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Need a way to detect if there is fluid/gas/whatever in a tube/pipe

Discussion in 'General FTB chat' started by Siigari, Mar 12, 2015.

  1. Siigari

    Siigari Well-Known Member

    Are there any blocks that can detect/probe if a tube or pipe has any contents? Right now working on Mek 5x ore processing. I have a line of washers right now. I'd like to make it so when the clean slurry has been emptied out of the final pipe at the end of the line (up near the Chemical Crystallizer) a redstone signal is emitted to tell the pipe attached to the chest sending ore to the Dissolution Chamber to begin sending ore again.

    I have been having some backups here and there with ore slurry being jammed in the washers. I think I might have fixed it, but I'd like to be able to speed things up quite a bit!

    edit: Any way I can get the FMP blocks to not be darker than the other blocks? :(

    Here are a couple photos of the room and washers. Thanks!

    [​IMG]

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    [​IMG]
     
  2. rouge_bare

    rouge_bare Well-Known Member

    I think BC Waterproof pipes have a gate conditon to check if there is fluid in the pipe. I don't know if a. mek pipes interact with BC gates at all, or b. you can even access this from a structure pipe. It's the only thing I can think of though, not really knowing mek that well. (I don't particularly like mek either...)
     
    MigukNamja likes this.
  3. rhn

    rhn Too Much Free Time

    Without knowing it for sure, I would doubt it. The slurry it not even counted as fluid as this state, but gas(crazy I know).

    I really think the best solution is instead to have separate lines of Ore washers->Crystallizers for each type of metal ore. The go together 1:1 (at least in the version I tried). One Dissolution Chamber can service loads of Washers and Crystallizers.
     
  4. adamich

    adamich New Member

    Steve's Factory Manager can manage Ur problem with items and fluids
     
    Psychicash likes this.
  5. ScottulusMaximus

    ScottulusMaximus New Member

    Turn on smooth lighting
     
  6. Iluvalar

    Iluvalar New Member

    I've never played with mek yet, but if you could send the liquid in a tank, most of them works with vanilla comparator. So it would be easy to detect when that buffer tank gets empty.
     
  7. rhn

    rhn Too Much Free Time

    Again, the slurry is not actually registered as a fluid, but a gas and can only be piped in Mek pressurized pipes and stored in Mek Gas tanks afaik.
     
    MigukNamja and epidemia78 like this.
  8. adamich

    adamich New Member

    than may be BC gates???
     
  9. Someone Else 37

    Someone Else 37 Forum Addict

    Hmm, do comparators work on Mek gas tanks? If so, you might be able to pipe your slurry through one of those.
     
  10. Psychicash

    Psychicash New Member

    Even if the mod does register it as a "gas" instead of a liquid, I would be willing to bet that steve's factory manager would be fairly reliable and somewhat easy to to setup.
     
  11. adamich

    adamich New Member

    Mek pipes cant be replaced by other mods pipes/tubes. that's problem using SFM. SFM cant transfer objects that not registed in forge as liquid.
    its like thaumcraft essence and essence tubes
     
  12. Psychicash

    Psychicash New Member

    My thought wasn't so much that SFM would move anything just that it could detect when it was empty and emit a redstone signal to a light that would light up and let you know. It's not automated but it should be able to do that much.
     
  13. adamich

    adamich New Member

    it's may be the same problem: SFM can detect with liquids which is not liquids)))
     
  14. Daniel_USA

    Daniel_USA New Member

    get a BC Gate and stick it onto your pipe. it should solve your problem. if not then get a cobble structure pipe and place it in a block touching the pipe you want to check then put the gate on the side you want the redstone signal to eject towards.
     
  15. rhn

    rhn Too Much Free Time

    ...

    Is it me or are we just going round and round in circles?...

    There is no way of store or transporting the slurry "gas" other than the mekanism pipes.
    There is nothing for BC gates to detect in the Mekanism pipes as there is no liquid in them and the gas does not appear to registered as a BC gate conditional.

    Seriously the simplest way of doing this is by having dedicated lines for each ore type of:
    1 Chemical Dissolution Chamber
    1-X Chemical Washers directly followed by the same number of Chemical Crystallizers.

    You are going to end up with lines of Crystallizers with small leftovers of slurry anyway that are block off from accepting other types of ore slurry. Might as well quit the idea of trying to separate the slurry out and just have separate lines for each ore.
    Here is some examples of how I did it:
    http://forum.feed-the-beast.com/thr...uide-collection-etc.42664/page-35#post-964465
     
    Last edited: Mar 26, 2015
    jokermatt999 likes this.
  16. Psychicash

    Psychicash New Member

    Just curious what mod is this that we are talking about?

    EDIT: nevermind found it lol, I'll play around with it laters
     
    Last edited: Mar 26, 2015

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