I just uninstalled flora because it was no longer supported, and I didnt really use it that much. And got this crash
http://pastebin.com/7bBNuQZj
http://pastebin.com/7bBNuQZj
Still an ID conflict, Need to figure out which mods add enchantments.
In this case Mariculture is fighting for IDs with something. Go to it's config and incriment each ID by 10 and hope it doesn't overlap with another mod causing more errors.
A pro tip; Sometimes googleing the first or second line in a crash log can yeild you solutions to crashing problems. I's how I resolve 90% of my problems with my home brew pack.
Of course it relies on threads like this to have been created in the first place but yeah, if everyone did it it wouldn't work.
Now the only problems I get are when the mod errors in such a way as to not generate a crash log.
it looks like you have a mod called yunomakegoodmap which seems to be the problem. I thinkI disabled mariculture in order to get the id dumps in order to make sure every is correct and got this.
http://pastebin.com/VJGU8ah5
Googled first few lines and got that something is conflicting with Hardcore Ender Expansion, but couldn't determine what.
Hmm, not sure.
Looks like Yunomakegoodmap Is conflicting with Hardcore ender expac.
From a quick google I am guessing you want this pack to be some sort of skyblock. Yunomakegoodmap from what I am reading clears all dimensions and spawns you on some bedrock (and I assume a chest like Classic FTB). This mod seems to be butting heads with hardcore ender expac, YUno wants to clear the table and EnderExpac want to put her centerpiece down and now they are fighting.
They must share a class or too but are doing differnt things with them.
You might have to forgo YUno or enderexpac. That or search the configs for something to disable.
it looks like you have a mod called yunomakegoodmap which seems to be the problem. I think
the version of Ex astris and tinkers steelworks are incompatible, update both if possible.
Holy shite lol! did you just shovel every mod you could in to a Minecraft instance lol? By your posts you are getting new problems every time and all you are trying to do is get a Enchant ID dump lol.
Tinkers Steelworks is an odd mod, it's difficult to find a current version. The version you have though seems to be current. It's been out of development and picked up by randoms for quite a while.
Man custom packs can be a chore sometimes, but if you are singleplayer it is often worth it if not just for the learning experience (or willing to go through the permissions rigmarole for Multiplayer distribution).
I was able to get to the menu this time, so we have major progess
But when I clicked create new world to get the dumps from nei, it tried to load for a sec, crashed, and gave me this. Looks like something with the fluids.
http://pastebin.com/G96xS8fg
Ahh! It's that annoying Forge Fluid registry crash! It caught me off guard when I upgraded my pack to a newer forge. Only it let me load my world, it was so annoying. I opened my smeltery *crash* ohh I need to update TiCo, opened my carpenter *same crash* ohh better update forestry, opened up my Coke Oven *the exact same crash...* updated Railcraft...
Any mod that uses Forge Liquid registry that was versioned before 1355 will crash when you try to view its liquids. The remedy is to hope the mods have updated to match this Forge version.
Seeing though it crashes on world gen, it must be one that places the liquids in the world.
256 mods... Yee Christey I thought my pack with 100ish mods was a little on the tubby side... Then again 3 of them are huge Thaumcraft, RotaryCraft and it's companion suite and the biggest porker of them all ChromatiCraft.
You missed updating Minechem, that mod adds LOADS of fluids, you have version 348 and a dev version of 399 is out.
Curse has a Beta 398 that is labeled "Fluid Update" http://www.curse.com/mc-mods/minecraft/minechem/2240918.
That crash is being Caused by a mod using an outdated Waila API. Googleing it has revealed that mods useing an outdated MCP api in their core mods.
One of the potential culprits has been DragonAPI (An issue with an old version mind you that has been fixed for a while) and Resonant Engine. You don't have DragonAPI or any dependent mods but you do have Resonant Engine.
Try finding a more current version of Resonant Engine and update the mods that use it to match. I think that Core mod is for the UE mods?
Failing that you might need to open Resonant Engine's .jar with some sort of zip opening thingy and delete any MCP folder you find.