and leave the rest of the mods alone."
Possibly but then anyone who wishes to use GT, will just add GT to the unleashed pack and get the best of both worlds simples
I'm just hoping TiC and/or GT don't add a mutual exclusion rule to future updates of their Mods. I'd like to keep my Tinkers Construct tools, smeltery, roads, and eventually try out GregTech Machines once I have a power system up and running.
Considering how many people are posting complaining that the Unhinged pack doesn't have enough mods, you could say FTB is putting him in a ghetto rather than on a pedestal. I see it more as "Fine, go in the corner and play with your own friends, and leave the rest of the mods alone."
My question would be, is the new Gregtech compatible with the mods of Unleashed that we can just add it in ourselves?
Ask in the appropriate section of the forums.I've tried to run a server with Biomes 0' Plenty on the Unleashed pack, but when I disable it I get an error about the world starting and wont let the server load. If I disable BoP it loads fine, with BoP, it will load, but wont even show server is online.
Ideas?
Sorry NJM, was just thinking it would reach a bigger audience here. My full apologies.
I cant open the private packs interface, im on OSX. Pls fiz this bug