Mystcraft + Quarry story

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TheLoneWolfling

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Jul 29, 2019
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I like the plains for the Cows, Chickens, Sheep. Remeber, when I setup my age, It was about a week in, so lifestock was in short supply(or rather, the goods from them such as leather & feathers which are essential for mist crafting), and the flowers for dyes.
Makes sense. I personally don't like plains because of the tall grass, and make a separate age for animals, to transfer over when I get crystals, but to each their own.
Advanced solar panels are better. 1EU/tick @ night, 8EU/tick @ day + 32,000 EU storage
Running costs now... Although I use a modified DW20 pack at the moment, so it's a moot point.
I tried putting it over a village, the folks just kept moving down to the next level as the quarry passed.... It made me sad :/
Don't kill the villagers - send them through a portal to your main base. Some of the trades can be good, especially with GT (although I personally don't run with GT, and let's not get into the discussion about it here, please.)
 

ATJ

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Jul 29, 2019
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So, a little back story. A friend started a white-list server 17 days ago, with 24 players. In the first day I branch mined diamonds, built a quarry, geo-gen and started my operations. By the end of the first week, I'd quarried four 64x64 areas to bedrock, had me a work place setup running off advanced solar panels, etc. After my friend complained about the gigantic holes(can't blame him, lol), I took my operation else where: Myst craft ages. I got to work on leather + paper for books. After jumping through ~40 worlds I got the "crystals" symbol (more on this in a moment). After a little research a wrote my first age:
Biome Controller: Single Biome​
Biomes: Plains​
Lighting: Normal Lighting​
Sky: Normal Sky Color​
Terrain Features: Crystals​
Terrain Generation: Normal Terrain​
Time: Eternal Day​
Weather: No Weather​
World Modifier: None

My plan was simple: run quarries off of solar power while collecting leather for books. So I started with a single quarry using: 2x advanced solar panels for each of 4 electric engines + various piping for power, sorting, and storage. By the time the first quarry finished, I had learned a few pitfalls of my first quarry, and set about changing them. The first being my chest holding ores would get too full and I'd lose items while not baby sitting it. The second was having to move between the worlds to get my goodies. I'd setup crystal portals on both sides but it still seemed too time consuming.

The first thing I did was setup track(LOADS of track) for where I'd place my next quarries(dot dot dot). This track would haul ores out of my myst craft world straight into a sorter/ore processor. Then I made QUITE a few advanced solar panels(64 to be exact) and 8 quarries. I set the quarries up in my usual 64x64 fashion and let them run. After a few derps everything ran SMOOTH.

While those ran, I created a massive coal->diamond processor in my quarry age(Creates a diamond about every 7 seconds) and directed coal, flint and obsidian to their relative positions in the processor.

I now sit on 12 stacks of diamonds...


I've told you my story to say I think with the other 'industrialization' mods, that mystcraft is a bit of an overkill in this mod pack. In under 2 weeks, I require very few ore-type resources(Iridum)...

You don't need tracks or any of that stuff, not even portals. You are playing in beta so all you need coming off your quarry machine is 1 stone pipe straight into an ender chest. In your factory you have another ender chest with the same colour coding and then a wood pipe with 2x electric engines pulling out. Gold pipe on the wood pipe then split your stuff with diamond pipes to your recycler, macerator and oven etc.
 

DreamingSheep

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Jul 29, 2019
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ahh, you beat me to the Enderchest!!

Although I'd recommend using tubes instead of pipes, unless you plan on redirecting items, although a sorter could do this for you too by colour coding the tubes. But the tubes will full all available slots in your chests before moving on, so you don't have small stacks of different items in each chest, they move items faster and won't pull items out if there's no space to place it.

Easiest way to switch between pipes and tubes is to push items into a chest and then pull them out with a filter or wooden pipe + engine.


Also, if I'm not mistaken, it's current recommended to avoid moving items/entities through Mystcraft portals as it can cause your game/server to crash.
 

ATJ

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Jul 29, 2019
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ahh, you beat me to the Enderchest!!

Although I'd recommend using tubes instead of pipes, unless you plan on redirecting items, although a sorter could do this for you too by colour coding the tubes. But the tubes will full all available slots in your chests before moving on, so you don't have small stacks of different items in each chest, they move items faster and won't pull items out if there's no space to place it.

Easiest way to switch between pipes and tubes is to push items into a chest and then pull them out with a filter or wooden pipe + engine.


Also, if I'm not mistaken, it's current recommended to avoid moving items/entities through Mystcraft portals as it can cause your game/server to crash.

He doesn't have tubes as he's using the Beta pack like myself (no redpower) so we're generally stuck with BC pipes or RC loaders/unloaders for moving items about.
 

TheLoneWolfling

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Jul 29, 2019
260
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I crunched the numbers, and windmills in an age with consistent weather are better than an advanced solar panel in pretty much everything except for iron/eu/t, and have the advantage of not using any uranium or glowstone. Unfortunately, iron is the thing I tend to be short on.
 

SReject

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Jul 29, 2019
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now I feel derpie. I laid all that track, redstoned it out the wazoo... and totally forgot about enderchests....
 

SReject

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Jul 29, 2019
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Just an update: I traded ~ 1/2 stack of diamonds and got all the resources to create the matfab... hybred solar panels, here I come :p
 

Spasticon

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Jul 29, 2019
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So, a little back story...

