I'm sorry for the inconvenience but the modpack will be delayed until I get a windows installation to boot properly. Expect another week or so before the modpack can get released in any way or shape. Still awaiting approvals for some mods. But I will do my best to release it before I go on a vacation next week! //Stealhelm
The Release has been delayed 1 week or so because of hardware related issues. I will not go into detail about what sort of issues I'm experiencing because of time consumption. However, I came prepared for this, so right now, I will be building the modpack from a 64-bit XP, and I can assure you that no progress has been lost because of the hardware issues. Expect a release till next weekend if everything is functional till then. //Stealhelm
I have something in work already. A modpack that puts the Nature of Minecraft in focus. Adding Natural mods is of course my main focus right now. So far I have these mods fully loaded and working correctly. I have configured them, but only briefly. I have added custom textures & sounds to some of the mods.
All mod authors will be credited and a link to their forum threads or desired site/sites will be included. Currently, I'am not authorized to use any of these mods. Something I will seek permission for before releasing ofc.
NOTE: I will update this thread, when I have all the links for the mods!
The Icons used are only Placeholders! Don't expect to see them when the modpack finally gets released!
Suggest Mods below!
The Release has been delayed 1 week or so because of hardware related issues. I will not go into detail about what sort of issues I'm experiencing because of time consumption. However, I came prepared for this, so right now, I will be building the modpack from a 64-bit XP, and I can assure you that no progress has been lost because of the hardware issues. Expect a release till next weekend if everything is functional till then. //Stealhelm
I have something in work already. A modpack that puts the Nature of Minecraft in focus. Adding Natural mods is of course my main focus right now. So far I have these mods fully loaded and working correctly. I have configured them, but only briefly. I have added custom textures & sounds to some of the mods.
All mod authors will be credited and a link to their forum threads or desired site/sites will be included. Currently, I'am not authorized to use any of these mods. Something I will seek permission for before releasing ofc.
NOTE: I will update this thread, when I have all the links for the mods!
BspkrsCore
thebombzenAPI
CoroUtil
iChunUtil
CodeChickenCore
Liteloader
ttCore
CustomMainMenu
ResourceLoader
NEI (Not enough Items)
Inventory Tweaks
ExtraBiomesXL
ATG (Alternate Terrain Generation) or New Dawn - ATG creates alot of lag, New dawn will function and decrease the lag but will not look as cool.
New Dawn
Plant Mega Pack
Custom Mod Spawner (CMS)
HarvestCraft
Skyland - Currently not tested
Nature Overhaul
Twilight Forest
The Eternal Frost - Not sure yet if I will leave it in, but atm it's working correctly with all the other mods.
Shipwrecks
Lucky Block (Yellow)
Desert Wells
Extended Villages
DungeonPack
UpdateChecker
Advanced Hud
Antique Atlas
Better Foilage
Backtools
Better Horse Hud
MineMenu
Macro Keybindings
Presence Footsteps - Should I replace it? If so with what?
Matmos - Not added yet.
Damage Indicators
EnchantView
Enchiridion
Shatter
Waila (What Am I Looking At)
Waila Harvestability
Waila Plugins
TorchLevers
Tools Done Right
Better Anvils
Backpacks
Horizontal Glass Panes
Item Physics
Animals+
Mo Creatures
Medieval Mobs
+Created a new mainmenu
+Added Dynamic Lights - optional, will require a decent PC.
+Added Growthcraft
+Added MoZombies
+Replaced DungeonPack & Ruins with GenCreator, Thank you TheCrafterPrince for suggesting it!
+Added Natura, as suggested by ingmarins
+Added Localized weather and stormfronts , as suggested by jezxyrel
+Optifine - option to install optifine. It's not included in the pack by defualt. But a link is provided at menu screen.
+GLSL Shaders - option to install GLSL along with shaderpacks. Not included in the pack by defualt.
+Added 4 new randomly generated structures, 2 small villages, 1 campsite, 1 tempel (wip).
thebombzenAPI
CoroUtil
iChunUtil
CodeChickenCore
Liteloader
ttCore
CustomMainMenu
ResourceLoader
NEI (Not enough Items)
Inventory Tweaks
ExtraBiomesXL
ATG (Alternate Terrain Generation) or New Dawn - ATG creates alot of lag, New dawn will function and decrease the lag but will not look as cool.
New Dawn
Plant Mega Pack
Custom Mod Spawner (CMS)
HarvestCraft
Skyland - Currently not tested
Nature Overhaul
Twilight Forest
The Eternal Frost - Not sure yet if I will leave it in, but atm it's working correctly with all the other mods.
Shipwrecks
Lucky Block (Yellow)
Desert Wells
Extended Villages
DungeonPack
UpdateChecker
Advanced Hud
Antique Atlas
Better Foilage
Backtools
Better Horse Hud
MineMenu
Macro Keybindings
Presence Footsteps - Should I replace it? If so with what?
Matmos - Not added yet.
Damage Indicators
EnchantView
Enchiridion
Shatter
Waila (What Am I Looking At)
Waila Harvestability
Waila Plugins
TorchLevers
Tools Done Right
Better Anvils
Backpacks
Horizontal Glass Panes
Item Physics
Animals+
Mo Creatures
Medieval Mobs
+Created a new mainmenu
+Added Dynamic Lights - optional, will require a decent PC.
+Added Growthcraft
+Added MoZombies
+Replaced DungeonPack & Ruins with GenCreator, Thank you TheCrafterPrince for suggesting it!
+Added Natura, as suggested by ingmarins
+Added Localized weather and stormfronts , as suggested by jezxyrel
+Optifine - option to install optifine. It's not included in the pack by defualt. But a link is provided at menu screen.
+GLSL Shaders - option to install GLSL along with shaderpacks. Not included in the pack by defualt.
+Added 4 new randomly generated structures, 2 small villages, 1 campsite, 1 tempel (wip).
The Icons used are only Placeholders! Don't expect to see them when the modpack finally gets released!
Suggest Mods below!
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