Need assistance in custom pack

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Azzanine

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Jul 29, 2019
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Still an ID conflict, Need to figure out which mods add enchantments.
In this case Mariculture is fighting for IDs with something. Go to it's config and incriment each ID by 10 and hope it doesn't overlap with another mod causing more errors.

A pro tip; Sometimes googleing the first or second line in a crash log can yeild you solutions to crashing problems. I's how I resolve 90% of my problems with my home brew pack.
Of course it relies on threads like this to have been created in the first place but yeah, if everyone did it it wouldn't work.
Now the only problems I get are when the mod errors in such a way as to not generate a crash log.
 

UniZero

Popular Member
Oct 3, 2012
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Scotland, UK
This support section is for packs that are on the FTB launcher and not custom ones made by yourself. Take any issues you have to the mod authors.
 

Azzanine

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Jul 29, 2019
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@UniZero
Is it really? What's your basis for claiming this? Are you a Moderator or something? Might need to activate your tag then.
Might wanna tell the other 90% of thread starters the same, as they are reporting similar kinds of problems.
Plus the name of the sub forum is pretty vague. the only thing indicating that this sub forum is FTB related only is the fact that it's branched from Feed The beast Forum...
Is there a Moderator/ sticky post stipulating that this sub forum is strictly for FTB launcher/ pack related issues? If not this "FTB pack support only" business is just a heavy assumption. Either that or I can't see the posts.

Plus seeing though OP's problems where not related to bugs, I don't think Mod devs would appreciate you funneling folks like him for support. Maybe the ProjRed thing could have been reported to the devs, if it wasn't already an known issue. But ID conflicts being reported as bugs would get annoying, devs can't feasibly fix that.
 

arcomateria

New Member
Jul 29, 2019
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Still an ID conflict, Need to figure out which mods add enchantments.
In this case Mariculture is fighting for IDs with something. Go to it's config and incriment each ID by 10 and hope it doesn't overlap with another mod causing more errors.

A pro tip; Sometimes googleing the first or second line in a crash log can yeild you solutions to crashing problems. I's how I resolve 90% of my problems with my home brew pack.
Of course it relies on threads like this to have been created in the first place but yeah, if everyone did it it wouldn't work.
Now the only problems I get are when the mod errors in such a way as to not generate a crash log.

I disabled mariculture in order to get the id dumps in order to make sure every is correct and got this.
http://pastebin.com/VJGU8ah5

Googled first few lines and got that something is conflicting with Hardcore Ender Expansion, but couldn't determine what.
 

Azzanine

New Member
Jul 29, 2019
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Hmm, not sure.
Looks like Yunomakegoodmap Is conflicting with Hardcore ender expac.
From a quick google I am guessing you want this pack to be some sort of skyblock. Yunomakegoodmap from what I am reading clears all dimensions and spawns you on some bedrock (and I assume a chest like Classic FTB). This mod seems to be butting heads with hardcore ender expac, YUno wants to clear the table and EnderExpac want to put her centerpiece down and now they are fighting.
They must share a class or too but are doing differnt things with them.
You might have to forgo YUno or enderexpac. That or search the configs for something to disable.
 

lenscas

Over-Achiever
Jul 31, 2013
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I disabled mariculture in order to get the id dumps in order to make sure every is correct and got this.
http://pastebin.com/VJGU8ah5

Googled first few lines and got that something is conflicting with Hardcore Ender Expansion, but couldn't determine what.
it looks like you have a mod called yunomakegoodmap which seems to be the problem. I think
 

arcomateria

New Member
Jul 29, 2019
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Hmm, not sure.
Looks like Yunomakegoodmap Is conflicting with Hardcore ender expac.
From a quick google I am guessing you want this pack to be some sort of skyblock. Yunomakegoodmap from what I am reading clears all dimensions and spawns you on some bedrock (and I assume a chest like Classic FTB). This mod seems to be butting heads with hardcore ender expac, YUno wants to clear the table and EnderExpac want to put her centerpiece down and now they are fighting.
They must share a class or too but are doing differnt things with them.
You might have to forgo YUno or enderexpac. That or search the configs for something to disable.


Deleted YUno. I am modifying a pre-made sky factory modpack, so that must have been added to make the skyblocks. Launched again with it gone and mariculture still disabled and got this.
http://pastebin.com/cnWFmBkz
 

lenscas

Over-Achiever
Jul 31, 2013
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the version of Ex astris and tinkers steelworks are incompatible, update both if possible.
 

Azzanine

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Jul 29, 2019
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Holy shite lol! did you just shovel every mod you could in to a Minecraft instance lol? By your posts you are getting new problems every time and all you are trying to do is get a Enchant ID dump lol.

Tinkers Steelworks is an odd mod, it's difficult to find a current version. The version you have though seems to be current. It's been out of development and picked up by randoms for quite a while.

Man custom packs can be a chore sometimes, but if you are singleplayer it is often worth it if not just for the learning experience (or willing to go through the permissions rigmarole for Multiplayer distribution).
 

arcomateria

New Member
Jul 29, 2019
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Holy shite lol! did you just shovel every mod you could in to a Minecraft instance lol? By your posts you are getting new problems every time and all you are trying to do is get a Enchant ID dump lol.