It depends entirely on what game you want to play. In Vanilla minecraft a lot of the game is focused on the actual resource gathering (mining, chopping wood, etc). Almost all of the mods in the FTB packs are designed to move you beyond that core activity into other activities. Many are designed to make the resource gathering trivial so that you can get on with building cool structures or machines, or explore totally new modes of play like bee breeding or dungeoneering in twilight forest.

So yes... if you're playing FTB and comparing it to vanilla then the mods definitely seem overpowered. FTB is a different game altogether though.
 

Lambert2191

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Jul 29, 2019
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About the only two things that a Mystcraft world helps with is that the bedrock/surface can be flat and that you can have eternal day. (Although solars still arn't as good as windmills. Dunno about advanced solars though.)

I always use a tunnel bore, though. That way I can customize the height, and don't have to deal with the extra stone/dirt from the surface.

Also, why plains? I always use either beach (it's relatively low), or mushroom island (no mobs).
there is no IC2 power mechanic worse than wind power... I'd rather use standard generators... :/
 

1ManleyMiner

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Jul 29, 2019
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So, a little back story. A friend started a white-list server 17 days ago,
I now sit on 12 stacks of diamonds...

I've told you my story to say I think with the other 'industrialization' mods, that mystcraft is a bit of an overkill in this mod pack. In under 2 weeks, I require very few ore-type resources(Iridum)...

Good story, Results are that you are playing way too much FTB and probably have no real job. :D
Also the server your playing must have good up times as the few I have played on always seem to lose 2 or 3 days a week to some crazy FTB/server issues. :p
 

Lambert2191

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Jul 29, 2019
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they're sooooo unstable lol... to get them at max efficiency you put them way up high, too high and they might explode (I think 180 is the highest you can put them without risk of explosion) so the 1x1 wire going all the way there is ugly as hell, the EU output is jumping all over the place, oh, and that output isn't all that high anyway. At least with regular generators you can automate something to burn (steve carts tree farm, tier 5 blaze spawner farm, forestry tree farm etc)
 

SReject

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Jul 29, 2019
433
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Good story, Results are that you are playing way too much FTB and probably have no real job. :D
Also the server your playing must have good up times as the few I have played on always seem to lose 2 or 3 days a week to some crazy FTB/server issues. :p
LOL @ No job, "in this economy...." . As for the server, we had a map before the one we are on now that kept dieing. After a little research via web and what not, it was discovered the electric jetpack was causing most of the crashes. An easy "do not use" was put in place, new map seed, and tadaa, pretty good uptime now
 

SReject

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Jul 29, 2019
433
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It depends entirely on what game you want to play. In Vanilla minecraft a lot of the game is focused on the actual resource gathering (mining, chopping wood, etc). Almost all of the mods in the FTB packs are designed to move you beyond that core activity into other activities. Many are designed to make the resource gathering trivial so that you can get on with building cool structures or machines, or explore totally new modes of play like bee breeding or dungeoneering in twilight forest.

So yes... if you're playing FTB and comparing it to vanilla then the mods definitely seem overpowered. FTB is a different game altogether though.
I understand these mods are meant to reach passed the "punch wood" game play that is vanilla minecraft, but then again, I think with the mistcraft mod, the pace of the industrialization is too fast. This is why I like most of what gregtech does, it slows the pace so there's something to do/work towards.
 

TheLoneWolfling

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Jul 29, 2019
260
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they're sooooo unstable lol... [...]the EU output is jumping all over the place
Agreed, if by "unstable" you mean that they put out an inconsistent amount of EU.
to get them at max efficiency you put them way up high [...] so the 1x1 wire going all the way there is ugly as hell
Agreed.
too high and they might explode (I think 180 is the highest you can put them without risk of explosion)
Turbines don't explode... They do drop blades, however. Also, You're forgetting about obstructions in the area - my normal wind tower design has the top wind turbine way above that, but with enough obstructions that they won't shed blades. Also, in a Mystcraft age with consistent weather you can get more EU out on average, as you don't need to worry about thunderstorms.

oh, and that output isn't all that high anyway.
2.49EU/t average per wind turbine in a Mystcraft age with consistent weather (or lack thereof). Much higher than a standard solar panel, at least.

At least with regular generators you can automate something to burn (steve carts tree farm, tier 5 blaze spawner farm, forestry tree farm etc)
Agreed. It's nice to be able to setup something that doesn't require much time to get resources for and setup though - blaze spawner shards requires one to go mess around in the nether, steves carts require (major, in some cases) time to assemble + build, forestry tree farm is fiddly to get self-sustaining, etc.
 

Bagman817

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Jul 29, 2019
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Actually, if you just void the cobble, dirt, sand and gravel coming out of the quarry and shove the rest in an enderchest, you can get an entire 64x quarry output in about 1 iron chest. But hey, if you're short on cobble :p
 

SReject

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Jul 29, 2019
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Actually, if you just void the cobble, dirt, sand and gravel coming out of the quarry and shove the rest in an enderchest, you can get an entire 64x quarry output in about 1 iron chest. But hey, if you're short on cobble :p
I void'ed Cobble, dirt, & flint, for the first quarry in my mistcraft age, and still filled a silver chest a few times. Though now that I have been reminded of enderchests, I've altered my operation a bit