Tinkers Steelworks is an odd mod, it's difficult to find a current version. The version you have though seems to be current. It's been out of development and picked up by randoms for quite a while.

Man custom packs can be a chore sometimes, but if you are singleplayer it is often worth it if not just for the learning experience (or willing to go through the permissions rigmarole for Multiplayer distribution).

I have 265 active mods...I think I have a problem...

But yeah it will be worth it once its done even thought its just one problems after another

http://pastebin.com/G96xS8fg got this when I tried to go into the world and get the dumps

I ACTUALLY GOT PASS THE MOJANG LOADING SCREEN FOR ONCE XD
 

lenscas

Over-Achiever
Jul 31, 2013
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forge "recently" changed how fluids work for 1.7.10 You have a mod that did not change its code for it.
And I am sad to say that I can't see it pointing towards a particular mod.
 

Azzanine

New Member
Jul 29, 2019
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I was able to get to the menu this time, so we have major progess :D
But when I clicked create new world to get the dumps from nei, it tried to load for a sec, crashed, and gave me this. Looks like something with the fluids.

http://pastebin.com/G96xS8fg

Ahh! It's that annoying Forge Fluid registry crash! It caught me off guard when I upgraded my pack to a newer forge. Only it let me load my world, it was so annoying. I opened my smeltery *crash* ohh I need to update TiCo, opened my carpenter *same crash* ohh better update forestry, opened up my Coke Oven *the exact same crash...* updated Railcraft...
Any mod that uses Forge Liquid registry that was versioned before 1355 will crash when you try to view its liquids. The remedy is to hope the mods have updated to match this Forge version.
Seeing though it crashes on world gen, it must be one that places the liquids in the world.

256 mods... Yee Christey I thought my pack with 100ish mods was a little on the tubby side... Then again 3 of them are huge Thaumcraft, RotaryCraft and it's companion suite and the biggest porker of them all ChromatiCraft.
 

arcomateria

New Member
Jul 29, 2019
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Ahh! It's that annoying Forge Fluid registry crash! It caught me off guard when I upgraded my pack to a newer forge. Only it let me load my world, it was so annoying. I opened my smeltery *crash* ohh I need to update TiCo, opened my carpenter *same crash* ohh better update forestry, opened up my Coke Oven *the exact same crash...* updated Railcraft...
Any mod that uses Forge Liquid registry that was versioned before 1355 will crash when you try to view its liquids. The remedy is to hope the mods have updated to match this Forge version.
Seeing though it crashes on world gen, it must be one that places the liquids in the world.

256 mods... Yee Christey I thought my pack with 100ish mods was a little on the tubby side... Then again 3 of them are huge Thaumcraft, RotaryCraft and it's companion suite and the biggest porker of them all ChromatiCraft.

Updated all the mods that I could think of... got the same thing
http://pastebin.com/S6DJYxya

here is my mod list if you have any ideas

http://gyazo.com/4ab82ba60c4c2b2b8665cac45d1f38a6
http://gyazo.com/83068604185788c21ff524fa237ef3eb
http://gyazo.com/5459a6542b30ddd2f387d256588f16a9
http://gyazo.com/6787a21aa3ce7e72435d9be3bd93613b
http://gyazo.com/073dc13d35c7ab3de32a99a80b5ece80
http://gyazo.com/b0e58047b3a829385917a34403dc2795
http://gyazo.com/d7cf975cd7fefc28868a77a221fb82aa
http://gyazo.com/b19629b10f7f931bb4e3c83122447d7f
 

arcomateria

New Member
Jul 29, 2019
20
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0
Last edited:

Azzanine

New Member
Jul 29, 2019
2,706
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That crash is being Caused by a mod using an outdated Waila API. Googleing it has revealed that mods useing an outdated MCP api in their core mods.
One of the potential culprits has been DragonAPI (An issue with an old version mind you that has been fixed for a while) and Resonant Engine. You don't have DragonAPI or any dependent mods but you do have Resonant Engine.
Try finding a more current version of Resonant Engine and update the mods that use it to match. I think that Core mod is for the UE mods?

Failing that you might need to open Resonant Engine's .jar with some sort of zip opening thingy and delete any MCP folder you find.
 

arcomateria

New Member
Jul 29, 2019
20
0
0
That crash is being Caused by a mod using an outdated Waila API. Googleing it has revealed that mods useing an outdated MCP api in their core mods.
One of the potential culprits has been DragonAPI (An issue with an old version mind you that has been fixed for a while) and Resonant Engine. You don't have DragonAPI or any dependent mods but you do have Resonant Engine.
Try finding a more current version of Resonant Engine and update the mods that use it to match. I think that Core mod is for the UE mods?

Failing that you might need to open Resonant Engine's .jar with some sort of zip opening thingy and delete any MCP folder you find.

So I updated resonant engine, couldnt find anything that went along with it. My game instantly crashed so I deleted the mcp folder and it crashed with this
http://pastebin.com/WVnPgH2r